Update of patch #5355 (project freeciv):
Assigned to:sveinung = jtn
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Follow-up Comment #2, bug #22827 (project freeciv):
Yes, I will.
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Update of patch #5358 (project freeciv):
Assigned to:sveinung = jtn
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Update of bug #22827 (project freeciv):
Planned Release: 2.5.0-beta2, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0
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Update of patch #5374 (project freeciv):
Status:Done = In Progress
Assigned to:sveinung = jtn
Open/Closed: Closed = Open
Planned Release:
Update of bug #22793 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-encoding-docs.patch Size:8 KB
File name: S2_4-encoding-docs.patch
Update of patch #5356 (project freeciv):
Open/Closed: Closed = Open
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Update of patch #5374 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
Backport to S2_4, on general principles
(file #22659)
Update of patch #5358 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #5356 (project freeciv):
Status: In Progress = Ready For Test
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Update of patch #5355 (project freeciv):
Status: In Progress = Ready For Test
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Update of bug #22824 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
Planned Release: = 2.4.4, 2.5.0, 2.6.0
URL:
http://gna.org/bugs/?22833
Summary: Client crash when popping up first city dialog
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 19 Oct 2014 11:35:33 BST
Category: client-gtk-3.0
Severity: 4 -
Follow-up Comment #1, bug #22833 (project freeciv):
(I've had a word with the Debian maintainer about making users less likely to
run into freeciv-gtk3 until it's less experimental.)
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Update of bug #22827 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-multiplayer-lua-i18n.patch Size:2 KB
File name:
Update of bug #22824 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-multiplayer-lua-state.patch Size:2 KB
Update of bug #22832 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-create-newcomer-nation.patch Size:0 KB
Update of bug #22825 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-aqueductloss-description.patch Size:1 KB
Update of bug #22803 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-plague-food-loss.patch Size:2 KB
Update of patch #5367 (project freeciv):
Status:None = Ready For Test
Assigned to: pepeto = jtn
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Follow-up Comment #2:
Darn, I wrote this
Update of bug #22823 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0
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Follow-up Comment #2:
Also patches for
Follow-up Comment #64, bug #21038 (project freeciv):
Is there still a multiplayer community using it?
Yes, Longturn is still using 2.3
Both LT33 and the current ladder wars are likely to continue for a few more
months. If 2.5 is released in the next six months it is likely that Longturn
will
Follow-up Comment #2, bug #22833 (project freeciv):
Viel Gold that appears in the backtrace is a custom governor preset.
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URL:
http://gna.org/bugs/?22834
Summary: City map not greyed out when governor enabled
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 19 Oct 2014 15:17:18 BST
Category: client-gtk-3.0
Severity: 3 -
Follow-up Comment #3, bug #22833 (project freeciv):
Wait, this is a duplicate of bug #21942. Sigh.
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Update of bug #21942 (project freeciv):
Category:None = client-gtk-3.0
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Follow-up Comment #8:
Bug #22833 is another report of this (same backtrace signature).
Update of patch #5379 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #5375 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #22833 (project freeciv):
So the question is, in cell_data_func() how did 's1' (retrieved from the
GtkListStore model behind the tree view) come to be NULL? Clearly
cell_data_func() wasn't expecting this.
I'm suspicious that the presence of the following is somehow
URL:
http://gna.org/bugs/?22835
Summary: Gold income not computed correctly when server needs
to recompute city productions (e.g. when a city grows)
Project: Freeciv
Submitted by: rogier
Submitted on: Sun 19 Oct 2014 05:16:26 PM UTC
Additional Item Attachment, bug #22833 (project freeciv):
File name: .freeciv-client-rc-2.4 Size:8 KB
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Nachricht gesendet
Update of bug #22830 (project freeciv):
Assigned to:None = pepeto
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Update of bug #22831 (project freeciv):
Assigned to:None = pepeto
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Follow-up Comment #3, patch #5367 (project freeciv):
2. Idle units should maybe include sentried, fortifying, or fortified ones?
The C condition looks very ugly. I have some idea to improve it (if I have
time before you commit your patch).
Follow-up Comment #4, patch #5367 (project freeciv):
2. Idle units should maybe include sentried, fortifying, or
fortified ones?
I explicitly didn't include these, so that users can override the automatic
selection by putting the transport they didn't want chosen into sentry mode.
Yes, this
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