Re: [Freeciv-Dev] (PR#40558) AutoReply: FreeCIV won't redraw screen

2008-11-24 Thread Dennis d'Entremont
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40558 It appears that version 2.1.7 has resolved this issue. I installed it today and my laptop is now running FreeCIV quite well. I still find it's slow at re-drawing the screen but it's better than not being able to play it at all. On

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579 From 2.1.7 server: Program terminated with signal 11, Segmentation fault. [New process 14692] #0 0x004c66b0 in server_player_init () (gdb) bt full #0 0x004c66b0 in server_player_init () No locals. #1

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579 [EMAIL PROTECTED] - Mon Nov 24 18:57:36 2008]: From 2.1.7 server: Program terminated with signal 11, Segmentation fault. [New process 14692] #0 0x004c66b0 in server_player_init () (gdb) bt full #0 0x004c66b0

[Freeciv-Dev] (PR#40580) cut command problems

2008-11-24 Thread Pepeto
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580 [book - Mon Nov 24 22:05:02 2008]: If a connection cuts itself, there is an error in the server: WARNING: trying to send data to the closed connection and it becomes impossible to use that connection slot to reconnect. The

[Freeciv-Dev] (PR#40570) [Patch] marine explorers try to violate peace treaties and thus are stoped

2008-11-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570 [EMAIL PROTECTED] - Fri Nov 21 07:07:26 2008]: Your no_fights appoach is nice but insufficent. 1) it doesn't work for non_allied_unit_tiles that have only allied units on them I may be mistaken but, do you mean that the

[Freeciv-Dev] (PR#40476) City workers changed by city dialog popup

2008-11-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40476 Hi Richard, It sounds to me that you accidentally clicked on the city center in the city dialog. It is a Freeciv feature that when you click the city center, the workers will be rearranged for 'optimal' output based on an internal

[Freeciv-Dev] (PR#40476) City workers changed by city dialog popup

2008-11-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40476 I found the duplicate ticket where the reporter admits this is not a bug. Closing ticket. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579 2008/11/24 Madeline Book: Do you know what you did to get the segfault? That core is from public server. From logs it seems that sequence has been: /set aifill 0 ... which seemed to remove *all* the players (previous aifill was

[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-11-24 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40482 Francois, I indend to put the package on sourceforge and elsewhere. Could you just confirm that 'RC2' in incoming is the correct one? Best, ~Daniel ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#40579) server_player_init() crash

2008-11-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579 [EMAIL PROTECTED] - Mon Nov 24 23:50:05 2008]: 2008/11/24 Madeline Book: Do you know what you did to get the segfault? That core is from public server. From logs it seems that sequence has been: /set aifill 0 ...

[Freeciv-Dev] (PR#40581) [RFC] Remove all request_id stuff

2008-11-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40581 I propose that all request_id related code be removed, since it unnecessarily complicates connection handling, causes side-effect bugs and desynchronization between the client and server (due to its state dependence), and generally does

Re: [Freeciv-Dev] (PR#40581) [RFC] Remove all request_id stuff

2008-11-24 Thread Jason Dorje Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40581 I thought the request_id was intended to associate a packet sent to the client with the particular request that the client had sent to the server. Perhaps I digress, but - for instance: the player requests to buy something. The client