Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558 On 21/03/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: If the player list is full (all player and pirate slots full) the client may crash during automove phase. This is caused by the server reporting phase 32 (which is invalid).

Re: [Freeciv-Dev] (PR#38558) [patch] client segfault during automove with 30 players and 2 pirates

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38558 On 12/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: So far I have been unable to reproduce this. Found no errors by looking server sources either. Can you give me more detailed instructions on how to reproduce. If you have

[Freeciv-Dev] (PR#10416) RT does not show search results

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10416 At times this can be very annoying Following search founds currently 104 results. By clicking 'Next page' you should get results 50-99. None of them is visible (it claims to be showing results 50-99, though)

[Freeciv-Dev] (PR#39542) Cities Build too Many Expensive Buildings

2007-08-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39542 Hi Ive noticed that later on in a game, the AI's start to build Airports, lots of Airports, and other expensive buildings - especially in rndCiv where there can be so many more expensive buildings available. This is ok, until the

[Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2007-08-12 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 Hi rndCiv uses Small Wonders, for things like Colleges of Magic that can produce Magicians etc. Often these units are Unique. What ive found is that the AI will build a Small Wonder, build the specialty unit, and then other cities in

[Freeciv-Dev] (PR#39546) [Bug] Internal server crashes for chatline save with path

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39546 Server started internally crash for chatline '/save ~/.freeciv/test'. (Client says Lost connection to server) - Standalone server does not crash in similar situation. - Internal server does not crash with '/save test' - ML

Re: [Freeciv-Dev] (PR#38245) [Bug] Sun Tzu always marked redundant

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38245 On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 16/03/07, Marko Lindqvist [EMAIL PROTECTED] wrote: Sun Tzu's War Academy is always displayed as redundant. I think this relates to the fact that its effects have nreq

Re: [Freeciv-Dev] (PR#39542) Cities Build too Many Expensive Buildings

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39542 On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is ok, until the Nation has put one Airport in every town, even when the towns are 3 squares away and connected by railway, in the middle of a island, a very long way away

Re: [Freeciv-Dev] (PR#39543) Cities compete over Small Wonders

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39543 On 12/08/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: My suggestion for the AI code... If a Nation already has a Small Wonder, don't rebuild it anywhere else, that's the easy fix, and it'll prolly be right 99% of the time.

[Freeciv-Dev] (PR#39548) [Patch] Fix sernet.c compiler warning

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39548 This fixes warning when neither SOCKET_ZERO_ISNT_STDIN nor HAVE_READLINE is defined. - ML diff -Nurd -X.diff_ignore freeciv/server/sernet.c freeciv/server/sernet.c --- freeciv/server/sernet.c 2007-08-04 18:36:24.0 +0300 +++

[Freeciv-Dev] (PR#39550) [Patch] Resurrect --disable-nls

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39550 AM_GLIB_GNU_GETTEXT does not provide --disable-nls. Attached patch adds it to our own configure.ac. Not tested in any system where gettext is not available at all. - ML diff -Nurd -X.diff_ignore freeciv/configure.ac

Re: [Freeciv-Dev] (PR#17793) Wait cursor and non-simultaneous movement (gtk2 client, trunk)

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17793 On 05/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 10/06/06, Andreas Røsdal [EMAIL PROTECTED] wrote: On Sat, 10 Jun 2006, Per I. Mathisen wrote: set simultaneousphases 0 Now the wait cursor appears whenever you press

Re: [Freeciv-Dev] (PR#17793) Wait cursor and non-simultaneous movement (gtk2 client, trunk)

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17793 On 12/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: I had to introduce new packets END_TURN and BEGIN_TURN. So this one is suitable for trunk only, for S2_1 version capability checks have to be added. Here is version with

[Freeciv-Dev] (PR#39551) [Patch] Fix ai_gothere_bodyguard() crash

2007-08-12 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39551 Another instance where enemy's inability to build anything caused crash. - ML diff -Nurd -X.diff_ignore freeciv/ai/aitools.c freeciv/ai/aitools.c --- freeciv/ai/aitools.c 2007-07-04 14:04:26.0 +0300 +++ freeciv/ai/aitools.c