[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-11 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #13709 (project freeciv): Perhaps you could add the patches to this external program code in an extra directory. This way they are available if a new version has to be patched. ___ Reply to this item at:

[Freeciv-Dev] [bug #13709] Switch from toluaxx to tolua-5.1b

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #7, bug #13709 (project freeciv): That's a good idea. I think we can be without the first patch for tolua_outside, see bug #15841. The second patch for tolua_notnil is still interesting since there is a lot less duplicate code/duplicate checks needed with it. But we don't need

[Freeciv-Dev] [patch #1613] cleanup stdinhand.c:handle_stdin_input()

2010-04-11 Thread Matthias Pfafferodt
'char *str' by 'const char *str' ___ File Attachments: --- Date: Sonntag 11.04.2010 um 15:44 Name: 20100411-02-trunk-cleanup-stdinhand.c-handle_stdin_input.patch Size: 4kB By: syntron

[Freeciv-Dev] [patch #1614] execute freeciv commands in lua

2010-04-11 Thread Matthias Pfafferodt
somethinglike this as it is a security risk. I'm open for discussion. ___ File Attachments: --- Date: Sonntag 11.04.2010 um 15:45 Name: 20100411-03-trunk-execute-freeciv-commands

[Freeciv-Dev] [patch #1615] cleanup player name check

2010-04-11 Thread Matthias Pfafferodt
: ___ File Attachments: --- Date: Sonntag 11.04.2010 um 15:46 Name: 20100411-04-trunk-cleanup-player-name-check.patch Size: 4kB By: syntron http://gna.org/patch/download.php?file_id=8911

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-11 Thread Matthias Pfafferodt
: 20100411-05-trunk-add-a-player-to-a-running-game.patch Size:16 KB ___ Reply to this item at: http://gna.org/patch/?1574 ___ Nachricht geschickt von/durch Gna! http://gna.org

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-11 Thread Matthias Pfafferodt
Sverdrup englabenny (see patch #1574) ___ File Attachments: --- Date: Sonntag 11.04.2010 um 15:47 Name: 20100411-06-trunk-add-create_player-lua-function.patch Size: 7kB By: syntron

[Freeciv-Dev] [patch #1616] add create_player lua function

2010-04-11 Thread Matthias Pfafferodt
Update of patch #1616 (project freeciv): Depends on: = patch #1574 ___ Reply to this item at: http://gna.org/patch/?1616 ___ Nachricht

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-11 Thread Matthias Pfafferodt
Update of patch #1574 (project freeciv): Depends on: = patch #1615 ___ Reply to this item at: http://gna.org/patch/?1574 ___ Nachricht

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-11 Thread Matthias Pfafferodt
Update of patch #1574 (project freeciv): Depends on: = patch #1613 ___ Reply to this item at: http://gna.org/patch/?1574 ___ Nachricht

[Freeciv-Dev] [patch #1614] execute freeciv commands in lua

2010-04-11 Thread Matthias Pfafferodt
Update of patch #1614 (project freeciv): Depends on: = bugs #15709 ___ Reply to this item at: http://gna.org/patch/?1614 ___ Nachricht

[Freeciv-Dev] [bug #15825] ggz page halted client

2010-04-11 Thread Jason Dorje Short
Update of bug #15825 (project freeciv): Assigned to:None = jdorje ___ Reply to this item at: http://gna.org/bugs/?15825 ___ Message sent

[Freeciv-Dev] [bug #15830] define new rulest values for tech upkeep

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15830 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15832] trunk will not compile

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15832 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1236] experimental ruleset

2010-04-11 Thread Matthias Pfafferodt
Update of patch #1236 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15839] remove pcity-server.vision checks in the client

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15839 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1614] execute freeciv commands in lua

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #1, patch #1614 (project freeciv): I guess if caller is handled the same way as for other commands so that access controls still apply, it will be safe. What happens if caller is NULL? *This particular* instance of lua scripting in freeciv is about the game; not the server,

[Freeciv-Dev] [patch #1582] UTF-8 utilities

2010-04-11 Thread Jason Dorje Short
Follow-up Comment #4, patch #1582 (project freeciv): Truncation is fundamentally unavoidable unless we strdup-printf every string we make everywhere, which isn't going to happen. We can cut down on it by making buffers sufficiently long. ATM there is an issue with MAX_LEN_NAME. This is

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #15844 (project freeciv): I forgot to say that this is with S2_2 branch. ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #15845] remove newlines in log messages

2010-04-11 Thread Matthias Pfafferodt
___ Details: ___ File Attachments: --- Date: Sonntag 11.04.2010 um 22:11 Name: 20100411-01-trunk-remove-newlines-in-log-messages.patch Size: 4kB

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
, file #8917) ___ Additional Item Attachment: File name: 20100411-01-S2_2-check-if-ai-is-initialised.patch Size:1 KB File name: 20100411-02-trunk-check-if-ai-is-initialised-trunk.patch Size:2 KB

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15844 (project freeciv): Category: client-gtk-2.0 = client ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Nachricht

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #3, bug #15844 (project freeciv): Thanks. I saw consistent crashes every time a city was destroyed (trunk) (either real city destruction in the game or when the client quits). I didn't have time yet to make a clean checkout to testreport it yet. This seems to be it, the patch

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15844 (project freeciv): Planned Release: 2.3.0 = 2.2.1,2.3.0 ___ Follow-up Comment #4: - if (pcity-owner-ai-funcs.city_close) { + if (pcity-owner-ai

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #5, bug #15844 (project freeciv): Yes, it seems to fix the problem for me too. ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-11 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1617 Summary: Release script objects for removed units and cities Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-04-11 den 22:10 Category: general Priority:

[Freeciv-Dev] [patch #1617] Release script objects for removed units and cities

2010-04-11 Thread Ulrik Sverdrup
Update of patch #1617 (project freeciv): Depends on: = bugs #13709 ___ Reply to this item at: http://gna.org/patch/?1617 ___ Meddelandet

[Freeciv-Dev] [bug #15725] [Metaticket] Lua script security

2010-04-11 Thread Ulrik Sverdrup
Update of bug #15725 (project freeciv): Depends on: = patch #1617 ___ Reply to this item at: http://gna.org/bugs/?15725 ___ Meddelandet

[Freeciv-Dev] [patch #1574] add a player to a running game

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #9, patch #1574 (project freeciv): I wonder if it should be possible to choose the nation for the player to be created. It would make sense for scenario scripts. nil/NULL would be random nation (that part works very well by the way, seems to pick nations of the same category as

[Freeciv-Dev] [patch #1618] Scripting/API: Use specific argument error messages

2010-04-11 Thread Ulrik Sverdrup
URL: http://gna.org/patch/?1618 Summary: Scripting/API: Use specific argument error messages Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-04-11 den 23:55 Category: None Priority: 5

[Freeciv-Dev] [patch #1618] Scripting/API: Use specific argument error messages

2010-04-11 Thread Ulrik Sverdrup
Update of patch #1618 (project freeciv): Depends on: = patch #1601 ___ Reply to this item at: http://gna.org/patch/?1618 ___ Meddelandet