URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558
On 21/03/07, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
If the player list is full (all player and pirate slots full) the client may
crash during automove phase. This is caused by the server reporting phase 32
(which is invalid).
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558
On 12/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
So far I have been unable to reproduce this. Found no errors by
looking server sources either.
Can you give me more detailed instructions on how to reproduce. If
you have
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10416
At times this can be very annoying
Following search founds currently 104 results. By clicking 'Next page'
you should get results 50-99. None of them is visible (it claims to be
showing results 50-99, though)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39542
Hi
Ive noticed that later on in a game, the AI's start to build Airports,
lots of Airports, and other expensive buildings - especially in rndCiv
where there can be so many more expensive buildings available.
This is ok, until the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543
Hi
rndCiv uses Small Wonders, for things like Colleges of Magic
that can produce Magicians etc. Often these units are Unique.
What ive found is that the AI will build a Small Wonder, build
the specialty unit, and then other cities in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39546
Server started internally crash for chatline '/save ~/.freeciv/test'.
(Client says Lost connection to server)
- Standalone server does not crash in similar situation.
- Internal server does not crash with '/save test'
- ML
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38245
On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 16/03/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
Sun Tzu's War Academy is always displayed as redundant.
I think this relates to the fact that its effects have nreq
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39542
On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
This is ok, until the Nation has put one Airport in every town, even
when the towns are 3 squares away and connected by railway, in the
middle of a island, a very long way away
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543
On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
My suggestion for the AI code... If a Nation already has a Small
Wonder, don't rebuild it anywhere else, that's the easy fix, and it'll
prolly be right 99% of the time.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39548
This fixes warning when neither SOCKET_ZERO_ISNT_STDIN nor
HAVE_READLINE is defined.
- ML
diff -Nurd -X.diff_ignore freeciv/server/sernet.c freeciv/server/sernet.c
--- freeciv/server/sernet.c 2007-08-04 18:36:24.0 +0300
+++
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39550
AM_GLIB_GNU_GETTEXT does not provide --disable-nls. Attached patch
adds it to our own configure.ac.
Not tested in any system where gettext is not available at all.
- ML
diff -Nurd -X.diff_ignore freeciv/configure.ac
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17793
On 05/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 10/06/06, Andreas Røsdal [EMAIL PROTECTED] wrote:
On Sat, 10 Jun 2006, Per I. Mathisen wrote:
set simultaneousphases 0
Now the wait cursor appears whenever you press
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17793
On 12/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
I had to introduce new packets END_TURN and BEGIN_TURN. So this one
is suitable for trunk only, for S2_1 version capability checks have to
be added.
Here is version with
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39551
Another instance where enemy's inability to build anything caused crash.
- ML
diff -Nurd -X.diff_ignore freeciv/ai/aitools.c freeciv/ai/aitools.c
--- freeciv/ai/aitools.c 2007-07-04 14:04:26.0 +0300
+++ freeciv/ai/aitools.c
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