Update of bug #20459 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3633
Summary: check_native_area()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 30 Jan 2013 12:24:13 PM EET
Category: general
Priority: 5 - Normal
Update of patch #3468 (project freeciv):
Planned Release: 2.5.0 = 2.6.0
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Follow-up Comment #2:
I don't think anybody wants to fight warnings from lua-5.1 and
friends when we hopefully get
Update of bug #20029 (project freeciv):
Summary: Cimpletoon missing civ2civ3 units = Cimpletoon
missing civ2civ3 unit Migrants
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Reply to this item at:
http://gna.org/bugs/?20029
URL:
http://gna.org/bugs/?20465
Summary: No tileset for Alien World ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 30 Jan 2013 07:41:36 PM EET
Category: art
Severity: 3 - Normal
Update of bug #19609 (project freeciv):
Category: client = art
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Follow-up Comment #3:
Setting category to art to appear in queries about missing art.
Follow-up Comment #5, bug #20428 (project freeciv):
sorry for the delay - yes it is fixed; see
https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv
now only bug #19975 remains
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Reply to this item at:
Follow-up Comment #8, patch #2143 (project freeciv):
I will have to see if the old patches are still useable ...
This cannot work correctly. (Well, it does as long as you use
all parts of default ai, and don't reimplement any part
yourself).
Therefore my old patches for the lua ai
Update of patch #3624 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3626 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3634
Summary: README.ruleset_experimental cleanup
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 12:56:35 AM EET
Category: docs
Priority: 5 - Normal
Follow-up Comment #1, patch #3628 (project freeciv):
- Update README.ruleset_experimental
(file #17059)
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Additional Item Attachment:
File name: NationalityHappiness-2.patch Size:11 KB
Update of patch #3625 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #3625 (project freeciv):
Noticed only after committing this - nation pointer is not sensible way to
store this information as many functions that will use this require pointer to
player who plays the nation.
This is bad in that savegames created between now and until I
URL:
http://gna.org/patch/?3635
Summary: Settlers add citizens of their own nationality to
cities
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 02:03:53 AM EET
Category: general
URL:
http://gna.org/patch/?3636
Summary: Unit nationality mentioned in unit descriptions
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 02:46:43 AM EET
Category: client
Priority: 5 -
URL:
http://gna.org/patch/?3637
Summary: Road move mode
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 03:55:09 AM EET
Category: general
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?3638
Summary: Road defense bonus
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 04:26:22 AM EET
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?3639
Summary: PreventsOtherRoads road flag
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 04:48:42 AM EET
Category: general
Priority: 5 - Normal
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