Follow-up Comment #32, patch #2061 (project freeciv):
I did try again yesterday but I do not get it. With only patch #2060 the xaw
client is working while this patch results in a crash (sdl and gtk work). The
only xaw specific change is the added function create_sprite but the error
seems to be
Update of bug #17524 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #15410 (project freeciv):
Status: Confirmed = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17538 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17122 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16852 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17537 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2382 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2383 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2384 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2385 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #16855 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2386 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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)
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File name: 20110121-new-Tech-Cost-Styles-3-4.patch Size:10 KB
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Nachricht geschickt von/durch Gna!
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Follow-up Comment #7, bug #15090 (project freeciv):
I object on principle
As rest of your comment is about what kind of system would be most realistic,
if hard to plement, I have to ask:
Do you object changing BC/AD - BCE/CE at least as temporary solution, i.e.
, do you think BC/AD is better
Follow-up Comment #2, patch #2396 (project freeciv):
add missing break ...
(file #12033)
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File name: 20110121.1-new-Tech-Cost-Styles-3-4.patch Size:10 KB
URL:
http://gna.org/patch/?2398
Summary: Build Qt-client debian packet
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 21 Jan 2011 05:09:45 PM EET
Category: bootstrap
Priority: 5 - Normal
Update of patch #2398 (project freeciv):
Depends on: = patch #2395
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Update of patch #2398 (project freeciv):
Depends on: = patch #2393
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Follow-up Comment #8, bug #16852 (project freeciv):
Umm...already closed?
Sorry, haven't read this box in couple of days. But all the same, I cannot
test any patches since I don't have a suitable development environmet
installed.
Great to see that someone has fixed this! I almost forgot it
Follow-up Comment #2, patch #2320 (project freeciv):
- Add libcurl-dev to debian packet Build-dependencies
(file #12038)
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File name: Curl_2320-3.diff Size:5 KB
Update of bug #13679 (project freeciv):
Category:None = general
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:
Follow-up Comment #1, patch #2376 (project freeciv):
- Updated against changes in other patches in series
(file #12039)
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File name: CurlGeneralFile_2376-2.diffSize:8 KB
Follow-up Comment #6, bug #16855 (project freeciv):
Although the case is closed I'd like to add a comment...
I think the visibility of unresearchable techs should not be allowed to be
decided by the player. Rather, it should be made as a ruleset option. It is
the ruleset desiger who adds the
Follow-up Comment #4, bug #16566 (project freeciv):
So perhaps we could allow rulesets to specify the menu text to
be displayed for the GUI types? But I still don't know what I'd
call them in the default ruleset.
That sounds quite good solution for trunk, but S2_3 is in datafile format
Update of bug #16710 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1, bug #16675 (project freeciv):
So you say that it works correctly as it is? This ticket is only about making
it simpler? Just trying to decide how critical this ticket is for 2.3.0.
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Update of bug #17515 (project freeciv):
Planned Release: = 2.3.0
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Update of bug #16675 (project freeciv):
Planned Release: 2.3.0 =
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Follow-up Comment #2:
It's not critical at all. Removing target.
Update of bug #16368 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.4.0 = 2.3.0, 2.4.0
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Follow-up Comment #3:
Message about
Update of patch #2322 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2399
Summary: Capability check for AI modules
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 22 Jan 2011 12:58:38 AM EET
Category: ai
Priority: 5 - Normal
Update of patch #2399 (project freeciv):
Depends on: = patch #2391
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Update of patch #2318 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #7, bug #16855 (project freeciv):
After this change, if I start a game with the multiplayer ruleset and click
the new Show all button, the Gtk client dies with a segfault. Looks like it
gets stuck in an infinite recursion and smashes the stack -- the backtrace has
tens of
Update of bug #17488 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #17489 (project freeciv):
Rebased after verbose levelup (patch #1965), FWIW.
(file #12044)
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File name: trunk-show-unit-bribe-cost-in-the-client-gtk-bis.patch Size:7 KB
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