[Freeciv-Dev] [bug #19452] Crash after build Apollo Program

2012-03-10 Thread Jacob Nevins
Follow-up Comment #2, bug #19452 (project freeciv): This feels like it could be related to bug #18532 (which has more diagnosis). ___ Reply to this item at: http://gna.org/bugs/?19452 ___

[Freeciv-Dev] [bug #18532] Cannot gracefully /end a game on a big map

2012-03-10 Thread Jacob Nevins
Follow-up Comment #4, bug #18532 (project freeciv): See also bug #19452. ___ Reply to this item at: http://gna.org/bugs/?18532 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2012-03-10 Thread Jacob Nevins
Follow-up Comment #12, bug #18481 (project freeciv): Has anybody been in contact with lua folks? I sent email now. The thread starts here http://lua-users.org/lists/lua-l/2012-02/msg00244.html. Skimming the thread, I don't see an obvious conclusion. I take it updating to Lua 5.1.5 didn't

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-03-10 Thread Jacob Nevins
Follow-up Comment #8, bug #19296 (project freeciv): This is currently targeted at 2.3.2, but I wouldn't expect S2_3 to depend on MagickWand (since mapimg is new in 2.4)? ___ Reply to this item at: http://gna.org/bugs/?19296

[Freeciv-Dev] [bug #19512] unit move assert is_tiles_adjacent() failed

2012-03-10 Thread Marko Lindqvist
Update of bug #19512 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19015] tile_init() doesn't initialize bases vector

2012-03-10 Thread Jacob Nevins
Follow-up Comment #5, bug #19015 (project freeciv): For release reporting purposes, I think this fix (while a good idea) has no functional effect currently. tile_init() is only called from map_allocate(), on tile structures allocated with calloc(), which will thus already have been

[Freeciv-Dev] [bug #18539] Trunk does not compile without libbz2-devel

2012-03-10 Thread Jacob Nevins
Follow-up Comment #5, bug #18539 (project freeciv): Related to bug #19296? ___ Reply to this item at: http://gna.org/bugs/?18539 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-03-10 Thread Jacob Nevins
Follow-up Comment #9, bug #19296 (project freeciv): Related to bug #18539? ___ Reply to this item at: http://gna.org/bugs/?19296 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2012-03-10 Thread Marko Lindqvist
Follow-up Comment #13, bug #18481 (project freeciv): The thread starts here. Skimming the thread, I don't see an obvious conclusion. Basically as this is just compiler warning (turned to error only because of -Werror) they don't consider it lua bug, and they don't want to change working

[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2012-03-10 Thread Jacob Nevins
Update of patch #2978 (project freeciv): Assigned to: jorneg = jtn ___ Follow-up Comment #5: Attached rebased versions of this patch to latest code. This and bug #19014 look low-risk and

[Freeciv-Dev] [bug #19014] AI diplomats don't dodge enemy units

2012-03-10 Thread Jacob Nevins
Update of bug #19014 (project freeciv): Assigned to:None = jtn Summary: AI diplomats doesn't dodge enemy units = AI diplomats don't dodge enemy units ___ Follow-up

[Freeciv-Dev] [bug #19297] fix mnemonic diplodlg [gtk2 version]

2012-03-10 Thread Jacob Nevins
Update of bug #19297 (project freeciv): Planned Release:2.4.0, 2.5.0 = 2.3.2, 2.4.0, 2.5.0 ___ Follow-up Comment #2: I think this applies to S2_3 too? Will you have time to commit this and other patches in the

[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2012-03-10 Thread Jacob Nevins
Follow-up Comment #9, bug #18736 (project freeciv): See also bug #18816. ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18802] amplio2.tilespec overrides fonts in rc file

2012-03-10 Thread Jacob Nevins
Follow-up Comment #2, bug #18802 (project freeciv): Probably related to bug #19327? ___ Reply to this item at: http://gna.org/bugs/?18802 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19327] City name font in client rc file ignored

2012-03-10 Thread Jacob Nevins
Follow-up Comment #2, bug #19327 (project freeciv): Bug #18802 might be the cause? ___ Reply to this item at: http://gna.org/bugs/?19327 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18764] No Governments available for switching

2012-03-10 Thread Jacob Nevins
Update of bug #18764 (project freeciv): Priority: 5 - Normal = 7 - High ___ Reply to this item at: http://gna.org/bugs/?18764 ___ Message sent

[Freeciv-Dev] [bug #18605] With team science, science view not updated if teammate changes science goal

2012-03-10 Thread Jacob Nevins
Update of bug #18605 (project freeciv): Summary:Team science = With team science, science view not updated if teammate changes science goal ___ Reply to this item at: http://gna.org/bugs/?18605

[Freeciv-Dev] [bug #18568] Error loading custom ruleset

2012-03-10 Thread Jacob Nevins
Follow-up Comment #3, bug #18568 (project freeciv): Sounds like this can be closed Invalid? ___ Reply to this item at: http://gna.org/bugs/?18568 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #18473] Copying in the help section is uninformative

2012-03-10 Thread Jacob Nevins
Follow-up Comment #1, bug #18473 (project freeciv): The Copying heading in the help section is a bit uninformative. When I first saw it the question was Copying what? Where from and where to?. COPYING is the traditional name for the GPL file in GNU software distributions, so presumably

[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2012-03-10 Thread Jacob Nevins
Update of bug #18736 (project freeciv): Status:None = In Progress Assigned to:None = jtn Operating System: Microsoft Windows = Any Planned Release:

[Freeciv-Dev] [bug #17441] Upgrading unit level will eliminate their production

2012-03-10 Thread Jacob Nevins
Follow-up Comment #2, bug #17441 (project freeciv): See bug #18736 for similar symptoms. I think the explanation there can explain this too, since it occurs when a unit is obsoleted by one which takes more shields to build; Workers/Engineers falls into that category. So I'm inclined to close this

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2012-03-10 Thread Jacob Nevins
Follow-up Comment #4, bug #18816 (project freeciv): Hmm. Originally I thought this looked similar to bug #18736. But I've now worked out that that bites when a unit is obsoleted by one that costs more shields; but Caravan and Freight in the experimental ruleset cost the same. Actually, now I

[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2012-03-10 Thread Jacob Nevins
Follow-up Comment #11, bug #18736 (project freeciv): From inspection, bug indeed doesn't apply to S2_2 (which doesn't have the ordering problem in the first place); it came in with patch #1234. ___ Reply to this item at:

[Freeciv-Dev] [bug #18568] Error loading custom ruleset

2012-03-10 Thread Zakri Kneebone
Follow-up Comment #4, bug #18568 (project freeciv): Correct, it is invalid. ___ Reply to this item at: http://gna.org/bugs/?18568 ___ Message sent via/by Gna! http://gna.org/