[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Marko Lindqvist
Follow-up Comment #12, bug #19029 (project freeciv): (Need to think further about dropping unnecessary backwards compatibility for S2_4 and trunk before commit.) I'd commit it with savegame format version (2.4.0, 2.5.0) internal backward compatibility in place first. So for a while savegames

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Jacob Nevins
Additional Item Attachment, bug #19029 (project freeciv): File name: known-24.sav.bz2 Size:34 KB ___ Reply to this item at: http://gna.org/bugs/?19029 ___ Message sent via/by

[Freeciv-Dev] [bug #19029] Possible trouble saving/loading players' known territory for player indices =40

2012-03-03 Thread Jacob Nevins
Follow-up Comment #13, bug #19029 (project freeciv): Attached patches for S2_4 and trunk with backward compatibility measures (they're basically identical). This allows these versions to understand all 2.3.x savefiles while keeping a clean format for new savefiles. Using the savefile compat

[Freeciv-Dev] [patch #3140] Roads order to savegame

2012-03-03 Thread Jacob Nevins
Follow-up Comment #2, patch #3140 (project freeciv): Bit late but: I actually would appreciate some input about how we should handle savegame compatibility issues in development. [...] Can we just ignore the compatibility issues between two savegame formats that are introduced during

[Freeciv-Dev] [bug #19497] S2_3 crashes opening city dialog...

2012-03-03 Thread Jacob Nevins
Update of bug #19497 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18532] Cannot gracefuly /end a game on a big map

2012-03-03 Thread Jacob Nevins
Follow-up Comment #2, bug #18532 (project freeciv): This can be dealt with without a protocol change, right? -- either by making buffers bigger or perhaps by sending stuff slower? ___ Reply to this item at: http://gna.org/bugs/?18532

[Freeciv-Dev] [patch #3180] -f (load savefile) for client

2012-03-03 Thread Jacob Nevins
URL: http://gna.org/patch/?3180 Summary: -f (load savefile) for client Project: Freeciv Submitted by: jtn Submitted on: Sat Mar 3 22:30:07 2012 Category: client Priority: 5 - Normal

[Freeciv-Dev] 2.2.8? (was: [bug #19485] Database has too small field for account creation address if it's IPv6 address)

2012-03-03 Thread Jacob Nevins
Marko Lindqvist writes: Is there any demand for 2.2.8 release? Having one more even more stable 2.2 release while bugs are still discovered from 2.3 would be nice-to-have, but making a release would take valuable time from other tasks and if nobody would use the release... If anyone is still

[Freeciv-Dev] [patch #3178] Max_Trade_Routes effect

2012-03-03 Thread Marko Lindqvist
Update of patch #3178 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?3178 ___ Message sent

[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed

2012-03-03 Thread Jacob Nevins
Follow-up Comment #3, bug #19160 (project freeciv): The problem appears to be do with units on allied transporters. When the assertion fires, id_unit=414 (Slovenian Musketeers) and id_trans=713 (Cambodian Transport). The Cambodians are after the Slovenians in the savefile. I'm guessing it's

[Freeciv-Dev] [patch #3181] Kittitian and Nevisian

2012-03-03 Thread J.M. Maalderink
URL: http://gna.org/patch/?3181 Summary: Kittitian and Nevisian Project: Freeciv Submitted by: mixcoatl Submitted on: Sat Mar 3 23:30:09 2012 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #3181] Kittitian and Nevisian nation

2012-03-03 Thread J.M. Maalderink
Update of patch #3181 (project freeciv): Summary: Kittitian and Nevisian = Kittitian and Nevisian nation ___ Reply to this item at: http://gna.org/patch/?3181 ___ Message

[Freeciv-Dev] [patch #3182] Saint Lucian nation

2012-03-03 Thread J.M. Maalderink
URL: http://gna.org/patch/?3182 Summary: Saint Lucian nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sat Mar 3 23:40:14 2012 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #18532] Cannot gracefuly /end a game on a big map

2012-03-03 Thread Marko Lindqvist
Follow-up Comment #3, bug #18532 (project freeciv): either by making buffers bigger or perhaps by sending stuff slower? I actually suspect (have not tested) that this happens due to our extra buffering when sending a lot of tiles. Server does not try to send tiny tile (or other) packets one by

[Freeciv-Dev] [patch #3183] Road gfx tags from ruleset

2012-03-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?3183 Summary: Road gfx tags from ruleset Project: Freeciv Submitted by: cazfi Submitted on: Sun 04 Mar 2012 02:06:12 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3171] City center road upgrade to handle them as road types

2012-03-03 Thread Marko Lindqvist
Update of patch #3171 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3184] Cantonese nation

2012-03-03 Thread J.M. Maalderink
URL: http://gna.org/patch/?3184 Summary: Cantonese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Sun Mar 4 00:10:53 2012 Category: rulesets Priority: 5 - Normal Status: In

[Freeciv-Dev] [bug #19459] Disbanding units from city dialog by mistake

2012-03-03 Thread Jacob Nevins
Update of bug #19459 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.2,2.4.0,2.5.0

[Freeciv-Dev] [bug #19493] Unit disband handling is very very bad

2012-03-03 Thread Jacob Nevins
Update of bug #19493 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Duplicate of bug

[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2012-03-03 Thread Jacob Nevins
Follow-up Comment #2, bug #18754 (project freeciv): I'm adding confirmation to the disband action specifically in bug #19459. I'll leave this ticket for the more general issue of the Gtk city dialog menus being a bit twitchy. ___ Reply to

[Freeciv-Dev] [bug #18532] Cannot gracefully /end a game on a big map

2012-03-03 Thread Jacob Nevins
Update of bug #18532 (project freeciv): Summary: Cannot gracefuly /end a game on a big map = Cannot gracefully /end a game on a big map ___ Reply to this item at: http://gna.org/bugs/?18532