Follow-up Comment #3, bug #16964 (project freeciv):
For older versions of the game, it might be best to change the rules to match
what the docs say - otherwise they'll probably stay wrong for lots of
languages.
For the new release though, go with the simplest rules IMO.
20101121:
* do not define SPECHASH_DATA_COPY as it would be a memory leak
(file #11309)
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File name:
20101121-08-trunk-autosettler-use-a-hash-for-plr-ai-settler_map.patch Size:26
KB
Follow-up Comment #3, patch #2221 (project freeciv):
The new text and also the code change for the build slots looks good!
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URL:
http://gna.org/bugs/?17119
Summary: Game server crashes at start with certain settings
Project: Freeciv
Submitted by: freeman17
Submitted on: Sunday 11/21/2010 at 10:16
Category: client-gtk-2.0
Follow-up Comment #6, patch #2218 (project freeciv):
And this is correct since you don't use spechash_hash_insert().
spechash_hash_replace() always set the data and the key in the hash table. As
spechash_hash_insert() doesn't, on failure, we used to forget to free the key
and the data. In this
Follow-up Comment #1, bug #14775 (project freeciv):
See also bug #16046 and bug #17119.
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Update of bug #17119 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
This is a
Update of bug #17116 (project freeciv):
Priority: 5 - Normal = 3 - Low
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URL:
http://gna.org/bugs/?17120
Summary: Some errors in multiplayer ruleset
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 21.11.2010 à 12:28
Category: rulesets
Severity: 3 - Normal
Follow-up Comment #2, bug #17109 (project freeciv):
The question is: which do we prefer?
I prefer black grid lines at whole map view, admiting that the grid lines
could become white (/red) if belonging to (/worked by) a city, but only when
City Outlines is turned on. That would make sense, I
Follow-up Comment #3, bug #17109 (project freeciv):
By the way, I use map grid to measure distance when establishing traderoutes
:)
KS
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Follow-up Comment #19, bug #16800 (project freeciv):
I reproduced this crash many times. All with the same issue. Actually, the
problem is not linked with moves, but it seems Leonardo's Workshop upgrade a
Trireme on a tile with river to Caravel.
Attached a modified savegame to reproduce the bug
Additional Item Attachment, bug #16800 (project freeciv):
File name: experimental_crash.sav.bz2 Size:112 KB
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Update of task #7232 (project freeciv):
Depends on: = bugs #17031
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to the correct entry.
Should this be for 2.3.0?
(file #11311)
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Additional Item Attachment:
File name: 20101121-trunk-Help-system-entry-for-nation-legends.patch Size:10
KB
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Update of bug #17031 (project freeciv):
Status: Confirmed = Ready For Test
Assigned to:None = syntron
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Follow-up Comment #2, patch #2223 (project freeciv):
Sorry, I forgot to apply bug #16971 first.
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Additional Item Attachment:
File name:
20101121-01-trunk-unit-check-for-NULL-pointer-in-can_unit_transport.patch
Size:1 KB
File name:
20101121-03-trunk-unit-Add-assertion-in-unit_type-to-catch-NULL-unit-p.patch
Size:0 KB
File name:
20101121-02-trunk-unit-check-if-unit-can-survive
Update of task #7231 (project freeciv):
Depends on: = bugs #16800
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Follow-up Comment #21, bug #16800 (project freeciv):
updated version (considering comment #18)
(file #11317)
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File name:
20101121-02-trunk-unit-check-if-unit-can-survive-before-moving-it.patch
Size:2 KB
Follow-up Comment #1, patch # (project freeciv):
Attaching new version, compatible with jtn's patches.
(file #11318)
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Update of patch # (project freeciv):
Depends on: = patch #2223
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Update of bug #16800 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #22:
Attached an update of the last patch, according to patch #.
(file #11319)
Update of bug #16800 (project freeciv):
Depends on: = patch #
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URL:
http://gna.org/bugs/?17121
Summary: Settings lost when copying settings from 2.2.x to
2.3.x
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 14:31
Category: client
Severity: 3 -
Update of bug #17121 (project freeciv):
Summary: Settings lost when copying settings from 2.2.x to
2.3.x = Server settings lost when copying settings from 2.2.x to 2.3.x
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Follow-up Comment #9, bug #16971 (project freeciv):
I should probably also mention that the keyboard shortcut has changed! From
Shift+F to Shift+O.
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Follow-up Comment #1, patch #2223 (project freeciv):
With what option could I apply this patch?
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URL:
http://gna.org/bugs/?17122
Summary: Saving server settings on client after game start
saves mapseed and gameseed
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 15:06
Category: client
Follow-up Comment #1, bug #17121 (project freeciv):
In fact it seems like these errors will persist until the first time the user
explicitly hits save on the client's server options dialog -- otherwise the
client's copy of the server options are not changed, even if the client
overwrites the RC
Update of bug #17121 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #3:
I will try to improve this.
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Follow-up Comment #2, bug #17121 (project freeciv):
(I think I must last have hit Save in the client in S2_2 prior to the fix
for bug #15185, since my rc-2.2 has values for all the server settings,
whereas hitting Save on S2_2 now only saves options that differ from the
current default. That
URL:
http://gna.org/bugs/?17123
Summary: Client's server options Save button unintuitive
Project: Freeciv
Submitted by: jtn
Submitted on: Sunday 11/21/10 at 16:47
Category: client-gtk-2.0
Severity: 1 -
Follow-up Comment #1, bug #17123 (project freeciv):
I have tried to think what is the best to do. Unfortunately, there is a
problem. Saving blindly the server settings without knowing what the current
settings was unacceptable for me.
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Follow-up Comment #2, bug #17123 (project freeciv):
Sure. It's a tricky problem.
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Follow-up Comment #3, bug #17123 (project freeciv):
If I change that the Save button is not sensitive if the options aren't
applied yet, would it be more intuitive?
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Additional Item Attachment, bug #17124 (project freeciv):
File name: opening.pngSize:347 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: server-settings-pregame-blue.png Size:116 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: server-settings-pregame-S2_2.png Size:86 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: server-settings-ingame-cyan.png Size:104 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: dark-menus-clipped.png Size:46 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: illegible-checkbox.png Size:18 KB
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Additional Item Attachment, bug #17124 (project freeciv):
File name: citydlg-areas.png Size:167 KB
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Follow-up Comment #1, bug #17124 (project freeciv):
Guide to the screenshots attached:
* file #11321: The opening screen. There's nothing wrong with this; I assume
this is how it's intended to look.
* file #11322: However, things start going wrong in the pregame. We have an
ugly rectangle
Update of patch #2224 (project freeciv):
Planned Release: = 2.3.0, 2.4.0
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Follow-up Comment #4:
I think so.
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Update of task #7231 (project freeciv):
Depends on: = patch #2224
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Update of bug #17124 (project freeciv):
Assigned to:None = dmarks
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Follow-up Comment #2:
Ok, let me give it a try.
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Follow-up Comment #5, bug #17110 (project freeciv):
Why? Resize the array as needed. If you hardcode the size then you will
always have either way to many entries or not enough.
I can also think of having a lot more images than 4 (or actually 8 with city
walls). For example risk of pollution
Follow-up Comment #16, patch #2061 (project freeciv):
its failing on the latest trunk
update the patch so i can test with xaw client
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Follow-up Comment #1, bug #16598 (project freeciv):
Still happening with S2_3 r18553.
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Update of bug #16598 (project freeciv):
Summary: Foreign capital always displayed as (unknown) on
trunk = Foreign capital always displayed as (unknown) on trunk/S2_3
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Update of task #7232 (project freeciv):
Depends on: = bugs #17001
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Update of bug #17121 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #4:
Fix attached, ugly.
(file #11329)
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Update of bug #17121 (project freeciv):
Depends on: = patch #2225
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Update of bug #17124 (project freeciv):
Status:None = Need Info
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Follow-up Comment #3:
Could repro using the Ambiance and Radiance themes. What these two themes
have in common is
Follow-up Comment #6, bug #17110 (project freeciv):
The size is not hard coded. The size of the array is dynamically adapted
depending on the number of images per city style. 250 is the greates number
freeciv will check for. I think such a limit should be there to get a sane
environment.
URL:
http://gna.org/patch/?2225
Summary: str_to_int() utility
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 21.11.2010 à 19:30
Category: general
Priority: 5 - Normal
)
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File name: 20101121-01-trunk-add-rgbcolor.-ch.patch Size:10 KB
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File name: 20101121-04-trunk-define-player-colors-in-the-ruleset.patch
Size:62 KB
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Update of patch #2063 (project freeciv):
Summary: [mapimg] update display for 'list players' =
[mapimg06] update display for 'list players'
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File name: 20101121-07-trunk-implement-map-image.patch Size:123 KB
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Update of patch #1928 (project freeciv):
Summary: [mapimg] remove save_ppm and -P option =
[mapimg11] remove save_ppm and -P option
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)
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File name:
20101121-12-trunk-save-player-color-in-savegame-only-version-2.patch Size:3
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Update of patch #2069 (project freeciv):
Summary: [mapimg] update terrain colors (overview and
mapimg) = [mapimg14] update terrain colors (overview and mapimg)
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(file #11335)
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20101121-05-trunk-new-setting-playercolormode-command-playercolor.patch
Size:21 KB
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Update of patch #2020 (project freeciv):
Summary: [mapimg] script to generate animated gifs from map
images = [mapimg09] script to generate animated gifs from map images
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)
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File name: 20101121-03-trunk-define-terrain-colors-in-the-ruleset.patch
Size:36 KB
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)
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File name: 20101121-08-trunk-mapimg-map-image-support-for-the-client.patch
Size:52 KB
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Update of patch #2021 (project freeciv):
Summary: [mapimg] add magickwand as another toolkit for the
creation of map images = [mapimg10] add magickwand as another toolkit for
the creation of map images
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Hi Gav,
Did you manage to get approval from the individual authors to
redistribute under a GNU GPL license?
The last time I checked, the only licensing terms available was the
Creative Commons Sampling Plus 1.0 license, which AFAICT disallows
commercial redistribution and hence would not qualify
Hi David,
We're continuously documenting the way we work in this project at the
official Freeciv wiki.
I suggest you start at http://freeciv.wikia.com/wiki/Coding and read
all of the articles referenced in the Developing Freeciv nav panel.
If you have any further questions after that, feel free
Update of patch #2159 (project freeciv):
Status:None = In Progress
Assigned to:None = dmarks
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Update of bug #16251 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16726 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2159 (project freeciv):
Status: In Progress = Need Info
Assigned to: dmarks = None
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Follow-up Comment #1:
Some changes in
URL:
http://gna.org/task/?7257
Summary: Find a new home for the wiki
Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 11/22/2010 at 09:58
Should Start On: Monday 11/22/2010 at 00:00
Should be Finished on: Friday
On Mon, 2010-11-22 at 01:58 +0100, Daniel Markstedt wrote:
To find a new home for the Freeciv wiki, currently hosted by Wikia.
This is a good idea. There seems to be some sort of technical/political
problem at wikia. Wikia now appears to be not compatible with
firefox/iceweasel.
dz
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