[Freeciv-Dev] [patch #1437] show changed settings only one time if a comand file is read
URL: http://gna.org/patch/?1437 Summary: show changed settings only one time if a comand file is read Project: Freeciv Submitted by: syntron Submitted on: Donnerstag 04.02.2010 um 11:21 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: with patch #1198 the changed game settings are shown after a 'reset' or 'rulesetdir' command. If these commands are used within a script file the changed settings could be shown several times. This patch updates the behavior such, that the changed settings are only shown once for the commands 'reset', 'rulesetdir' and 'read' using the recursion counter of the read command. ___ File Attachments: --- Date: Donnerstag 04.02.2010 um 11:21 Name: trunk-show-changed-settings-only-one-time-if-a-comand-file.patch Size: 6kB By: syntron http://gna.org/patch/download.php?file_id=7903 ___ Reply to this item at: http://gna.org/patch/?1437 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1301] Metaticket: settings patch series
Update of patch #1301 (project freeciv): Depends on: = patch #1437 ___ Reply to this item at: http://gna.org/patch/?1301 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves
Follow-up Comment #6, bug #15266 (project freeciv): But I think, IIRC, some parts of the code still assume borders are enabled. SO I think a such crash is possible also in S2_1. I want to check this before fixing this item. You are right. I checked S2_1 and the following code is used: void tile_set_owner(struct tile *ptile, struct player *owner) { if (0 game.info.borders) { ptile-owner = owner; } } So for game info.borders == 0, the tile owner is not set. I have check both versions, S2_1 and S_2_2 / trunk, again and will attach the updated patches. Both compile but I did not test all possible cases ... (file #7904, file #7905) ___ Additional Item Attachment: File name: S2_1-fix-assert-for-tile_owner-if-borders-0-S2_1.patch Size:4 KB File name: S2_2-trunk-fix-assert-for-tile_owner-if-borders-0.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?15266 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15277] Fall to main menu
URL: http://gna.org/bugs/?15277 Summary: Fall to main menu Project: Freeciv Submitted by: jkjk Submitted on: Thursday 02/04/10 at 13:27 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0-beta3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: If I end of turn in this save, game will fall to main menu. ___ File Attachments: --- Date: Thursday 02/04/10 at 13:27 Name: civgame-T066-Y850BCm.sav.gz Size: 300kB By: jkjk savegame http://gna.org/bugs/download.php?file_id=7906 ___ Reply to this item at: http://gna.org/bugs/?15277 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Update of bug #14944 (project freeciv): Status:None = Ready For Test Release: 2.3 = 2.2.0 Planned Release: 2.3.0 = 2.2.0 ___ Follow-up Comment #5: restore loading of known owner map (foggedborders option) in savegame.c the following check is done before loading map information: if (secfile_lookup_int_default(file, -1, game.fogofwar) != -1 game.info.fogofwar == TRUE -1 != total_ncities secfile_lookup_bool_default(file, TRUE, game.save_private_map)) { The first check will fail due to the fact that fogofwar is saved as bool (TRUE / FALSE string). Does somebody can explain to me the use of game.server.save_options.save_private_map? game.h states: bool save_private_map; /* FoW map; will be created if not saved */ but there seems to be no use of this variable at all (not in any scenario; it defaults to TRUE) (file #7907) ___ Additional Item Attachment: File name: S2_2-trunk-restore-loading-of-known-owner-map-foggedborders-op.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Update of bug #14944 (project freeciv): Status:None = Ready For Test Release: 2.3 = 2.2 Planned Release: 2.3.0 = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14944] fogged borders are not restored from a savegame
Follow-up Comment #6, bug #14944 (project freeciv): It seems to be that I'm not able to change the settings for this patch. It should be: Status None = Ready For Test Release 2.3 = 2.2 Planned Release 2.3.0 = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14944 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15277] Fall to main menu
Update of bug #15277 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Follow-up Comment #1: gdb output: #0 0x7fec366a1645 in raise () from /lib64/libc.so.6 (gdb) where #0 0x7fec366a1645 in raise () from /lib64/libc.so.6 #1 0x7fec366a2c33 in abort () from /lib64/libc.so.6 #2 0x7fec3669a329 in __assert_fail () from /lib64/libc.so.6 #3 0x004623b6 in pick_a_nation (choices=0x0, ignore_conflicts=false, only_available=true, barb_type=LAND_BARBARIAN) at plrhand.c:1337 #4 0x00440169 in create_barbarian_player (type=LAND_BARBARIAN) at barbarian.c:121 #5 0x00440b3c in summon_barbarians () at barbarian.c:528 #6 0x0040b1f5 in end_turn () at srv_main.c:947 #7 0x0040c847 in srv_main () at srv_main.c:2105 #8 0x004043c6 in main (argc=1, argv=0x7fff8db37d18) at civserver.c:359 The server fails because it can't find a barbarian nation. The reason is within srv_main.c. With start positions set only a selected range of nation will be allowed within init_available_nations(). The patch activates sea and land barbarians for every game. Patch for S2_2 and trunk. (file #7908) ___ Additional Item Attachment: File name: S2_2-trunk-allow-sea-and-land-barbarians.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15277 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15277] Fall to main menu
Follow-up Comment #2, bug #15277 (project freeciv): version for S2_1 (file #7910) ___ Additional Item Attachment: File name: S2_1-allow-sea-and-land-barbarians-S2_1.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15277 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.
On 3 Feb, 2010, at 11:33 PM, pepeto wrote: The game manual is not correct, Cruise Missiles are not able to attack Bomber, and this is really realistic. Cruise Missiles are for floor targets, there are not able to hurt targets on the airs. So the presence of an aircraft prevents the Cruise Missile from harming the land units? Sent from my MacBookPro Never go to a doctor whose office plants have died. - Bombeck ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1438] Guatemalan nation (+Mayan changes)
URL: http://gna.org/patch/?1438 Summary: Guatemalan nation (+Mayan changes) Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 19:40 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Guatemalan nation. I've also changed the Mayan ruleset. I added a few leaders (including post-Columbian ones), straightened out the ortography, and changed the city list. Some of the cities had their original and modern names mixed up, I've used the original name wherever possible and tried to be consistent (as far as humanly possible) with their ortography. I also changed the order to have the most important ones first, and added a lot of cities. ___ File Attachments: --- Date: Thursday 02/04/2010 at 19:40 Name: guatemalan.patch Size: 191kB By: mixcoatl http://gna.org/patch/download.php?file_id=7911 ___ Reply to this item at: http://gna.org/patch/?1438 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1430] Improve scenario descriptions
Update of patch #1430 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1430 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Update of patch #1431 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.0 ___ Follow-up Comment #4: Patch for Italy, Japan, and North America attached. Some terrain and rulesetdir fixes to the scenarios themselves. Having a problem with the Italian scenario. The server throws 1: Saved game contains incomplete map data. This can happen with old saved games, or it may indicate an invalid saved game file. Proceed at your own risk. But it works seemingly fine after this. Could it be because it lacks player starting positions? (file #7915) ___ Additional Item Attachment: File name: more-scenarios.diffSize:92 KB ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1439] Kalmyk nation
URL: http://gna.org/patch/?1439 Summary: Kalmyk nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 20:54 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Kalmyks ___ File Attachments: --- Date: Thursday 02/04/2010 at 20:54 Name: kalmyk.patch Size: 9kB By: mixcoatl http://gna.org/patch/download.php?file_id=7916 ___ Reply to this item at: http://gna.org/patch/?1439 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1440] Anishinaabe nation
URL: http://gna.org/patch/?1440 Summary: Anishinaabe nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 21:37 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Anishinaabe nation ___ File Attachments: --- Date: Thursday 02/04/2010 at 21:37 Name: anishinaabe.patch Size: 8kB By: mixcoatl http://gna.org/patch/download.php?file_id=7917 ___ Reply to this item at: http://gna.org/patch/?1440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15277] Fall to main menu
Update of bug #15277 (project freeciv): Assigned to:None = pepeto Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15277 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.
Update of bug #15276 (project freeciv): Category:None = rulesets Status:None = Wont Fix Assigned to:None = pepeto Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15276 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15274] Typo in vote command
Update of bug #15274 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15274 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves
Follow-up Comment #7, bug #15266 (project freeciv): The test: tile_owner(ptile) players_non_invade(tile_owner(ptile), pplayer) should be replaced by player_can_invade_tile(pplayer, ptile) ___ Reply to this item at: http://gna.org/bugs/?15266 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
Update of bug #15258 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Follow-up Comment #5, patch #1431 (project freeciv): updated italy scenario ... Could it be because it lacks player starting positions? The problem was that one map was missing; for a complete definition of the map the sections map.l*, map.u*, map.n* and map.f* are needed (see savegame:map_load()). map.f* was missing. I copied map.u* (all 0's) to map.f* and now it is loading fine. I also replaced the in-land oceans by lakes. (file #7919) ___ Additional Item Attachment: File name: update-italy-scenario.patchSize:55 KB ___ Reply to this item at: http://gna.org/patch/?1431 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal
Update of bug #15195 (project freeciv): Category:None = client Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15104] S2_2: gui-xaw never shows connection dialog
Follow-up Comment #2, bug #15104 (project freeciv): Are you going to commit this patch? ___ Reply to this item at: http://gna.org/bugs/?15104 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves
Follow-up Comment #8, bug #15266 (project freeciv): The test: ... should be replaced by ... Done. Version 3 of the patches for S2_1 and S2_2 / trunk (file #7920, file #7921) ___ Additional Item Attachment: File name: version3-S2_1-fix-assert-for-tile_owner-if-borders-0-S2_1.patch Size:4 KB File name: version3-S2_2-trunk-fix-assert-for-tile_owner-if-borders-0.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?15266 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15261] City production in city overview does not update on change
Update of bug #15261 (project freeciv): Status: Confirmed = In Progress ___ Follow-up Comment #3: This is a one-minute made patch. Need to check the historic before committing to unsure it's correct... (file #7922) ___ Additional Item Attachment: File name: trunk_S2_2_S2_1_sdl_cityrep_update.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15261 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15266] Crashes after 200-400 moves
Update of bug #15266 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15266 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1441] Holy Roman Empire
URL: http://gna.org/patch/?1441 Summary: Holy Roman Empire Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 02/04/2010 at 22:33 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: A personal favorite: the Holy Roman Empire, With city and leader names in Latin. Build such cities as 'Brandenburgum', 'Hannovera', 'Manhemium' and 'Wittenberga'. Many of the civil war nations are not yet in the game, but I've already made nations of all of them, I'll upload them on a later date. Some of them are already in a patch I previously uploaded: https://gna.org/patch/?1406 ___ File Attachments: --- Date: Thursday 02/04/2010 at 22:33 Name: holyromanempire.patch Size: 609kB By: mixcoatl http://gna.org/patch/download.php?file_id=7923 ___ Reply to this item at: http://gna.org/patch/?1441 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev