[Freeciv-Dev] [patch #3506] Default AI using ai type it got as parameter

2012-08-18 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #3506 (project freeciv): I think this idea is a good one. The current (old) version of the lua AI did use an copy of the default/classic AI for most functions. A lua interface is wrapped around each such that the function could step by step changed to be written in lua

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Zhang Xiaowei
URL: http://gna.org/bugs/?20078 Summary: May I help to update nations translation of far east? Project: Freeciv Submitted by: zero00072 Submitted on: Sun 19 Aug 2012 03:44:31 AM CST Category: rulesets

[Freeciv-Dev] [bug #19952] City_Image decided client side

2012-08-18 Thread Marko Lindqvist
Update of bug #19952 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3496] Include localluaconf.h to lua-5.2 luaconf.h

2012-08-18 Thread Marko Lindqvist
Update of patch #3496 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20070] read_timer_seconds() returns huge values on Windows (crosser-build)

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #20070 (project freeciv): I tried to reproduce this in Linux by commenting out HAVE_GETTIMEOFDAY in fc_config.h, and thus using same HAVE_FTIME code crosser build seems to be using (from its fc_config.h) This worked in Linux. Further, making a crosser build with also

[Freeciv-Dev] [bug #20069] Scorelog: Trying to remove undefined player

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #20069 (project freeciv): Scorelog delplayer lines always have 0 as player number. log_civ_score_now() writes delplayer lines using variable i as player number, but i is not set to any sensible value before that. I assume this to be fallout from changing player

[Freeciv-Dev] [bug #20069] Scorelog: Trying to remove undefined player

2012-08-18 Thread Marko Lindqvist
Update of bug #20069 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.3, 2.4.0, 2.5.0

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3502 (project freeciv): Do you really need separate metamessage and topic? For a long time I have considered dropping topic from metaserver too, and display metamessage instead on web interface main page too.

[Freeciv-Dev] [patch #3454] Multiple selectable flagsets per tileset

2012-08-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3454 (project freeciv): You have to handle occupied icon (on top of flag) in Amplio2 somehow when supporting multiple flag sizes. It was fixed to match larger flag size now used in Amplio2, but that broke it for me who use smaller flags.

[Freeciv-Dev] [patch #3502] New /topic command

2012-08-18 Thread Davide Baldini
Follow-up Comment #2, patch #3502 (project freeciv): I think that having both of them is redundant and not completely useful since topic is not shown in client's window. Anyway it would be useful to have the /topic command until the metaserver software is adjusted to display the metamessage in

[Freeciv-Dev] [bug #20079] Mapimg saving after savegame loaded

2012-08-18 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20079 Summary: Mapimg saving after savegame loaded Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Aug 2012 03:57:10 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Daniel Markstedt
Follow-up Comment #1, bug #20078 (project freeciv): Hi Xiaowei, Actually, there is a condition for that rule: We allow Latin letters, only, in nation rulesets. We are aware that it would look better to have Chinese(etc.) cities/leaders appear in Chinese characters when in a Chinese locale. But

[Freeciv-Dev] [bug #20078] May I help to update nations translation of far east?

2012-08-18 Thread Daniel Markstedt
Follow-up Comment #2, bug #20078 (project freeciv): Another problem is that cities are the same but redundancy appear twice or triple in one nation, such as Henan * 2 Zongzhou = Chang'an Chengzhou = Luoyang = Dongdu Jiankang = Nanjing Is this a bug shuold to fix or let it as is? I am