http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
> [EMAIL PROTECTED] - Do 24. Jul 2008, 00:49:34]:
> The problem must be that when the tile is fogged (in the tile packet),
> the ptile->worked flag is cleared. Looking for "->worked = NULL" in
> the code should find the offending code - it
http://bugs.freeciv.org/Ticket/Display.html?id=40296 >
- Updated against svn
- Crude dual-stack implementation (improvements to that will be left
to future tickets)
I'm still going to commit some parts of this separately as they get
cleaned up enough.
- ML
diff -Nurd -X.diff_ignore freeci
http://bugs.freeciv.org/Ticket/Display.html?id=40370 >
2008/7/22 Jason Dorje Short:
>
> A lower granularity should be possible. Either the setting should
> allow the border_sq value to be set or it should be a floating-point
> value.
This version allows setting _sq value directly.
- ML
dif
http://bugs.freeciv.org/Ticket/Display.html?id=40400 >
$subject
- ML
diff -Nurd -X.diff_ignore freeciv/manual/civmanual.c freeciv/manual/civmanual.c
--- freeciv/manual/civmanual.c 2008-03-08 16:32:50.0 +0200
+++ freeciv/manual/civmanual.c 2008-07-24 22:12:15.0 +0300
@@ -107
http://bugs.freeciv.org/Ticket/Display.html?id=40368 >
Committed to S2_2 (r15046) and trunk (r15045).
--
喉が渇いたんだ。
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http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
> [per - Thu Jul 24 12:14:28 2008]:
>
> On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]>
> wrote:
> > This also brings the concept of client sied "invisible cities".
> > These are cities client knows to exist, because it
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> This also brings the concept of client sied "invisible cities". These
> are cities client knows to exist, because it has seen some tile it
> uses, but doesn't know
http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
2008/7/24 guest user:
>
> There is the catch: Between the versions the ptile->city member has been
> replaced by ptile->worked which points to the city working on the tile,
> so many tiles are pointing to the same city (in the city radius I
>