[Freeciv-Dev] [patch #1437] show changed settings only one time if a comand file is read

2010-02-04 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?1437 Summary: show changed settings only one time if a comand file is read Project: Freeciv Submitted by: syntron Submitted on: Donnerstag 04.02.2010 um 11:21 Category: general

[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2010-02-04 Thread Matthias Pfafferodt
Update of patch #1301 (project freeciv): Depends on: = patch #1437 ___ Reply to this item at: http://gna.org/patch/?1301 ___ Nachricht

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-04 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #15266 (project freeciv): But I think, IIRC, some parts of the code still assume borders are enabled. SO I think a such crash is possible also in S2_1. I want to check this before fixing this item. You are right. I checked S2_1 and the following code is used: void

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-04 Thread Real Name
URL: http://gna.org/bugs/?15277 Summary: Fall to main menu Project: Freeciv Submitted by: jkjk Submitted on: Thursday 02/04/10 at 13:27 Category: general Severity: 2 - Minor Priority: 5 -

[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt
Update of bug #14944 (project freeciv): Status:None = Ready For Test Release: 2.3 = 2.2.0 Planned Release: 2.3.0 = 2.2.0

[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt
Update of bug #14944 (project freeciv): Status:None = Ready For Test Release: 2.3 = 2.2 Planned Release: 2.3.0 = 2.2.0

[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame

2010-02-04 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #14944 (project freeciv): It seems to be that I'm not able to change the settings for this patch. It should be: Status None = Ready For Test Release 2.3 = 2.2 Planned Release 2.3.0 = 2.2.0

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-04 Thread Matthias Pfafferodt
Update of bug #15277 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Follow-up Comment #1: gdb output: #0

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-04 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #15277 (project freeciv): version for S2_1 (file #7910) ___ Additional Item Attachment: File name: S2_1-allow-sea-and-land-barbarians-S2_1.patch Size:0 KB

Re: [Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.

2010-02-04 Thread David Lowe
On 3 Feb, 2010, at 11:33 PM, pepeto wrote: The game manual is not correct, Cruise Missiles are not able to attack Bomber, and this is really realistic. Cruise Missiles are for floor targets, there are not able to hurt targets on the airs. So the presence of an aircraft prevents the

[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)

2010-02-04 Thread J.M. Maalderink
URL: http://gna.org/patch/?1438 Summary: Guatemalan nation (+Mayan changes) Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 19:40 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1430] Improve scenario descriptions

2010-02-04 Thread Daniel Markstedt
Update of patch #1430 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-02-04 Thread Daniel Markstedt
Update of patch #1431 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Follow-up Comment #4: Patch for Italy,

[Freeciv-Dev] [patch #1439] Kalmyk nation

2010-02-04 Thread J.M. Maalderink
URL: http://gna.org/patch/?1439 Summary: Kalmyk nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 20:54 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1440] Anishinaabe nation

2010-02-04 Thread J.M. Maalderink
URL: http://gna.org/patch/?1440 Summary: Anishinaabe nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 21:37 Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #15277] Fall to main menu

2010-02-04 Thread pepeto
Update of bug #15277 (project freeciv): Assigned to:None = pepeto Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.

2010-02-04 Thread pepeto
Update of bug #15276 (project freeciv): Category:None = rulesets Status:None = Wont Fix Assigned to:None = pepeto Open/Closed:

[Freeciv-Dev] [bug #15274] Typo in vote command

2010-02-04 Thread pepeto
Update of bug #15274 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15274 ___ Message posté

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-04 Thread pepeto
Follow-up Comment #7, bug #15266 (project freeciv): The test: tile_owner(ptile) players_non_invade(tile_owner(ptile), pplayer) should be replaced by player_can_invade_tile(pplayer, ptile) ___ Reply to this item at:

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-04 Thread pepeto
Update of bug #15258 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté

[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-02-04 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1431 (project freeciv): updated italy scenario ... Could it be because it lacks player starting positions? The problem was that one map was missing; for a complete definition of the map the sections map.l*, map.u*, map.n* and map.f* are needed (see

[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-02-04 Thread pepeto
Update of bug #15195 (project freeciv): Category:None = client Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0

[Freeciv-Dev] [bug #15104] S2_2: gui-xaw never shows connection dialog

2010-02-04 Thread pepeto
Follow-up Comment #2, bug #15104 (project freeciv): Are you going to commit this patch? ___ Reply to this item at: http://gna.org/bugs/?15104 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-04 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #15266 (project freeciv): The test: ... should be replaced by ... Done. Version 3 of the patches for S2_1 and S2_2 / trunk (file #7920, file #7921) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #15261] City production in city overview does not update on change

2010-02-04 Thread pepeto
Update of bug #15261 (project freeciv): Status: Confirmed = In Progress ___ Follow-up Comment #3: This is a one-minute made patch. Need to check the historic before committing to unsure it's

[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves

2010-02-04 Thread pepeto
Update of bug #15266 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: 2.2.0 = 2.1.12, 2.2.0

[Freeciv-Dev] [patch #1441] Holy Roman Empire

2010-02-04 Thread J.M. Maalderink
URL: http://gna.org/patch/?1441 Summary: Holy Roman Empire Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 22:33 Category: rulesets Priority: 5 - Normal