http://bugs.freeciv.org/Ticket/Display.html?id=39370 >
One of the nuisances (compared to the commercial games) is the
limited vision radius of the city itself.
When the game starts, the settler has full city X vision.
As the settler travels, it has only 1 radius vision. That's fine.
When the
http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
Per I. Mathisen wrote:
> Given how much FoW you usually have, this will make your real borders
> really hard to visualize and plan with respect to.
>
> I do not really see a good and simple fix to this issue. We need to change
> the way ei
James Supancic wrote:
> I am thinking about working on an Ogre3D GUI for freeciv. I've been
> looking over the code in freeciv/freeciv/client/gui-* and think I
> might be able to develop something nice.
>
This would be wonderful! I actually looked at doing it 18+ months ago,
but decided it would
http://bugs.freeciv.org/Ticket/Display.html?id=39368 >
I made a new patch...
--- 12954/server/stdinhand.c2007-05-14 10:32:22.0 +0200
+++ test/server/stdinhand.c 2007-05-16 10:33:46.0 +0200
@@ -3457,8 +3457,10 @@
return FALSE;
}
- if (caller
+ if (server_state !