On 31 March 2013 08:43, Emmet Hikory per...@shipstone.jp wrote:
On Sat, Mar 30, 2013 at 10:02:02PM +0200, Marko Lindqvist wrote:
On 30 March 2013 18:42, Emmet Hikory wrote:
For terrain.ruleset, there are [options] and [parameters] sections.
Do most of these still serve useful
Update of patch #3817 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
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On Sun, Mar 31, 2013 at 10:50:58AM +0300, Marko Lindqvist wrote:
On 31 March 2013 08:43, Emmet Hikory wrote:
On Sat, Mar 30, 2013 at 10:02:02PM +0200, Marko Lindqvist wrote:
On 30 March 2013 18:42, Emmet Hikory wrote:
[options]
may_road:
may_irrigate:
may_mine:
Follow-up Comment #1, patch #3820 (project freeciv):
road move_cost * 2 is the same regardless of the tiles involved, so you could
check against it already outside iteration of between tiles, and avoid the
somewhat costly iteration completely.
URL:
http://gna.org/patch/?3821
Summary: Drop terrain options
Project: Freeciv
Submitted by: persia
Submitted on: Sun 31 Mar 2013 10:14:42 AM GMT
Category: general
Priority: 5 - Normal
Follow-up Comment #3, patch #3820 (project freeciv):
Indeed. There's little point to optimisations that don't :) Improved patch
attached.
(file #17625)
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Update of bug #20675 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3820 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
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URL:
http://gna.org/bugs/?20691
Summary: road_superhighway_trade_bonus in terrain.ruleset
doesn't work
Project: Freeciv
Submitted by: persia
Submitted on: Sun 31 Mar 2013 11:21:03 AM GMT
Category: rulesets
Follow-up Comment #1, bug #20691 (project freeciv):
For the future, this should just be removed entirely. The attached patch does
this on trunk, but will require a change to the capabilities string as the
network protocol has changed.
(file #17627)
Update of bug #20680 (project freeciv):
Assigned to: cazfi = jtn
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Follow-up Comment #8:
I committed one kind of fix to upstream ( strNcasecmp() is
cvercmp_parse_prever() ). Giving this
Follow-up Comment #9, bug #20680 (project freeciv):
(The upstream fix is kind of emergency fix - I'm still undecided how to handle
kinds of 2.5.0-alphaville, 1.0-betamax)
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Update of bug #20678 (project freeciv):
Status: Ready For Test = In Progress
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Update of bug #20663 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #6:
I think it's possible to fix this in respect to supplied
rulesets by moving block of code that
Update of patch #3802 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?3823
Summary: Fix gettext warnings about buildings.ruleset
comments
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 31 Mar 2013 10:57:37 PM EEST
Category: rulesets
Update of patch #3810 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #3823 (project freeciv):
There'es more gettext warnings from TRUNK. Attached patch is for TRUNK,
earlier one is still one meant for S2_4.
(file #17632)
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Update of patch #3809 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #3805 (project freeciv):
Does this need to be ruleset definable to support civ1/civ2 rulesets? How
civ1/civ2 behaved in this respect?
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http://gna.org/patch/?3805
Update of patch #3803 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3821 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
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Update of patch #3572 (project freeciv):
Assigned to:None = cazfi
Planned Release: 2.5.0 = 2.4.0, 2.5.0
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Follow-up Comment #5:
Now tested by jtn's
Follow-up Comment #2, patch #3805 (project freeciv):
I think it does. While I have no direct experience, the information I
have found seems to indicate that civ1 has no paratroopers and civ2 requires
the destination to be Land. The best reference that mentions both of these
that I could
Follow-up Comment #3, bug #20668 (project freeciv):
I have enclosed savegame where you can see that bug. At the location 265, 175
(near the city of Avrig) you can see enemy missile in the ocean. When you
order any unit patrolling nearby to get closer you discover submarine carrying
this missile.
URL:
http://gna.org/bugs/?20693
Summary: Civil war not possible when there's 125 normal
players and a barbarian
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 01 Apr 2013 01:47:37 AM EEST
Category: general
Follow-up Comment #4, bug #20668 (project freeciv):
Sorry, cannot upload the file. It's too big.
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Follow-up Comment #5, bug #20668 (project freeciv):
Huh. Email it to me (0jacobnk DOT fcdev AT chiark DOT greenend DOT org DOT
uk).
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Update of patch #3681 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.4.0,2.5.0
Additional Item Attachment, patch #3681 (project freeciv):
File name: trunk-S2_4-nonamplio-nonnative.patch Size:2 KB
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Additional Item Attachment, patch #3681 (project freeciv):
File name: Nonnative.ggr Size:0 KB
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URL:
http://gna.org/bugs/?20694
Summary: in fill_sprite_array() [tilespec.c::4735]: assertion
't-sprites.background.graphic != NULL' failed
Project: Freeciv
Submitted by: jtn
Submitted on: Mon Apr 1 03:16:06 2013
Follow-up Comment #2, patch #3681 (project freeciv):
Oh bother, the filenames aren't obvious, are they.
* file #17634 is for trident
* file #17635 is for isotrident
* file #17636 is for hex2t
* file #17637 is for isophex
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URL:
http://gna.org/bugs/?20695
Summary: Disaster nreq processing causes disasters mostly not
to happen
Project: Freeciv
Submitted by: persia
Submitted on: Mon 01 Apr 2013 03:06:35 AM GMT
Category: general
Follow-up Comment #1, patch #3816 (project freeciv):
This didn't get set to In Progress for a bit, and seemed easy enough, so I
prepared a sample patch. This patch depends on patch #3815, but if the
rejected client/helpdata.c hunk is dropped, will apply to trunk. If there is
a reason to apply
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