[Freeciv-Dev] Disabling global observers

2011-08-23 Thread Michal Mazurek
I'd like to disable global observers, and disable viewing the map after a player dies. Are there some options for this? -- Michal Mazurek ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #18549 (project freeciv): S2_3 revision 20179. ___ Reply to this item at: http://gna.org/bugs/?18549 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Jordi Negrevernis i Font
Additional Item Attachment, bug #18549 (project freeciv): File name: cat10civ.sav.gzSize:100 KB ___ Reply to this item at: http://gna.org/bugs/?18549 ___ Mensaje enviado

Re: [Freeciv-Dev] Disabling global observers

2011-08-23 Thread Matthias Pfafferodt
Am Dienstag, 23. August 2011, 10:06:27 schrieb Michal Mazurek: I'd like to disable global observers, and disable viewing the map after a player dies. Are there some options for this? Global observers you can (dis)allow via the allowtake setting. For the second question you could check gna

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18549 (project freeciv): Could it be that there was a settler trying to irrigate the terrain? That would result in an ocean tile ... In this case, a check if the tile can be irrigated (new terrain with TER_NO_CITY?) would be needed. Or, if the settler was in automode,

[Freeciv-Dev] [bug #18551] Support ranges Adjacent and CAdjacent for CityTile requirements

2011-08-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?18551 Summary: Support ranges Adjacent and CAdjacent for CityTile requirements Project: Freeciv Submitted by: cazfi Submitted on: Tue 23 Aug 2011 11:25:32 PM EEST Category: general

[Freeciv-Dev] [bug #18551] Support ranges Adjacent and CAdjacent for CityTile requirements

2011-08-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #18551 (project freeciv): Was meant to patch, not bug, -tracker... err... it's *bug* in Alien World ruleset that irrigation of tiles adjacent to city centers does not work. ___ Reply to this item at:

[Freeciv-Dev] [patch #2776] Hunnic nation

2011-08-23 Thread J.M. Maalderink
Follow-up Comment #5, patch #2776 (project freeciv): How about this? (file #13962) ___ Additional Item Attachment: File name: hunnic.ruleset Size:2 KB ___ Reply

[Freeciv-Dev] [patch #2855] Improved Venezuelan nation

2011-08-23 Thread J.M. Maalderink
Update of patch #2855 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2855 ___ Message sent

[Freeciv-Dev] [bug #18552] Description of revolen=0 erroneously claims 1-6 turns of revolution

2011-08-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?18552 Summary: Description of revolen=0 erroneously claims 1-6 turns of revolution Project: Freeciv Submitted by: jtn Submitted on: Tue Aug 23 21:41:44 2011 Category: docs

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18546 (project freeciv): I did try to continue, but without the information from savefile.options there are to much possibilities and one will kill the server. You can try it yourself - take a savegame, delete the line and open it ...

[Freeciv-Dev] [bug #18553] City center roads terrain where roads cannot be built

2011-08-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?18553 Summary: City center roads terrain where roads cannot be built Project: Freeciv Submitted by: cazfi Submitted on: Tue 23 Aug 2011 11:59:07 PM EEST Category: general

[Freeciv-Dev] [bug #16008] replace in-tree lua with system lua

2011-08-23 Thread Matthias Pfafferodt
Update of bug #16008 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #7: fixed by patch

[Freeciv-Dev] [patch #2715] Use cairo in gtk3-client

2011-08-23 Thread anonymous
Follow-up Comment #8, patch #2715 (project freeciv): I forgot to mention - I think I've dropped all of the GdkGC stuff - though selection rectangle was only done thanks to Company. ___ Reply to this item at: http://gna.org/patch/?2715

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-23 Thread Marko Lindqvist
Follow-up Comment #4, bug #18546 (project freeciv): I did try to continue, but without the information from savefile.options Oh, we certainly are not going to support loading savegames that are missing required (= non-optional) parts. What we should do, is to abort savegame loading with error

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #18546 (project freeciv): ... but you need to add at least a check my_has_capability(), else you get only this bug. This is my first try of the patch: if (capstr == NULL) { return FALSE; } ___ Reply to this

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-23 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Summary: Sanity check fails on city in swap = Sanity check fails on city in swamp ___ Reply to this item at: http://gna.org/bugs/?18549

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Jacob Nevins
Update of bug #18549 (project freeciv): Release:S2_3 = S2_3 r20179 ___ Follow-up Comment #5: I can't reproduce the sanity check failure, but there are no Settlers/Workers nearby in the