[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-07-02 Thread Marko Lindqvist
Update of patch #3960 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-06-28 Thread Marko Lindqvist
Update of patch #3960 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.4.0, 2.5.0, 2.6.0 ___ Follow-up Comment #2: > Is this x3 defen

[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-06-26 Thread David Fernandez
Follow-up Comment #1, patch #3960 (project freeciv): Is this x3 defense also taken into account when the AI evaluates whether to attack a city? The other day I saw with a diplomat 40 cavalry units in an enemy city that were in range to attack my city defended by 3 riflemen (with walls in plains),

[Freeciv-Dev] [patch #3960] Remove multiplication by 3 from base_assess_defense_unit()

2013-06-26 Thread Marko Lindqvist
URL: Summary: Remove multiplication by 3 from base_assess_defense_unit() Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Jun 2013 03:28:30 PM EEST Category: ai Priorit