Follow-up Comment #12, bug #19029 (project freeciv):
(Need to think further about dropping unnecessary backwards
compatibility for S2_4 and trunk before commit.)
I'd commit it with savegame format version (2.4.0, 2.5.0) internal backward
compatibility in place first. So for a while savegames
Additional Item Attachment, bug #19029 (project freeciv):
File name: known-24.sav.bz2 Size:34 KB
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Follow-up Comment #13, bug #19029 (project freeciv):
Attached patches for S2_4 and trunk with backward compatibility measures
(they're basically identical). This allows these versions to understand all
2.3.x savefiles while keeping a clean format for new savefiles.
Using the savefile compat
Follow-up Comment #2, patch #3140 (project freeciv):
Bit late but:
I actually would appreciate some input about how we should
handle savegame compatibility issues in development. [...]
Can we just ignore the compatibility issues between two
savegame formats that are introduced during
Update of bug #19497 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #18532 (project freeciv):
This can be dealt with without a protocol change, right? -- either by making
buffers bigger or perhaps by sending stuff slower?
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URL:
http://gna.org/patch/?3180
Summary: -f (load savefile) for client
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Mar 3 22:30:07 2012
Category: client
Priority: 5 - Normal
Marko Lindqvist writes:
Is there any demand for 2.2.8 release? Having one more even more stable 2.2
release while bugs are still discovered from 2.3 would be nice-to-have, but
making a release would take valuable time from other tasks and if nobody would
use the release...
If anyone is still
Update of patch #3178 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #3, bug #19160 (project freeciv):
The problem appears to be do with units on allied transporters.
When the assertion fires, id_unit=414 (Slovenian Musketeers) and id_trans=713
(Cambodian Transport). The Cambodians are after the Slovenians in the
savefile.
I'm guessing it's
URL:
http://gna.org/patch/?3181
Summary: Kittitian and Nevisian
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sat Mar 3 23:30:09 2012
Category: rulesets
Priority: 5 - Normal
Update of patch #3181 (project freeciv):
Summary: Kittitian and Nevisian = Kittitian and Nevisian
nation
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URL:
http://gna.org/patch/?3182
Summary: Saint Lucian nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sat Mar 3 23:40:14 2012
Category: rulesets
Priority: 5 - Normal
Status:
Follow-up Comment #3, bug #18532 (project freeciv):
either by making buffers bigger or perhaps by sending stuff
slower?
I actually suspect (have not tested) that this happens due to our extra
buffering when sending a lot of tiles. Server does not try to send tiny tile
(or other) packets one by
URL:
http://gna.org/patch/?3183
Summary: Road gfx tags from ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 04 Mar 2012 02:06:12 AM EET
Category: general
Priority: 5 - Normal
Update of patch #3171 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3184
Summary: Cantonese nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Sun Mar 4 00:10:53 2012
Category: rulesets
Priority: 5 - Normal
Status: In
Update of bug #19459 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.3.2,2.4.0,2.5.0
Update of bug #19493 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
Duplicate of bug
Follow-up Comment #2, bug #18754 (project freeciv):
I'm adding confirmation to the disband action specifically in bug #19459. I'll
leave this ticket for the more general issue of the Gtk city dialog menus
being a bit twitchy.
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Update of bug #18532 (project freeciv):
Summary: Cannot gracefuly /end a game on a big map = Cannot
gracefully /end a game on a big map
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