Additional Item Attachment, patch #2609 (project freeciv):
File name: pl.po.zip Size:444 KB
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Update of patch #2743 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #2742 (project freeciv):
Unit turning to attack should be sent to everyone seeing it already before
the fight so it would face to right direction during the battle already.
Attached version of the patch accomplish this by modifying see_combat()
iteration to send unit
URL:
http://gna.org/bugs/?18267
Summary: explicit --enable-ipv6 always fails in TRUNK
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Jun 2011 10:15:08 PM EEST
Category: bootstrap
Severity: 3 -
URL:
http://gna.org/patch/?2747
Summary: Option to use system lua
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 24 Jun 2011 12:09:00 AM EEST
Category: bootstrap
Priority: 5 - Normal
URL:
http://gna.org/patch/?2748
Summary: net_lookup_getaddrinfo()
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 24 Jun 2011 12:49:59 AM EEST
Category: general
Priority: 5 - Normal
Additional Item Attachment, patch #2609 (project freeciv):
File name: pl-2.3b5.po.zipSize:444 KB
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URL:
http://gna.org/patch/?2749
Summary: New units with random orientation
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 24 Jun 2011 01:01:05 AM EEST
Category: general
Priority: 5 - Normal
Follow-up Comment #10, patch #2609 (project freeciv):
Committed file #13327.
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Follow-up Comment #8, bug #18210 (project freeciv):
Committed. Even to S2_2, which may have been unwise. It now occurred to me
that new behavior could be considered bug as much as old one, just by a bit
different logic. Let's hope that no caller depends on set_socket_errno() to
never change
Update of patch #1967 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2741 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #15, bug #18170 (project freeciv):
I've now set up a MySQL database and tested before and after my patch with
all of trunk/S2_3/S2_2, creating new users (and manually checking the MD5 that
ends up in the database) and checking login success and failure of existing
ones. All
Follow-up Comment #10, bug #18194 (project freeciv):
I confirm that the patch for trunk fixes my reproduction case (which doesn't
involve shared vision).
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