Update of patch #1233 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1301 (project freeciv):
Planned Release:None = 2.3.0
Summary: settings patch series = Metaticket: settings
patch series
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Follow-up Comment #1:
I
Update of patch #1293 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #1297 (project freeciv):
This implementation looks me like very too soft. You are using patches from
longturn.org. But, there, observing is not allowed, so all connections are
players. In a real implementation of this feature, you should take care of
all
Follow-up Comment #5, patch #1285 (project freeciv):
the server option offlinechat is included in patch #1281
Does it make this ticket redundant?
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Follow-up Comment #3, patch #1235 (project freeciv):
links to all parts of the city radii patch series
[01/13] patch #1221 - update city map iterator macros
[02/13] patch #1222 - function to access information for different radii
[03/13] patch #1223 - add macros CITY_REL2ABS() and
Update of patch #1235 (project freeciv):
Planned Release:None = 2.3.0
Summary: variable city radii = [Metaticket] variable
city radii
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Update of patch #1197 (project freeciv):
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, patch #1285 (project freeciv):
yes; I tried to combine patches to single (meaningfull) steps
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Nachricht
Follow-up Comment #6, patch #1258 (project freeciv):
no problem; working to find the reason for the bug mentioned in comment #4 I
did look into the border code - I would need some time to understand it ...
for fogged borders only one patch is left; the others can be closed
Follow-up Comment #12, patch #1297 (project freeciv):
but then it will be lost if the connection is closed; within the
player struct it will survive till a server restart!
That's right, but what this feature is for? It is usually to hide the
message from any user to any user. Observers and
Update of patch #1287 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1290 (project freeciv):
Assigned to:None = cazfi
Planned Release:None = 2.2.0
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Follow-up Comment #1:
- This does not
Follow-up Comment #1, patch #1291 (project freeciv):
Win32 client does not compile. I looked it a bit and it seems that quite a
lot of work would be required just in order to make it compile, and even more
for it to actually work.
As I want to keep win32 client around in 2.2 cycle, I propose
Update of bug #14304 (project freeciv):
Assigned to:None = cazfi
Planned Release:None = 2.3.0
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Update of bug #14306 (project freeciv):
Assigned to:None = cazfi
Planned Release:None = 2.1.10
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Follow-up Comment #1:
Compress level
Follow-up Comment #6, bug #14267 (project freeciv):
What do you mean by This sequence is also available in single
mode, like '[link target=city id=121/]'. I am not sure what
single mode means, I assume its that you start and end the
link in the same bracket, but this is confusing. I can't
URL:
http://gna.org/bugs/?14320
Summary: Assertion `is_tiles_adjacent(punit-tile, ptile)'
failed.
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 09/15/2009 at 03:07
Category: None
Severity: 4
Follow-up Comment #1, bug #14181 (project freeciv):
I'm for keeping value as 100% in default ruleset and adjusting helptext
accordingly. Would 25% be correct value for civ2 ruleset? What about civ1?
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Follow-up Comment #1, bug #14320 (project freeciv):
This is from autogame so I'm hopefully able to reproduce.
Testing that now.
Failed to reproduce.
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http://gna.org/bugs/?14320
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