[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Freeciv guest user
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > > [EMAIL PROTECTED] - Do 24. Jul 2008, 00:49:34]: > The problem must be that when the tile is fogged (in the tile packet), > the ptile->worked flag is cleared. Looking for "->worked = NULL" in > the code should find the offending code - it

Re: [Freeciv-Dev] (PR#40296) [Patch] IPv6

2008-07-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40296 > - Updated against svn - Crude dual-stack implementation (improvements to that will be left to future tickets) I'm still going to commit some parts of this separately as they get cleaned up enough. - ML diff -Nurd -X.diff_ignore freeci

Re: [Freeciv-Dev] (PR#40370) borders algorithm sucks

2008-07-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40370 > 2008/7/22 Jason Dorje Short: > > A lower granularity should be possible. Either the setting should > allow the border_sq value to be set or it should be a floating-point > value. This version allows setting _sq value directly. - ML dif

[Freeciv-Dev] (PR#40400) [Patch] Fix civmanual crashes

2008-07-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40400 > $subject - ML diff -Nurd -X.diff_ignore freeciv/manual/civmanual.c freeciv/manual/civmanual.c --- freeciv/manual/civmanual.c 2008-03-08 16:32:50.0 +0200 +++ freeciv/manual/civmanual.c 2008-07-24 22:12:15.0 +0300 @@ -107

[Freeciv-Dev] (PR#40368) S2_2/trunk "unused" resource definitions in data/civ1/terrain.ruleset ?

2008-07-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40368 > Committed to S2_2 (r15046) and trunk (r15045). -- 喉が渇いたんだ。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.or

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > > [per - Thu Jul 24 12:14:28 2008]: > > On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]> > wrote: > > This also brings the concept of client sied "invisible cities". > > These are cities client knows to exist, because it

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Per I. Mathisen
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > This also brings the concept of client sied "invisible cities". These > are cities client knows to exist, because it has seen some tile it > uses, but doesn't know

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40316 > 2008/7/24 guest user: > > There is the catch: Between the versions the ptile->city member has been > replaced by ptile->worked which points to the city working on the tile, > so many tiles are pointing to the same city (in the city radius I >