Follow-up Comment #8, bug #19447 (project freeciv):
I agree that (2) should be safe.
FWIW, I think the unused veteran level fields in RULESET_UNIT packets are
initialised to zeroes, by virtue of the implicit zero initialisation of
unittype.c:unit_type[] on the server.
Follow-up Comment #2, patch #3141 (project freeciv):
- road_by_special() returns NULL if special in question is S_LAST
- Ruleset loading gives error if compatibility special None is given as
savegame handling code does not support it yet.
(file #15197)
Update of bug #19472 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3130 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #19467 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3132 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #19487 (project freeciv):
Attached patch simply restores old behavior of never losing tech when ruleset
has no tech upkeep. We still want better fix for tech loss rules for tech
upkeep case, in trunk at least, but until then this fix already makes rulesets
without tech
Update of bug #19447 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #9:
2) Change client u-veteran_levels = 0 to u-veteran_levels =
MAX_VET_LEVELS
Untested patch to
Follow-up Comment #2, bug #19487 (project freeciv):
Another case to consider, this time with tech upkeep enabled:
Player research technology that enables new government. Number of bulbs
carried over is happens to be very low. Player immediately issues revolution,
entering Anarchy during which
URL:
http://gna.org/bugs/?19488
Summary: Gtk3-client packaging still expects binary to be
named freeciv-gtk2x
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Feb 2012 12:25:06 AM EET
Category: general
Update of bug #19029 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #8:
Untested fix for S2_3 and S2_4. In those branches we have to save in a format
that also earlier
URL:
http://gna.org/patch/?3154
Summary: Remove road removal code when city destroyed
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Feb 2012 01:16:49 AM EET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?3155
Summary: Remove overzealous sanity check about Road under
Railroad
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Feb 2012 01:20:49 AM EET
Category: general
Follow-up Comment #3, patch #3141 (project freeciv):
- Send compat_special to client side
(file #15204)
___
Additional Item Attachment:
File name: NoStaticRoads-4.diff Size:13 KB
URL:
http://gna.org/bugs/?19490
Summary: can_unit_do_activity_road() checks wrong activity
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Feb 2012 03:21:37 AM EET
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?3156
Summary: Fix remaining comments referring to
client/civclient.c
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Feb 2012 07:31:16 AM EET
Category: client
Priority:
Follow-up Comment #1, patch #3150 (project freeciv):
- Added commented out trait.aggressive entry to default nations.ruleset
(file #15207)
___
Additional Item Attachment:
File name: TraitAggressive-2.diff Size:3 KB
Update of bug #19458 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3145 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #19467 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
___
Follow-up Comment #4:
Autogame is now
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