[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep

2011-12-18 Thread David Fernandez

Follow-up Comment #10, bug #17270 (project freeciv):

I'm not sure if tech upkeep is working as expected in v2.3.1

When I read the code I understand this:
1- it sums the total bulb cost for all your known techs.
2- it divides the total bulbs by tech_upkeep_divider ( =2000 in experimental
ruleset).
3- finally it subtracts the value Tech_Upkeep_Free ( =3 in experimental
ruleset).

For example, when the whole researched techs sum 2 bulbs, the tech upkeep
with the experimental ruleset should be 10-3=7. Doesn't it?

In game, the real tech upkeep seems always much lower than this expected
value, and I'm unable to predict the real value with any possible
interpretation of the formula (even taking into account possible rounding
errors):
 / tech_upkeep_divider + tech_upkeep_free

Please, could you check if working as expected, or to explain me the correct
interpretation of the formula. Thank you.

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[Freeciv-Dev] [patch #3071] Luwian nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #3071 (project freeciv):

svg flag format (I hope that maybe better than my previous svg ;))

(file #14733)
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[Freeciv-Dev] [patch #3072] Venetic nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #3072 (project freeciv):

svg flag format:

(file #14734)
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[Freeciv-Dev] [patch #3070] Pelasgian nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #3070 (project freeciv):

svg flag format:


(file #14735)
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[Freeciv-Dev] [patch #3068] Chrobatian nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #3068 (project freeciv):

svg flag format:

(file #14736)
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[Freeciv-Dev] [patch #2507] Belgic nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #6, patch #2507 (project freeciv):

and svg format:

(file #14737)
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[Freeciv-Dev] [patch #2181] Polanian nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #5, patch #2181 (project freeciv):

svg:

(file #14738)
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[Freeciv-Dev] [patch #2506] Boian nation

2011-12-18 Thread Andrzej M. Gorzym

Follow-up Comment #2, patch #2506 (project freeciv):

new svg version:

(file #14739)
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[Freeciv-Dev] [patch #3076] Sherpa nation

2011-12-18 Thread Daniel Markstedt

URL:
  

 Summary: Sherpa nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sun 18 Dec 2011 04:32:12 PM PST
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

Sherpas of Nepal.

Data mainly from http://sherwa.de/background/sherpa_history.html

Flag drawn based on description at
http://www.crwflags.com/fotw/flags/np_sherp.html



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---
Date: Sun 18 Dec 2011 04:32:12 PM PST  Name: sherpa.svg  Size: 5kB   By:
dmarks


---
Date: Sun 18 Dec 2011 04:32:12 PM PST  Name: sherpa.ruleset  Size: 2kB   By:
dmarks



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[Freeciv-Dev] [patch #3075] German-speaking Belgian nation

2011-12-18 Thread Daniel Markstedt

Follow-up Comment #1, patch #3075 (project freeciv):

Please excuse my ignorance of mainland European political history, but are
German-speaking Belgians really a proper nation as per Freeciv convention? My
impression is that they're neither been an independent nation in the past, nor
are striving to become one outside the framework of either the Belgian or
German states.

And if you really go ahead and add them to the game, may I suggest a name
such as "German-Belgians" instead? Perhaps not as accurate, but a little bit
less of a mouthful for our players. :)

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