I'd like to disable global observers, and disable viewing the map after
a player dies. Are there some options for this?
--
Michal Mazurek
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Follow-up Comment #3, bug #18549 (project freeciv):
S2_3 revision 20179.
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Additional Item Attachment, bug #18549 (project freeciv):
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Mensaje enviado
Am Dienstag, 23. August 2011, 10:06:27 schrieb Michal Mazurek:
I'd like to disable global observers, and disable viewing the map after
a player dies. Are there some options for this?
Global observers you can (dis)allow via the allowtake setting. For the second
question you could check gna
Follow-up Comment #4, bug #18549 (project freeciv):
Could it be that there was a settler trying to irrigate the terrain? That
would result in an ocean tile ... In this case, a check if the tile can be
irrigated (new terrain with TER_NO_CITY?) would be needed.
Or, if the settler was in automode,
URL:
http://gna.org/bugs/?18551
Summary: Support ranges Adjacent and CAdjacent for CityTile
requirements
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 23 Aug 2011 11:25:32 PM EEST
Category: general
Follow-up Comment #1, bug #18551 (project freeciv):
Was meant to patch, not bug, -tracker... err... it's *bug* in Alien World
ruleset that irrigation of tiles adjacent to city centers does not work.
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Follow-up Comment #5, patch #2776 (project freeciv):
How about this?
(file #13962)
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Update of patch #2855 (project freeciv):
Status: In Progress = Ready For Test
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URL:
http://gna.org/bugs/?18552
Summary: Description of revolen=0 erroneously claims 1-6
turns of revolution
Project: Freeciv
Submitted by: jtn
Submitted on: Tue Aug 23 21:41:44 2011
Category: docs
Follow-up Comment #3, bug #18546 (project freeciv):
I did try to continue, but without the information from savefile.options
there are to much possibilities and one will kill the server. You can try it
yourself - take a savegame, delete the line and open it ...
URL:
http://gna.org/bugs/?18553
Summary: City center roads terrain where roads cannot be
built
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 23 Aug 2011 11:59:07 PM EEST
Category: general
Update of bug #16008 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #7:
fixed by patch
Follow-up Comment #8, patch #2715 (project freeciv):
I forgot to mention - I think I've dropped all of the GdkGC stuff
- though selection rectangle was only done thanks to Company.
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Follow-up Comment #4, bug #18546 (project freeciv):
I did try to continue, but without the information from
savefile.options
Oh, we certainly are not going to support loading savegames that are missing
required (= non-optional) parts. What we should do, is to abort savegame
loading with error
Follow-up Comment #5, bug #18546 (project freeciv):
... but you need to add at least a check my_has_capability(), else you get
only this bug. This is my first try of the patch:
if (capstr == NULL) {
return FALSE;
}
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Update of bug #18549 (project freeciv):
Summary: Sanity check fails on city in swap = Sanity check
fails on city in swamp
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Update of bug #18549 (project freeciv):
Release:S2_3 = S2_3 r20179
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Follow-up Comment #5:
I can't reproduce the sanity check failure, but there are no Settlers/Workers
nearby in the
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