Re: [Freeciv-Dev] problem during installation on MacOSX 10.5.6

2009-04-10 Thread Francois Marlier
Hello Nicola,

you need to provide more output. It looks like a linker error but it's  
very sibylline without the previous lines…

Le 10 avr. 09 à 03:49, Nicola Ruggiero a écrit :

 Hi,
 I tryed to install freeciv from source (2.1.9) on my MacOSX 10.5.6.

 I typed
 ./configure --without-readline --enable-client=xaw

 and no error came! but when I typed the make at the end appeared
 this error message I can't understand

 ld: symbol(s) not found
 collect2: ld returned 1 exit status
 make[3]: *** [civclient] Error 1
 make[2]: *** [all-recursive] Error 1
 make[1]: *** [all-recursive] Error 1
 make: *** [all] Error 2

 Of course, if I type ./civ it doesn't work.

 Can one of you help me?

 (and sorry for my bad english)

 -- 
 Nicola Ruggiero

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Re: [Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-10 Thread Christian Knoke
Madeline Book wrote on Apr 09, 20:50 (-0400):
 On 09/04/2009, Raahul Kumar raahul_da_...@yahoo.com wrote:
  Hi,
 
  I've experienced an extremely strange bug that I cannot track down the cause
  of. Any game that is started, find a grasslands shield resource. That shield
  resource will disappear if a savegame is loaded. I am not sure what this is
  a bug in. No other resources disappear, only grasslands shields. The square
  that previously claimed grassland(resource)2/1/0 will become just grassland
  2/0/0. The two grasslands squares near Tokyo are a good example, here today,
  gone tomorrow.

The diamonds in the jungle and the oil in the desert are also gone.

Christian

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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Re: [Freeciv-Dev] Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-10 Thread Daniel Markstedt
On Fri, 10 Apr 2009 09:50:02 +0900, Madeline Book  
madeline.b...@gmail.com wrote:

 On 09/04/2009, Raahul Kumar raahul_da_...@yahoo.com wrote:
 [...]


 I also cannot log in to RT with guest/viceerf, so I hope someone will  
 give
 me a RT login when they fix the website problems.

 Until the guest login is fixed you can just send an email to the bug  
 reporting
 address shown in the image in the top left on bugs.freeciv.org to create  
 a new
 ticket. For this issue I have already copied your message into a new  
 ticket at:

 http://bugs.freeciv.org/Ticket/Display.html?id=40758


Guest login has been fixed again.

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Re: [Freeciv-Dev] problem during installation on MacOSX 10.5.6

2009-04-10 Thread Nicola Ruggiero
2009/4/10 Francois Marlier fmarl...@gmail.com:
 Hello Nicola,

 you need to provide more output. It looks like a linker error but it's
 very sibylline without the previous lines…

you're right!

http://www.openpaste.org/en/12914/

-- 
Nicola Ruggiero

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Re: [Freeciv-Dev] problem during installation on MacOSX 10.5.6

2009-04-10 Thread Francois Marlier
You should add -liconv to your linker flag

Le 10 avr. 09 à 12:59, Nicola Ruggiero a écrit :

 2009/4/10 Francois Marlier fmarl...@gmail.com:
 Hello Nicola,

 you need to provide more output. It looks like a linker error but  
 it's
 very sibylline without the previous lines…

 you're right!

 http://www.openpaste.org/en/12914/

 -- 
 Nicola Ruggiero

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[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-10 Thread Madeline Book

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 

I have confirmed the bug and after further testing I have
determined that all resources using the 'update22two' field
in the default terrain.ruleset file are affected.


 [guest - Fri Apr 10 20:27:31 2009]:
 
 The issue is caused by the server/savegame.c code
 considering the dev version 2.1.99 to be a 2.1 instead of
 a 2.2.

 Resource identifiers are then converted when loading a
 2.1.99 game, but they shouldn't be as they're already
 using 2.2 identifiers.

 I've attached a patch. I've quickly checked Tundra/Furs,
 and the resource now remains after loading a 2.1.99 game,
 while it disappeared without the patch.

 - Stéphane Messerli

Thank you for examining the problem and providing a patch.
I have tried your patch and it does appear to fix the issue,
so I will commit the changes soon.


I am not sure if the whole update22 system should kept. It
appears terribly hackish with the hard-coded version numbers
and ruleset names (why should the default ruleset ever care
about savegames in the civ1 or civ2 rulesets?). I am thinking
that perhaps the resource identifiers should be changed back
to remove the need for the update22* fields, or the entire
identifier system replaced by something more robust (e.g. a
dictionary mapping identifiers to resource names included in
the ruleset definition).


---
そんなものは本当に必要なのだろうか。

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[Freeciv-Dev] (PR#40758) Bug with SVN Trunk rev 15609- disappearing grasslands shield

2009-04-10 Thread guest

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758 

Hi,

The issue is caused by the server/savegame.c code considering the dev
version 2.1.99 to be a 2.1 instead of a 2.2.

Resource identifiers are then converted when loading a 2.1.99 game, but
they shouldn't be as they're already using 2.2 identifiers.

I've attached a patch. I've quickly checked Tundra/Furs, and the
resource now remains after loading a 2.1.99 game, while it disappeared
without the patch.

- Stéphane Messerli

--

 [book - Jeu. Avr. 09 23:54:45 2009]:
 
 Hi,
 
 I've experienced an extremely strange bug that I cannot track down the 
 cause of. Any game that is started, find a grasslands shield resource. 
 That shield resource will disappear if a savegame is loaded. I am not 
 sure what this is a bug in. No other resources disappear, only 
 grasslands shields. The square that previously claimed grassland
 (resource)2/1/0 will become just grassland 2/0/0. The two grasslands 
 squares near Tokyo are a good example, here today, gone tomorrow.
 
 This only happens after reloading a game, if a game is just continually 
 played through, no grassland squares disappear. I suspect the problem 
 is in either saving or loading the game.
 I also cannot log in to RT with guest/viceerf, so I hope someone will 
 give me a RT login when they fix the website problems.
 
 
 Aloha,
 RK.
 



freeciv-2.1.99-patch-issue-40758.patch
Description: Binary data
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[Freeciv-Dev] (PR#2581) Patch: layered combat

2009-04-10 Thread Raahul Kumar
Hi,

My name is Raahul and I am the original creator of the layered combat patch. I 
was just wondering if a new updated version would be interesting, and what 
design issues need
to be fixed before the patch can be accepted? The obvious issue that this patch 
fixes is the invincible one bomber, 20 mech inf stack. The only way to attack 
this stack is with fighters, and that pits weak fighters against the strongest 
defensive unit in the game.

Aloha,
RK.



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