Re: [Freeciv-Dev] (PR#39342) 2.1.0-beta4 border vs. fog of war

2007-04-20 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39342 On Fri, 13 Apr 2007, Jason Short wrote: Not drawing borders under FOW is an interesting solution. If someone will make a patch for it we can test it out and see if it's playable. Given how much FoW you usually have, this will make

Re: [Freeciv-Dev] (PR#39323) bad border configuration

2007-04-20 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39323 On 4/4/07, Jason Dorje Short [EMAIL PROTECTED] wrote: Here's a shot from later in the game. The city of Kobe is the original source of the borders; the others were added later. You can see the 'bad' ocean tile is closer to Kobe than

[Freeciv-Dev] (PR#39349) Another bugwad (bribing, irrigation, goto, ships, tech, courthouse, peace)

2007-04-20 Thread Nathan Currier
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349 version: 2.0.9-beta3-gtk2 installed from: Freeciv-2.0.9-win32-gtk2-setup downloaded from: Freeciv.org http://freeciv.org/ on 2/16/2007 operating system: Windows XP Unable to bribe units (says diplomat had failed move). If city square

[Freeciv-Dev] (PR#39331) 8 bugs (borders, trade menu, rivers, Sun Tzu, cease fire, attacking city, go to, city growth), plus AI suggestions

2007-04-20 Thread Guest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39331 Are you dure you are playing on hard? I can never get the AI to exchange tech, even if I offer all my techs in exchange. The bug for me is that you can't get any reason for why the computer isn't accetping your deal. Yes, the