Follow-up Comment #10, bug #16863 (project freeciv):
The way it currently works is that every unit is computed on its own with the
map as it currently is. If there is a boat somewhere the goto will happily
move 100 units over that boat to cross a channel of water. Then when the
units actualy
Follow-up Comment #2, bug #16904 (project freeciv):
I'm playing with hex tiles so that will change the critical size somewhat.
I'm assuming you used square tiles.
I would say the minimap should expand if there is space. There really is no
reason for the scrollbar if the window is large enough
Update of bug #16857 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #16940 (project freeciv):
This appear a good idea for me. When do we plan to get it?
About code implementation: it would be probably the first format we load from
a file. We would at least need a test that the string is correct. I am not
sure we could ride over the gcc
Update of bug #16938 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
As far as know, conflicts_with affects only the AI choices. It will use
anyway those nations if
Update of bug #16935 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
This is controlled by allowtake. Type /help allowtake. Probably, you want
to set /set allowtake
Update of bug #16933 (project freeciv):
Priority: 5 - Normal = 3 - Low
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Follow-up Comment #1:
I agree, this command would be nice.
Update of bug #16929 (project freeciv):
Status:None = Works For Me
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #16918 (project freeciv):
Status:None = Need Info
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Follow-up Comment #4:
Do you have sure way to reproduce?
Follow-up Comment #2, bug #16912 (project freeciv):
I investigated. When I load the client options version 2.0 with 2.2 or 2.3,
it fails to match the right message events. Many errors have been added in
2.1 for client options computability, it is one of them. Loading 2.1 options
works well.
Update of patch #1860 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #10, bug #16896 (project freeciv):
So, i translate it ranked %d (maybe, urutan %d% in Indonesian)?
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Follow-up Comment #2, bug #16935 (project freeciv):
He can do the same in the waiting room... for example i have being for hours
to play then he comes take my nation and kick me out, so i can't play :(
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Follow-up Comment #14, patch #2061 (project freeciv):
small update:
* fix color in the sdl-client (wrong maps)
(file #10918)
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Additional Item Attachment:
File name: 20101024-05-trunk-define-player-colors-in-the-ruleset.patch
Size:62
Attachment:
File name: 20101024-08-trunk-implement-map-image.patch Size:121 KB
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: 20101024-trunk-cleanup-color-handling-in-the-sdl-client.patch
Size:97 KB
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Follow-up Comment #3, patch #2021 (project freeciv):
update:
* fix default settings (no ';' at the end)
* some cleanup of the autoconf magic
(file #10921)
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Additional Item Attachment:
File name:
20101024-11-trunk-add-magickwand
Follow-up Comment #2, bug #16938 (project freeciv):
The modpack in question is posted right here:
http://forum.freeciv.org/viewtopic.php?t=6401sid=6e268fdf03a0417019691df1185f5f03
Attaching a copy for safekeeping.
(file #10922)
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Follow-up Comment #11, bug #16896 (project freeciv):
Yes, something like that, but without the trailing '%'.
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Update of bug #16918 (project freeciv):
Status: Need Info = Works For Me
Assigned to:None = dmarks
Open/Closed:Open = Closed
Follow-up Comment #2, bug #16940 (project freeciv):
Well, unless the code changes required are highly intrusive, I'd of course
love to squeeze it into 2.3.0. ;)
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URL:
http://gna.org/patch/?2105
Summary: Burma has changed their flag
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 10/25/2010 at 03:55
Category: art
Priority: 5 - Normal
Follow-up Comment #3, bug #16935 (project freeciv):
He cannot take your nation if H1h1 is set, can't displace connections.
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Follow-up Comment #1, patch #2082 (project freeciv):
- Made tree in emblem a bit bigger
- Correct mistakes in ruleset
(file #10924, file #10925)
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Additional Item Attachment:
File name: pashtun.svgSize:10 KB
File
URL:
http://gna.org/bugs/?16948
Summary: auth not working
Project: Freeciv
Submitted by: syntron
Submitted on: Montag 25.10.2010 um 00:53
Category: general
Severity: 4 - Important
Update of bug #16948 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
allow authentication again:
* add PACKET_AUTHENTICATION_REQ to the list of allowed packets
URL:
http://gna.org/patch/?2106
Summary: Scottish city list in Scots
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 10/25/2010 at 08:51
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #2, patch #2089 (project freeciv):
Orange Tuesday just drew a new version of the flag. Source:
http://kdpindia.com/Alam%20The%20Flag%20of%20The%20Mughal.html
(file #10928)
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File name:
URL:
http://gna.org/patch/?2107
Summary: Modernize Indian city list
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 10/25/2010 at 09:31
Category: rulesets
Priority: 5 - Normal
Update of bug #16948 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #2:
My mistake, sorry. Does it fix the problem entirely? Or do some related
packet be allowed too?
Follow-up Comment #7, patch #2065 (project freeciv):
Flag attached
So, what are we going to do with the 'ь' and 'ъ'? Keep them or
transliterate them?
(file #10931)
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Additional Item Attachment:
File name: slavic.svg
Update of patch #2071 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2079 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2080 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2081 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2082 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2083 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2084 (project freeciv):
Status: In Progress = Ready For Test
Planned Release:2.30 = 2.3.0
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Update of patch #2085 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #2086 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2087 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #4, patch #2078 (project freeciv):
Heh, I assume you are referring to Timoshenko? I included here because this
nation didn't have a female ruler yet. Nations are allowed to have one living
leader for either sex, so instead of removing her perhaps it's better to add
another one
Update of patch #2102 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
Planned Release: = 2.3.0
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