[Freeciv-Dev] (PR#40443) [Freeciv-Port] 2.1.6 OSX SDL

2008-08-16 Thread François Marlier

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40443 

Hello,

I have a new OSX version in the hood ^^
You all done a marvelous job, a long list of hacks I had to perform  
previously are now gone!
And guess what? File loading is working great!
2.1.6 looks like a great version!

Just a few things though, I have no clue how to define  
NETWORK_CAPSTRING_MANDATORY and NETWORK_CAPSTRING_OPTIONAL so I both  
set these to  for now.

Also what is that GGZ network thing? I left them undef, if some of  
you can provide some basic #define values (or hints on places I can  
lurk to get those, Makefile.in maybe?) so I can test that GGZ thing  
with that port, I'm sure it will be a major improvement (is the old  
game tracker dead or? I can't join it).

Oh, and if I can put right values for NEXT_STABLE_VERSION and  
RELEASE_MONTH or would it be overkill?

cheers,

Francois

P-S : I built it against 10.2 so maybe there are chances it will run  
on Jaguar and Panther, it's running ok on Tiger MacIntel for now. I  
didn't test it yet on PPC but I'll be able to do it later this week.  
I can't tell for Leopard (if someone has spare 10.5 box send it to  
me :P). And... one day I'll have that gettext nls thing working! I  
got rid of the embed gettext 0.17 framework and compiled with  
provided intl, I also discovered that it needs charset.alias  
directory as LIBDIR... one day...



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[Freeciv-Dev] (PR#40444) Simultaneous Phases in 2.1.x

2008-08-16 Thread Michael Mielke

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444 

It makes sense that simultaneous phases be provided with an option to have team 
members simulate their turns at the same time.  At present, this is not an 
option, even when simultaneousphases is set to 0, this option is not allowed.
When I tried this with 2 players v. 2 players, the simultaneousphases = 0 
option permitted only one player to move at a time, while it enabled all other 
players to set movements without moving; the simultaneousphases = 1 option did 
what it is expected to do, to allow all players to move at the same time.
My proposal is to allow a third option (simultaneousphases = 2 ?) to allow team 
players to move at the same time.



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