[Freeciv-Dev] [patch #3660] Update list of code files for sound plugin

2013-02-06 Thread Marko Lindqvist
Update of patch #3660 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3647] Generate river as road type

2013-02-06 Thread Marko Lindqvist
Update of patch #3647 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] Is this a bug? (no delta, no compression, focus blinking in gtk 2 research)

2013-02-06 Thread Sveinung Kvilhaugsvik
Should I file a bug for this issue? I don't know if it is a bug or an expected side effect of my configuration. I have not been able to reproduce it under normal conditions. The issue is in Freeciv trunk SVN revision 22295 compiled with delta disabled and fold_bool_into_header turned of. To

[Freeciv-Dev] [patch #3654] Alien KillCitizen adjustments

2013-02-06 Thread Marko Lindqvist
Update of patch #3654 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3662] README.ruleset_multiplayer updates

2013-02-06 Thread Marko Lindqvist
Update of patch #3662 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3661] Use effect 'type' instead of old 'name' in experimental/ai_effects.ruleset

2013-02-06 Thread Marko Lindqvist
Update of patch #3661 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3666] Selection of default AI type

2013-02-06 Thread Marko Lindqvist
Update of patch #3666 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3321] Server option to change default AI type

2013-02-06 Thread Jacob Nevins
Follow-up Comment #6, patch #3321 (project freeciv): So far the (partly implemented) plan has been to make default AI configure option. (This has happened for 2.5.x in patch #3666.) ___ Reply to this item at: http://gna.org/patch/?3321

[Freeciv-Dev] [patch #3673] Classicai to srcdir of its own

2013-02-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?3673 Summary: Classicai to srcdir of its own Project: Freeciv Submitted by: cazfi Submitted on: Thu 07 Feb 2013 01:20:42 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #20478] Featured text crash when reconnecting server

2013-02-06 Thread Marko Lindqvist
Update of bug #20478 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19609] View Native Tiles city dialog

2013-02-06 Thread Jacob Nevins
Update of bug #19609 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #6: How about this for Amplio-based tilesets? See attached screenshot. Attached grid.png would go

[Freeciv-Dev] [bug #19609] View Native Tiles city dialog

2013-02-06 Thread Marko Lindqvist
Follow-up Comment #7, bug #19609 (project freeciv): Looks good at least with such large continuous areas. You may want to test with alien ruleset and Earthly units (startunits are Earthly) how it looks like with more fragmented native/non-native areas.

[Freeciv-Dev] [bug #19609] View Native Tiles city dialog

2013-02-06 Thread Jacob Nevins
Follow-up Comment #8, bug #19609 (project freeciv): Doesn't look too bad to me. I did make the stripe spacing fairly dense with this case in mind. (Will also affect experimental ruleset with units like Freight.) I've nudged the phase of the striping slightly in this version to make it more

[Freeciv-Dev] [patch #3523] Start page updated

2013-02-06 Thread mir3x
Follow-up Comment #3, patch #3523 (project freeciv): Fixed, also tabwidget replaced with treewidget for better view (file #17147) ___ Additional Item Attachment: File name: QtStartPage-3.patch.bz2Size:9 KB

[Freeciv-Dev] [patch #3667] road compat_special River

2013-02-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #3667 (project freeciv): Updated against svn HEAD. (file #17150) ___ Additional Item Attachment: File name: CompatRiver-2.patchSize:4 KB ___

[Freeciv-Dev] [patch #3674] Roadstyle River

2013-02-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?3674 Summary: Roadstyle River Project: Freeciv Submitted by: cazfi Submitted on: Thu 07 Feb 2013 05:22:42 AM EET Category: client Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3675] Rivers as road types in rulesets

2013-02-06 Thread Marko Lindqvist
URL: http://gna.org/patch/?3675 Summary: Rivers as road types in rulesets Project: Freeciv Submitted by: cazfi Submitted on: Thu 07 Feb 2013 05:55:39 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #20484] get_virtual_defense_power() assuming TerrainDefense

2013-02-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #20484 (project freeciv): - Fix a bug that units without TerrainDefense didn't get even the constant part (10) of the factor - Replaced magic 10 with POWER_FACTOR (file #17153, file #17154) ___ Additional Item