[Freeciv-Dev] [patch #5355] multiplayer ruleset: Notify the player about techs gained by script.lua

2014-10-19 Thread Jacob Nevins
Update of patch #5355 (project freeciv): Assigned to:sveinung = jtn ___ Reply to this item at: http://gna.org/patch/?5355 ___ Message sent

[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Follow-up Comment #2, bug #22827 (project freeciv): Yes, I will. ___ Reply to this item at: http://gna.org/bugs/?22827 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #5358] multiplayer ruleset: Inform embassies about techs gained from Lua.

2014-10-19 Thread Jacob Nevins
Update of patch #5358 (project freeciv): Assigned to:sveinung = jtn ___ Reply to this item at: http://gna.org/patch/?5358 ___ Message sent

[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Update of bug #22827 (project freeciv): Planned Release: 2.5.0-beta2, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22827 ___ Message sent

[Freeciv-Dev] [patch #5374] rulesets: Document script.lua by adding comments.

2014-10-19 Thread Jacob Nevins
Update of patch #5374 (project freeciv): Status:Done = In Progress Assigned to:sveinung = jtn Open/Closed: Closed = Open Planned Release:

[Freeciv-Dev] [bug #22793] Some comments/docs still claim ruleset (etc) files use ISO8859-1 encoding

2014-10-19 Thread Jacob Nevins
Update of bug #22793 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-encoding-docs.patch Size:8 KB File name: S2_4-encoding-docs.patch

[Freeciv-Dev] [patch #5356] multiplayer ruleset: Explain what goes on with tech giving in script.lua

2014-10-19 Thread Jacob Nevins
Update of patch #5356 (project freeciv): Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?5356 ___ Message sent

[Freeciv-Dev] [patch #5374] rulesets: Document script.lua by adding comments.

2014-10-19 Thread Jacob Nevins
Update of patch #5374 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Backport to S2_4, on general principles (file #22659)

[Freeciv-Dev] [patch #5358] multiplayer ruleset: Inform embassies about techs gained from Lua.

2014-10-19 Thread Jacob Nevins
Update of patch #5358 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5358 ___ Message sent

[Freeciv-Dev] [patch #5356] multiplayer ruleset: Explain what goes on with tech giving in script.lua

2014-10-19 Thread Jacob Nevins
Update of patch #5356 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5356 ___ Message sent

[Freeciv-Dev] [patch #5355] multiplayer ruleset: Notify the player about techs gained by script.lua

2014-10-19 Thread Jacob Nevins
Update of patch #5355 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?5355 ___ Message sent

[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables

2014-10-19 Thread Jacob Nevins
Update of bug #22824 (project freeciv): Status:None = In Progress Assigned to:None = jtn Planned Release: = 2.4.4, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread Jacob Nevins
URL: http://gna.org/bugs/?22833 Summary: Client crash when popping up first city dialog Project: Freeciv Submitted by: jtn Submitted on: Sun 19 Oct 2014 11:35:33 BST Category: client-gtk-3.0 Severity: 4 -

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread Jacob Nevins
Follow-up Comment #1, bug #22833 (project freeciv): (I've had a word with the Debian maintainer about making users less likely to run into freeciv-gtk3 until it's less experimental.) ___ Reply to this item at: http://gna.org/bugs/?22833

[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Update of bug #22827 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-multiplayer-lua-i18n.patch Size:2 KB File name:

[Freeciv-Dev] [bug #22824] multiplayer ruleset: Savegames not portable against ruleset changes due to saved script variables

2014-10-19 Thread Jacob Nevins
Update of bug #22824 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-multiplayer-lua-state.patch Size:2 KB

[Freeciv-Dev] [bug #22832] create_command_newcomer() doesn't call player_nation_defaults()

2014-10-19 Thread Jacob Nevins
Update of bug #22832 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-create-newcomer-nation.patch Size:0 KB

[Freeciv-Dev] [bug #22825] aqueductloss setting description not sufficiently generalised

2014-10-19 Thread Jacob Nevins
Update of bug #22825 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-aqueductloss-description.patch Size:1 KB

[Freeciv-Dev] [bug #22803] Plague should reduce foodbox like starvation does

2014-10-19 Thread Jacob Nevins
Update of bug #22803 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-plague-food-loss.patch Size:2 KB

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-19 Thread Jacob Nevins
Update of patch #5367 (project freeciv): Status:None = Ready For Test Assigned to: pepeto = jtn ___ Follow-up Comment #2: Darn, I wrote this

[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag

2014-10-19 Thread Jacob Nevins
Update of bug #22823 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #2: Also patches for

[Freeciv-Dev] [bug #21038] Many GUI problems with CJK input method = replace gtk2 DLLs with version =2.24.14

2014-10-19 Thread anonymous
Follow-up Comment #64, bug #21038 (project freeciv): Is there still a multiplayer community using it? Yes, Longturn is still using 2.3 Both LT33 and the current ladder wars are likely to continue for a few more months. If 2.5 is released in the next six months it is likely that Longturn will

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread Jacob Nevins
Follow-up Comment #2, bug #22833 (project freeciv): Viel Gold that appears in the backtrace is a custom governor preset. ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message

[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled

2014-10-19 Thread Jacob Nevins
URL: http://gna.org/bugs/?22834 Summary: City map not greyed out when governor enabled Project: Freeciv Submitted by: jtn Submitted on: Sun 19 Oct 2014 15:17:18 BST Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread Jacob Nevins
Follow-up Comment #3, bug #22833 (project freeciv): Wait, this is a duplicate of bug #21942. Sigh. ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #21942] Crash when opening city window with gtk3

2014-10-19 Thread Jacob Nevins
Update of bug #21942 (project freeciv): Category:None = client-gtk-3.0 ___ Follow-up Comment #8: Bug #22833 is another report of this (same backtrace signature).

[Freeciv-Dev] [patch #5379] Add function to figure out if a unit can do an action given a local DiplRel

2014-10-19 Thread Sveinung Kvilhaugsvik
Update of patch #5379 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5375] Improve accuracy of enabling the action vs own tile menu item.

2014-10-19 Thread Sveinung Kvilhaugsvik
Update of patch #5375 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread Jacob Nevins
Follow-up Comment #4, bug #22833 (project freeciv): So the question is, in cell_data_func() how did 's1' (retrieved from the GtkListStore model behind the tree view) come to be NULL? Clearly cell_data_func() wasn't expecting this. I'm suspicious that the presence of the following is somehow

[Freeciv-Dev] [bug #22835] Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows)

2014-10-19 Thread Rogier
URL: http://gna.org/bugs/?22835 Summary: Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows) Project: Freeciv Submitted by: rogier Submitted on: Sun 19 Oct 2014 05:16:26 PM UTC

[Freeciv-Dev] [bug #22833] Client crash when popping up first city dialog

2014-10-19 Thread anonymous
Additional Item Attachment, bug #22833 (project freeciv): File name: .freeciv-client-rc-2.4 Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?22833 ___ Nachricht gesendet

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-19 Thread pepeto
Update of bug #22830 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22830 ___ Message posté

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-19 Thread pepeto
Update of bug #22831 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22831 ___ Message posté

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-19 Thread pepeto
Follow-up Comment #3, patch #5367 (project freeciv): 2. Idle units should maybe include sentried, fortifying, or fortified ones? The C condition looks very ugly. I have some idea to improve it (if I have time before you commit your patch).

[Freeciv-Dev] [patch #5367] Consider move_rate when picking a transport in base_transporter_for_unit()

2014-10-19 Thread Jacob Nevins
Follow-up Comment #4, patch #5367 (project freeciv): 2. Idle units should maybe include sentried, fortifying, or fortified ones? I explicitly didn't include these, so that users can override the automatic selection by putting the transport they didn't want chosen into sentry mode. Yes, this