[Freeciv-Dev] [patch #3740] Support City range requirements for tile properties
Update of patch #3740 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3740 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3757] Value for worker tasks
Follow-up Comment #1, patch #3757 (project freeciv): - Avoid division by zero when worker can reach the target tile this turn (file #17379) ___ Additional Item Attachment: File name: WorkerTaskValue-2.patchSize:3 KB ___ Reply to this item at: http://gna.org/patch/?3757 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3759] Make freesounds the default soundset
Follow-up Comment #3, patch #3759 (project freeciv): CC Sampling Plus was the original licence for the sounds at the time, but it's GPL incompatible. Since then, freesound.org have deprecated CCSampling+ and have been asking owners to relicense their sounds when they log in: http://www.freesound.org/help/faq/#licenses-2 So, many but probably not all of the sounds are now available under a different licence. If someone could go through and work out how many of the sounds are under a compatible licence, that would be help. (I've been vaguely meaning to cook up something automatic to do so, but that's true of many things.) If it turns out that say 90% of the sounds are usable, we could probably find alternatives for the rest. (We could try contacting the original compiler, Gavin van Lelyveld; his email address is in the -dev archives.) (We discussed this before somewhere -- think it must have been on the old forums.) ___ Reply to this item at: http://gna.org/patch/?3759 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20565] automake warning: variable `EXTRA_freeciv_manual_DEPENDENCIES' is defined but...
Follow-up Comment #6, bug #20565 (project freeciv): Well, of course it's a reserved name - that's why it was used there. EXTRA is a valid *prefix* for _DEPENDENCIES variables - see i.e. 'info automake1.11 Linking'. ___ Reply to this item at: http://gna.org/bugs/?20565 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3759] Make freesounds the default soundset
Follow-up Comment #4, patch #3759 (project freeciv): If it turns out that say 90% of the sounds are usable, we could probably find alternatives for the rest. We also have the option to just improve the stdsounds by taking usable parts from freesounds. I haven't tested how well the samples of the two soundsets work together, however. ___ Reply to this item at: http://gna.org/patch/?3759 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20565] automake warning: variable `EXTRA_freeciv_manual_DEPENDENCIES' is defined but...
Follow-up Comment #7, bug #20565 (project freeciv): From automake-1.11.3 NEWS: For programs and libraries, automake now detects EXTRA_foo_DEPENDENCIES So it doesn't work on all automake versions we want to support, and is redundant declaration anyway. ___ Reply to this item at: http://gna.org/bugs/?20565 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20543] lua error: Execution time limit exceeded in script
Follow-up Comment #5, bug #20543 (project freeciv): Randomness issue seems to be there regardless of the patch, so I'm about to commit it. ___ Reply to this item at: http://gna.org/bugs/?20543 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20575] configure failed under MinGW
Update of bug #20575 (project freeciv): Planned Release: = 2.4.0, 2.5.0 ___ Follow-up Comment #3: It was reported in the forum thread that patch fixed the problem. ___ Reply to this item at: http://gna.org/bugs/?20575 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3746] Cpuhog player to assess_danger longer distance
Update of patch #3746 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3746 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3749] Checks for required units from ruleset.c to rssanity.c
Update of patch #3749 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3749 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3759] Make freesounds the default soundset
Follow-up Comment #5, patch #3759 (project freeciv): We also have the option to just improve the stdsounds by taking usable parts from freesounds. I can't think of a single thing about stdsounds that would be any worse with the proposed changes. Your proposal sounds like a win-win. ___ Reply to this item at: http://gna.org/patch/?3759 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3767] Remove glib.m4 and glib-2.0.m4
URL: http://gna.org/patch/?3767 Summary: Remove glib.m4 and glib-2.0.m4 Project: Freeciv Submitted by: cazfi Submitted on: Fri 01 Mar 2013 12:09:58 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Neither AM_PATH_GLIB nor AM_PATH_GLIB_2_0 defined in glib.m4 and glib-2.0.m4 respectively are used anywhere in freeciv configure, and those files define nothing else. Remove the files. In addition to applying attached patch one has to do the actual removal of the files. ___ File Attachments: --- Date: Fri 01 Mar 2013 12:09:58 AM EET Name: Glibm4Rm.patch Size: 422B By: cazfi http://gna.org/patch/download.php?file_id=17380 ___ Reply to this item at: http://gna.org/patch/?3767 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3753] Remove river road types when removing tiny isles
Update of patch #3753 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev