[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-17 Thread Marko Lindqvist
Update of patch #4602 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-15 Thread David Fernandez
Follow-up Comment #1, patch #4602 (project freeciv): My 2 cents here. The ruleset civ2civ3 was designed mainly for single player games: it slows down the gameplay, tries to make more challenging the space race, there are several wonders that affects ai_love, and I think the combat rules work

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-15 Thread anonymous
Follow-up Comment #2, patch #4602 (project freeciv): Some comments on the longturn experience with the multiplayer ruleset can be found here. http://forum.longturn.org/viewtopic.php?id=130 This ruleset began as Book's Rewonder ruleset. I don't think it has ever been fixed or improved since.

[Freeciv-Dev] [patch #4602] Convert multiplayer ruleset effects to use present = FALSE instead of nreqs

2014-03-13 Thread Marko Lindqvist
URL: http://gna.org/patch/?4602 Summary: Convert multiplayer ruleset effects to use present = FALSE instead of nreqs Project: Freeciv Submitted by: cazfi Submitted on: Fri 14 Mar 2014 01:20:13 AM EET Category: rulesets