[Freeciv-Dev] [bug #20459] count_native_area() not freeing tile list
Update of bug #20459 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20459 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3633] check_native_area()
URL: http://gna.org/patch/?3633 Summary: check_native_area() Project: Freeciv Submitted by: cazfi Submitted on: Wed 30 Jan 2013 12:24:13 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Rename count_native_area() as check_native_area() and instead of counting all the tiles in the area just check if it's suitable, breaking out as soon as number of tiles is found to be at least the minimum. Suggested by Jacob Nevins jtn in patch #3614 ___ File Attachments: --- Date: Wed 30 Jan 2013 12:24:13 PM EET Name: CheckNativeArea.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=17052 ___ Reply to this item at: http://gna.org/patch/?3633 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3468] Metaticket: Clang clean build
Update of patch #3468 (project freeciv): Planned Release: 2.5.0 = 2.6.0 ___ Follow-up Comment #2: I don't think anybody wants to fight warnings from lua-5.1 and friends when we hopefully get lua-5.2 to use before 2.5 (another release goal?) As lua gets build first, it's rather hard to work on this before lua is updated. There seems to be no progress on that front. I think it's unrealistic to expect us to take project of clang warnings fixing between lua update and 2.5.0 release. So, let's update lua for 2.5 and target clang warning fixing to 2.6. ___ Reply to this item at: http://gna.org/patch/?3468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20029] Cimpletoon missing civ2civ3 unit Migrants
Update of bug #20029 (project freeciv): Summary: Cimpletoon missing civ2civ3 units = Cimpletoon missing civ2civ3 unit Migrants ___ Reply to this item at: http://gna.org/bugs/?20029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20465] No tileset for Alien World ruleset
URL: http://gna.org/bugs/?20465 Summary: No tileset for Alien World ruleset Project: Freeciv Submitted by: cazfi Submitted on: Wed 30 Jan 2013 07:41:36 PM EET Category: art Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: Alien ruleset now maintained in freeciv version control and planned to be released as part of freeciv-2.6 has quite different terrains, units etc. from those of the other rulesets. Yet we have no separate tileset for it. It has _alt gfx tags set so that nromal tilesets can be technically used (to test the ruleset), but results is ridiculous with things like Legion gfx moving on the Oceans representing amphibious engineer unit. ___ Reply to this item at: http://gna.org/bugs/?20465 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19609] View Native Tiles city dialog
Update of bug #19609 (project freeciv): Category: client = art ___ Follow-up Comment #3: Setting category to art to appear in queries about missing art. ___ Reply to this item at: http://gna.org/bugs/?19609 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated
Follow-up Comment #5, bug #20428 (project freeciv): sorry for the delay - yes it is fixed; see https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv now only bug #19975 remains ___ Reply to this item at: http://gna.org/bugs/?20428 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2143] [RFC] AI interface using lua
Follow-up Comment #8, patch #2143 (project freeciv): I will have to see if the old patches are still useable ... This cannot work correctly. (Well, it does as long as you use all parts of default ai, and don't reimplement any part yourself). Therefore my old patches for the lua ai included a complete copy of the default ai ... ___ Reply to this item at: http://gna.org/patch/?2143 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3624] Enable Nationality in classic ruleset
Update of patch #3624 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3624 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3626] precalc_tech_data() only if ruleset loading success
Update of patch #3626 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3626 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3634] README.ruleset_experimental cleanup
URL: http://gna.org/patch/?3634 Summary: README.ruleset_experimental cleanup Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 12:56:35 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.4, 2.4.0, 2.5.0 ___ Details: - Remove reference to specific freeciv version in ruleset summary - TRUNK only: Do not list Nationality being enabled as difference to classic ruleset as those rules are now in use in classic too - Removed some stuff about how to use non-default rulesets in general, not applicable for experimental ruleset. ___ File Attachments: --- Date: Thu 31 Jan 2013 12:56:35 AM EET Name: RMRECleanup.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=17057 --- Date: Thu 31 Jan 2013 12:56:35 AM EET Name: RMRECleanup-S2_4.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=17058 ___ Reply to this item at: http://gna.org/patch/?3634 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3628] Effect for making citizens of enemy nationality unhappy
Follow-up Comment #1, patch #3628 (project freeciv): - Update README.ruleset_experimental (file #17059) ___ Additional Item Attachment: File name: NationalityHappiness-2.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3628 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3625] Unit nationality
Update of patch #3625 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3625 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3625] Unit nationality
Follow-up Comment #3, patch #3625 (project freeciv): Noticed only after committing this - nation pointer is not sensible way to store this information as many functions that will use this require pointer to player who plays the nation. This is bad in that savegames created between now and until I get this fixed will be incompatible with proper versions. However, as were talking about TRUNK development versions here, I'm not going to make big effort to sanely load such versions. You are warned now (do not start games with current revision if you want to use produced savegames in future revisions) ___ Reply to this item at: http://gna.org/patch/?3625 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3635] Settlers add citizens of their own nationality to cities
URL: http://gna.org/patch/?3635 Summary: Settlers add citizens of their own nationality to cities Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 02:03:53 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: - Unit nationality now stored as pointer to player of the nationality - City size increasing functions take nationality of the added citizens as parameter - Unit creating cities or adding to them sets nationality of the added citizens that of their own ___ File Attachments: --- Date: Thu 31 Jan 2013 02:03:53 AM EET Name: CitySizeNationality.patch Size: 16kB By: cazfi http://gna.org/patch/download.php?file_id=17060 ___ Reply to this item at: http://gna.org/patch/?3635 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3636] Unit nationality mentioned in unit descriptions
URL: http://gna.org/patch/?3636 Summary: Unit nationality mentioned in unit descriptions Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 02:46:43 AM EET Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add unit nationality information to unit descriptions. Do this only if nationality rules are enabled. We can have different number of lines in descriptions depending on rules on use - ruleset is not going to suddenly change mid-game. ___ File Attachments: --- Date: Thu 31 Jan 2013 02:46:43 AM EET Name: UnitNatDescription.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=17061 ___ Reply to this item at: http://gna.org/patch/?3636 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3637] Road move mode
URL: http://gna.org/patch/?3637 Summary: Road move mode Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 03:55:09 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add move mode for roads to control how move costs are applied. This is step toward having rivers as special road type in the future. Modes are same ones that are available for rivers, but implemented in a more ruleset-author-friendly way. One thing this is useful for already is defining road types for reasons other than move bonus. Such roads can now be defined with NoBonus move mode. This is now used in alien ruleset Tunnel definition that used to work around the limitation by defining so high move_cost that it would never be used instead of terrain cost. ___ File Attachments: --- Date: Thu 31 Jan 2013 03:55:09 AM EET Name: RoadMoveMode.patch Size: 14kB By: cazfi http://gna.org/patch/download.php?file_id=17062 ___ Reply to this item at: http://gna.org/patch/?3637 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3638] Road defense bonus
URL: http://gna.org/patch/?3638 Summary: Road defense bonus Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 04:26:22 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add support for road defense bonus. This is identical to what bases have, and actually they are used in the same function; tile_bases_defense_bonus() now renamed as tile_extras_defense_bonus(). Alien ruleset Tunnel road type given 35% defense bonus. ___ File Attachments: --- Date: Thu 31 Jan 2013 04:26:22 AM EET Name: RoadDefenseBonus.patch Size: 12kB By: cazfi http://gna.org/patch/download.php?file_id=17063 ___ Reply to this item at: http://gna.org/patch/?3638 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3639] PreventsOtherRoads road flag
URL: http://gna.org/patch/?3639 Summary: PreventsOtherRoads road flag Project: Freeciv Submitted by: cazfi Submitted on: Thu 31 Jan 2013 04:48:42 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add support for PreventsOtherRoads road type flag. To the same tile with road with this flag one cannot build other roads (but it can be built on tiles with older road) that have flag RequiresBridge unless player knows some bridge building tech. ___ File Attachments: --- Date: Thu 31 Jan 2013 04:48:42 AM EET Name: RoadPreventsOthers.patch Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=17064 ___ Reply to this item at: http://gna.org/patch/?3639 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev