[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-03-31 Thread Marko Lindqvist
Update of bug #15753 (project freeciv): Summary: should support IPv6 when connecting to metaserver = should support IPv6 when connecting to metaserver ___ Follow-up Comment #1: Are you only reading sources or have you

[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver

2010-03-31 Thread anonymous
Follow-up Comment #2, bug #15753 (project freeciv): Apparently, I'm misreading the source. Is there support for reporting to a dual-staked metaserver via both IPv6 and IPv4 at the same time? ___ Reply to this item at:

[Freeciv-Dev] [patch #1572] RarĂ¡muri (Tarah umara) nation

2010-03-31 Thread J.M. Maalderink
URL: http://gna.org/patch/?1572 Summary: RarĂ¡muri (Tarahumara) nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wednesday 03/31/2010 at 14:59 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread David Lowe
Follow-up Comment #8, bug #15738 (project freeciv): I do believe it should be the default. Since i don't normally use fullscreen, this has always bothered me. ___ Reply to this item at: http://gna.org/bugs/?15738

[Freeciv-Dev] [patch #1573] Western Roman nation

2010-03-31 Thread J.M. Maalderink
URL: http://gna.org/patch/?1573 Summary: Western Roman nation Project: Freeciv Submitted by: mixcoatl Submitted on: Wednesday 03/31/2010 at 16:42 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #15738 (project freeciv): I'm also for a default setting where the active unit is in the center of the map. ___ Reply to this item at: http://gna.org/bugs/?15738

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-31 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #1494 (project freeciv): I don't know any lua so I will focus on the c part. I think it should be something like /newplayer. This command should create a new player on a empty slot or (re)use the slot of a dead player.

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #15738 (project freeciv): Off-topic: I noticed your patch file names, it's better to have the date in there since the patches pile up. Do you have a git format-patch alias for that, anything particularly smart that makes it do the right thing? (Using date + sequence

[Freeciv-Dev] [bug #15721] S2_1 connect (road, irrigation etc) broken: jumbo callbacks for danger maps are not yet implemented.

2010-03-31 Thread pepeto
Follow-up Comment #5, bug #15721 (project freeciv): I haven't got round to looking into this in any detail, but... it seems rather a shame for pf_map_new() to silently ignore some of the parameters requested; the error message helped the diagnosis of this error. Is there any pressing need

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-31 Thread pepeto
Update of bug #15741 (project freeciv): Status: Need Info = Ready For Test Planned Release: = 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #9: I only

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-03-31 Thread Matthias Pfafferodt
: --- Date: Mittwoch 31.03.2010 um 23:54 Name: 20100331-trunk-add-a-player-to-a-running-game.diff Size: 11kB By: syntron http://gna.org/patch/download.php?file_id=8758 ___ Reply to this item

[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2010-03-31 Thread Matthias Pfafferodt
Update of patch #1494 (project freeciv): Depends on: = patch #1574 ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht

[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog

2010-03-31 Thread Jason Dorje Short
Follow-up Comment #10, bug #15741 (project freeciv): Probably. I'll be more careful in future, and sorry about the inconvenience. ___ Reply to this item at: http://gna.org/bugs/?15741 ___