[Freeciv-Dev] [patch #2061] [mapimg04] define player colors in the ruleset

2011-01-21 Thread Matthias Pfafferodt
Follow-up Comment #32, patch #2061 (project freeciv): I did try again yesterday but I do not get it. With only patch #2060 the xaw client is working while this patch results in a crash (sdl and gtk work). The only xaw specific change is the added function create_sprite but the error seems to be

[Freeciv-Dev] [bug #17524] fix bug in unit_virtual_destroy()

2011-01-21 Thread Matthias Pfafferodt
Update of bug #17524 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #15410] const parameter changed in team_slot_rule_name() team_slot_name_translation()

2011-01-21 Thread Matthias Pfafferodt
Update of bug #15410 (project freeciv): Status: Confirmed = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17538] remove unused auth entry from Configuration summary

2011-01-21 Thread Matthias Pfafferodt
Update of bug #17538 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17122] Saving server settings on client after game start saves mapseed and gameseed

2011-01-21 Thread Matthias Pfafferodt
Update of bug #17122 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16852] [tech01] Research report crash (with root_reqs)

2011-01-21 Thread Matthias Pfafferodt
Update of bug #16852 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17537] [tech03] redraw tech tree if a new tech is researched

2011-01-21 Thread Matthias Pfafferodt
Update of bug #17537 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2382] [tech04] define enum tech_state via specenum.h

2011-01-21 Thread Matthias Pfafferodt
Update of patch #2382 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2383] [tech05] add debugging code to player_research_update()

2011-01-21 Thread Matthias Pfafferodt
Update of patch #2383 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2384] [tech06] modify check for reachable techs

2011-01-21 Thread Matthias Pfafferodt
Update of patch #2384 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2385] [tech07] change color for unreachable techs in the tech tree

2011-01-21 Thread Matthias Pfafferodt
Update of patch #2385 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread Matthias Pfafferodt
Update of bug #16855 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2386] [tech09] redo centering of the tech tree

2011-01-21 Thread Matthias Pfafferodt
Update of patch #2386 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-21 Thread Matthias Pfafferodt
) ___ Additional Item Attachment: File name: 20110121-new-Tech-Cost-Styles-3-4.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?2396 ___ Nachricht geschickt von/durch Gna! http

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #15090 (project freeciv): I object on principle As rest of your comment is about what kind of system would be most realistic, if hard to plement, I have to ask: Do you object changing BC/AD - BCE/CE at least as temporary solution, i.e. , do you think BC/AD is better

[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-21 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2396 (project freeciv): add missing break ... (file #12033) ___ Additional Item Attachment: File name: 20110121.1-new-Tech-Cost-Styles-3-4.patch Size:10 KB

[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2398 Summary: Build Qt-client debian packet Project: Freeciv Submitted by: cazfi Submitted on: Fri 21 Jan 2011 05:09:45 PM EET Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist
Update of patch #2398 (project freeciv): Depends on: = patch #2395 ___ Reply to this item at: http://gna.org/patch/?2398 ___ Message sent

[Freeciv-Dev] [patch #2398] Build Qt-client debian packet

2011-01-21 Thread Marko Lindqvist
Update of patch #2398 (project freeciv): Depends on: = patch #2393 ___ Reply to this item at: http://gna.org/patch/?2398 ___ Message sent

[Freeciv-Dev] [bug #16852] [tech01] Research report crash (with root_reqs)

2011-01-21 Thread HanduMan
Follow-up Comment #8, bug #16852 (project freeciv): Umm...already closed? Sorry, haven't read this box in couple of days. But all the same, I cannot test any patches since I don't have a suitable development environmet installed. Great to see that someone has fixed this! I almost forgot it

[Freeciv-Dev] [patch #2320] Add netfile_get_section_file()

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #2, patch #2320 (project freeciv): - Add libcurl-dev to debian packet Build-dependencies (file #12038) ___ Additional Item Attachment: File name: Curl_2320-3.diff Size:5 KB

[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2011-01-21 Thread Marko Lindqvist
Update of bug #13679 (project freeciv): Category:None = general Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [patch #2376] Fetching general files with curl

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #1, patch #2376 (project freeciv): - Updated against changes in other patches in series (file #12039) ___ Additional Item Attachment: File name: CurlGeneralFile_2376-2.diffSize:8 KB

[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread HanduMan
Follow-up Comment #6, bug #16855 (project freeciv): Although the case is closed I'd like to add a comment... I think the visibility of unresearchable techs should not be allowed to be decided by the player. Rather, it should be made as a ruleset option. It is the ruleset desiger who adds the

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #4, bug #16566 (project freeciv): So perhaps we could allow rulesets to specify the menu text to be displayed for the GUI types? But I still don't know what I'd call them in the default ruleset. That sounds quite good solution for trunk, but S2_3 is in datafile format

[Freeciv-Dev] [bug #16710] Units can steal base ownership when loading the game

2011-01-21 Thread Marko Lindqvist
Update of bug #16710 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16710 ___ Message sent

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #16675 (project freeciv): So you say that it works correctly as it is? This ticket is only about making it simpler? Just trying to decide how critical this ticket is for 2.3.0. ___ Reply to this item at:

[Freeciv-Dev] [bug #17515] Add README to http://download.gna.org/freeciv/modinst/

2011-01-21 Thread Marko Lindqvist
Update of bug #17515 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?17515 ___ Message sent

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Daniel Markstedt
Update of bug #16675 (project freeciv): Planned Release: 2.3.0 = ___ Follow-up Comment #2: It's not critical at all. Removing target.

[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2011-01-21 Thread Marko Lindqvist
Update of bug #16368 (project freeciv): Status:None = Ready For Test Planned Release: 2.4.0 = 2.3.0, 2.4.0 ___ Follow-up Comment #3: Message about

[Freeciv-Dev] [patch #2322] Call assess_danger_player() through ai interface

2011-01-21 Thread Marko Lindqvist
Update of patch #2322 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2399] Capability check for AI modules

2011-01-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2399 Summary: Capability check for AI modules Project: Freeciv Submitted by: cazfi Submitted on: Sat 22 Jan 2011 12:58:38 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2399] Capability check for AI modules

2011-01-21 Thread Marko Lindqvist
Update of patch #2399 (project freeciv): Depends on: = patch #2391 ___ Reply to this item at: http://gna.org/patch/?2399 ___ Message sent

[Freeciv-Dev] [patch #2318] Output window for qt-client

2011-01-21 Thread Marko Lindqvist
Update of patch #2318 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16855] [tech08] root_req'd techs not visible in tech tree

2011-01-21 Thread Jacob Nevins
Follow-up Comment #7, bug #16855 (project freeciv): After this change, if I start a game with the multiplayer ruleset and click the new Show all button, the Gtk client dies with a segfault. Looks like it gets stuck in an infinite recursion and smashes the stack -- the backtrace has tens of

[Freeciv-Dev] [bug #17488] Configure fails without C++ compiler

2011-01-21 Thread Marko Lindqvist
Update of bug #17488 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-21 Thread Jacob Nevins
Follow-up Comment #4, bug #17489 (project freeciv): Rebased after verbose levelup (patch #1965), FWIW. (file #12044) ___ Additional Item Attachment: File name: trunk-show-unit-bribe-cost-in-the-client-gtk-bis.patch Size:7 KB