[Freeciv-Dev] [patch #1233] [fix] missing change to the default lua script

2009-09-14 Thread Marko Lindqvist
Update of patch #1233 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2009-09-14 Thread Marko Lindqvist
Update of patch #1301 (project freeciv): Planned Release:None = 2.3.0 Summary: settings patch series = Metaticket: settings patch series ___ Follow-up Comment #1: I

[Freeciv-Dev] [patch #1293] Ability to select which base to pillage

2009-09-14 Thread Marko Lindqvist
Update of patch #1293 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1297] ignore command

2009-09-14 Thread pepeto
Follow-up Comment #3, patch #1297 (project freeciv): This implementation looks me like very too soft. You are using patches from longturn.org. But, there, observing is not allowed, so all connections are players. In a real implementation of this feature, you should take care of all

[Freeciv-Dev] [patch #1285] add offline chat

2009-09-14 Thread Marko Lindqvist
Follow-up Comment #5, patch #1285 (project freeciv): the server option offlinechat is included in patch #1281 Does it make this ticket redundant? ___ Reply to this item at: http://gna.org/patch/?1285

[Freeciv-Dev] [patch #1235] variable city radii

2009-09-14 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1235 (project freeciv): links to all parts of the city radii patch series [01/13] patch #1221 - update city map iterator macros [02/13] patch #1222 - function to access information for different radii [03/13] patch #1223 - add macros CITY_REL2ABS() and

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-09-14 Thread Marko Lindqvist
Update of patch #1235 (project freeciv): Planned Release:None = 2.3.0 Summary: variable city radii = [Metaticket] variable city radii ___ Reply to this item at:

[Freeciv-Dev] [patch #1197] save game settings in game.ruleset

2009-09-14 Thread Marko Lindqvist
Update of patch #1197 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1285] add offline chat

2009-09-14 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1285 (project freeciv): yes; I tried to combine patches to single (meaningfull) steps ___ Reply to this item at: http://gna.org/patch/?1285 ___ Nachricht

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-09-14 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1258 (project freeciv): no problem; working to find the reason for the bug mentioned in comment #4 I did look into the border code - I would need some time to understand it ... for fogged borders only one patch is left; the others can be closed

[Freeciv-Dev] [patch #1297] ignore command

2009-09-14 Thread pepeto
Follow-up Comment #12, patch #1297 (project freeciv): but then it will be lost if the connection is closed; within the player struct it will survive till a server restart! That's right, but what this feature is for? It is usually to hide the message from any user to any user. Observers and

[Freeciv-Dev] [patch #1287] Featured text: add the clear links button

2009-09-14 Thread Marko Lindqvist
Update of patch #1287 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1290] Featured text: server uses links

2009-09-14 Thread Marko Lindqvist
Update of patch #1290 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.2.0 ___ Follow-up Comment #1: - This does not

[Freeciv-Dev] [patch #1291] Use genlist for global worklists

2009-09-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #1291 (project freeciv): Win32 client does not compile. I looked it a bit and it seems that quite a lot of work would be required just in order to make it compile, and even more for it to actually work. As I want to keep win32 client around in 2.2 cycle, I propose

[Freeciv-Dev] [bug #14304] add comments to explain the server states

2009-09-14 Thread Marko Lindqvist
Update of bug #14304 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.3.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #14306] save all settings in the savegame

2009-09-14 Thread Marko Lindqvist
Update of bug #14306 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.1.10 ___ Follow-up Comment #1: Compress level

[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt

2009-09-14 Thread Marko Lindqvist
Follow-up Comment #6, bug #14267 (project freeciv): What do you mean by This sequence is also available in single mode, like '[link target=city id=121/]'. I am not sure what single mode means, I assume its that you start and end the link in the same bracket, but this is confusing. I can't

[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist
URL: http://gna.org/bugs/?14320 Summary: Assertion `is_tiles_adjacent(punit-tile, ptile)' failed. Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 09/15/2009 at 03:07 Category: None Severity: 4

[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2009-09-14 Thread Marko Lindqvist
Follow-up Comment #1, bug #14181 (project freeciv): I'm for keeping value as 100% in default ruleset and adjusting helptext accordingly. Would 25% be correct value for civ2 ruleset? What about civ1? ___ Reply to this item at:

[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist
Follow-up Comment #1, bug #14320 (project freeciv): This is from autogame so I'm hopefully able to reproduce. Testing that now. Failed to reproduce. ___ Reply to this item at: http://gna.org/bugs/?14320