[Freeciv-Dev] [bug #18156] Incomplete UTF-8 sequence in city name leading to crash when opening city

2011-05-28 Thread Jacob Nevins
Update of bug #18156 (project freeciv): Status:None = Confirmed Release: 2.2.5 = 2.2.0,2.2.4,2.2.5 Summary: Repeatable Crash when Opening A City V 2.2.0, 2.2.4, 2.2.5 = Incomplete UTF-8

[Freeciv-Dev] [bug #17463] Surviving effects not supported at player range

2011-05-28 Thread Jacob Nevins
Update of bug #17463 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: Raising priority, to remind us that if this is unfixed in 2.4 it will cause a regression

[Freeciv-Dev] [bug #18147] netintf.c:312: warning: 'hp' may be used uninitialized in this function

2011-05-28 Thread Jacob Nevins
Follow-up Comment #1, bug #18147 (project freeciv): Whether you get that warning could well depend on whether you have IPV6_SUPPORT defined; if you don't, then 'hp' is clearly initialised, but if you do, an insufficiently clever compiler might think that it's not. (I think it is, but it requires

[Freeciv-Dev] [bug #18091] Communism has no entry for Empire_Size_Step in effects.ruleset

2011-05-28 Thread Jacob Nevins
Update of bug #18091 (project freeciv): Severity: 4 - Important = 3 - Normal Assigned to:None = jtn ___ Follow-up Comment #2: No further comment

[Freeciv-Dev] [bug #18066] Misleading message when treaty not possible

2011-05-28 Thread Jacob Nevins
Update of bug #18066 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #18050] crash with popup box (handle_alloc_failure())

2011-05-28 Thread Jacob Nevins
Update of bug #18050 (project freeciv): Summary:crash with popup box = crash with popup box (handle_alloc_failure()) ___ Follow-up Comment #1: utility/mem.c line 41 is in handle_alloc_failure(), which is called

[Freeciv-Dev] [bug #18156] Incomplete UTF-8 sequence in city name leading to crash when opening city

2011-05-28 Thread pepeto
Follow-up Comment #4, bug #18156 (project freeciv): You should have a look at bug #14205 which look similar to me... ___ Reply to this item at: http://gna.org/bugs/?18156 ___ Message

[Freeciv-Dev] [bug #18050] crash with popup box (handle_alloc_failure())

2011-05-28 Thread Jacob Nevins
Follow-up Comment #2, bug #18050 (project freeciv): which usually means we're out of memory I say that, but actually in my experience it usually means some bit of code has gone nuts and tried to allocate a ridiculously large chunk of memory. Anyway, without more information about what you were

[Freeciv-Dev] [bug #18044] An AI ally loads its units on players boats

2011-05-28 Thread Jacob Nevins
Follow-up Comment #4, bug #18044 (project freeciv): See also this forum thread http://forum.freeciv.org/viewtopic.php?t=6017 for another report (not especially enlightening, but amusing). ___ Reply to this item at:

[Freeciv-Dev] [bug #17918] Bombarder flag not respected in some cases

2011-05-28 Thread Jacob Nevins
Follow-up Comment #2, bug #17918 (project freeciv): Units with Bombarder flag are able to kill sea units and are damaged by return fire of such units. This appears to be deliberate. From the original discussion in RT#8455 http://bugs.freeciv.org/Ticket/Display.html?id=8455 (which you might