[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors
URL: http://gna.org/patch/?1271 Summary: Featured text: simulate Book's colors Project: Freeciv Submitted by: pepeto Submitted on: Tuesday 09/01/2009 at 17:04 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: The patch add 2 extras arguments to the following functions: * notify_conn() * vnotify_conn() * notify_player() * notify_embassies() * notify_team() * notify_research() to determine with what colors they should be displayed (foreground and background). The colors I added for the events are the default ones Book made for the current warclient. The next step would be to add links into those messages. ___ File Attachments: --- Date: Tuesday 09/01/2009 at 17:04 Name: trunk_simulate_warclient_colors.diff.gz Size: 41kB By: pepeto http://gna.org/patch/download.php?file_id=6548 ___ Reply to this item at: http://gna.org/patch/?1271 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14168] unable to create a new game
Follow-up Comment #2, bug #14168 (project freeciv): I tried this with 5 players with a map of 2000 tiles (map size = 2). I think it should be possible to create 5 start positions on a map with 2000 tiles. Sometimes I can create a game with 30 players with the same settings in a map of 1000 tiles. It seems, the count of players does not effect the chance of successfully creating the game. In older versions (i.e. 2.1.5) I was allways able to create games with 30 players in maps of 1000 tiles. ___ Reply to this item at: http://gna.org/bugs/?14168 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14168] unable to create a new game
Follow-up Comment #3, bug #14168 (project freeciv): Could you try this starting a separate server? I think the server sends an error message but the client does not display it and this message would help to identify the problem ... I can also most of the time start a game with size 1 and 30 ai players. But from time to time I get the error message listed below. ___ Reply to this item at: http://gna.org/bugs/?14168 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14168] unable to create a new game
Follow-up Comment #4, bug #14168 (project freeciv): I tried this with 5 players with a map of 2000 tiles (map size = 2). I think it should be possible to create 5 start positions on a map with 2000 tiles. Sometimes I can create a game with 30 players with the same settings in a map of 1000 tiles. It seems, the count of players does not effect the chance of successfully creating the game. Sure player count affects probability to find suitable spot for all. But many other things affect that too. The fact that map generator crashes quite often with certain kind of parameters is a known bug and severe one. We should do something to it before 2.2 release at least. In older versions (i.e. 2.1.5) I was allways able to create games with 30 players in maps of 1000 tiles. There were other bugs in map generation that have been fixed since 2.1.5. Unfortunately, fixing those bugs made this one more likely to happen. Mainly these changes are about making separate islands really separate. Previously map generator was combining islands that should be separate and thus made it easier to find island big enough for all players. ___ Reply to this item at: http://gna.org/bugs/?14168 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()
Follow-up Comment #5, patch #1252 (project freeciv): as requested I created an updated patch: cleanup of load_ruleset_game() * define min/max/default values for most ruleset settings * define the standard values for all ruleset settings in game.h using 'RS_*' * add secfile_lookup_int_default_min_max() function which uses the min/max value if the ruleset setting is out of range * move definition of ruleset_error to the head of the ruleset.c file * repair definition of SLOW_INVASION * add error handle for registry functions Please consider to delete line 302 in game.c: game.info.slow_invasions= RS_DEFAULT_SLOW_INVASIONS; I will follow up with a patch to use a generalized error handling function within registry.c The min/max values are only estimated by myself. Please check these values. (file #6550) ___ Additional Item Attachment: File name: 0001-cleanup-of-load_ruleset_game.patch Size:31 KB ___ Reply to this item at: http://gna.org/patch/?1252 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1272] generic registry_error() function
URL: http://gna.org/patch/?1272 Summary: generic registry_error() function Project: Freeciv Submitted by: syntron Submitted on: Dienstag 01.09.2009 um 23:55 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: see summary depends on patch #1252 ___ File Attachments: --- Date: Dienstag 01.09.2009 um 23:55 Name: 0002-generic-registry_error-function.patch Size: 4kB By: syntron http://gna.org/patch/download.php?file_id=6551 ___ Reply to this item at: http://gna.org/patch/?1272 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14070] Helptext for F_SHIELD2GOLD
Follow-up Comment #2, bug #14070 (project freeciv): updated patch; changes: * adapt the help text * coding style cleanup (file #6552) ___ Additional Item Attachment: File name: 0001-Helptext-for-F_SHIELD2GOLD.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14070 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14229] delete duplicated code
URL: http://gna.org/bugs/?14229 Summary: delete duplicated code Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 02.09.2009 um 00:15 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: see summary ___ File Attachments: --- Date: Mittwoch 02.09.2009 um 00:15 Name: 0001-delete-duplicated-code.patch Size: 660B By: syntron http://gna.org/bugs/download.php?file_id=6553 ___ Reply to this item at: http://gna.org/bugs/?14229 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()
Follow-up Comment #6, patch #1252 (project freeciv): the function ruleset_error has to be changed to send a notification to all clients ... ___ Reply to this item at: http://gna.org/patch/?1252 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14230] add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded
URL: http://gna.org/bugs/?14230 Summary: add new server state S_S_SAVEGAME to prevent changing of the ruleset after a savegame was loaded Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 02.09.2009 um 00:20 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: at the moment it is possible to change the ruleset after a savegame was loaded. This will result in strange error messages. This patch adds a new server state S_S_SAVEGAME, which is equivalent to S_S_INITIAL but changing the rulesetdir is not allowed. Two functions are added: bool inline server_state_pregame(void) - TRUE for pregame server states (S_S_INITIAL and S_S_SAVEGAME) bool inline server_state_started(void) - TRUE for started games (S_S_RUNNING and S_S_OVER) all uses of server state (S_S_*) were checked. I hope that I did not miss anything ... Please consider this patch for 2.2 ___ File Attachments: --- Date: Mittwoch 02.09.2009 um 00:20 Name: 0002-add-new-server-state-S_S_SAVEGAME-to-prevent-changin.patch Size: 16kB By: syntron http://gna.org/bugs/download.php?file_id=6554 ___ Reply to this item at: http://gna.org/bugs/?14230 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()
Follow-up Comment #7, patch #1252 (project freeciv): the function ruleset_error has to be changed to send a notification to all clients ... No. It would be potential security issue if remote clients get error messages quite internal to server. ___ Reply to this item at: http://gna.org/patch/?1252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40853) Freeciv crash
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I put the new package at http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg looks like ftp.freeciv.org is not responding anymore. cheers françois Le 24 août 09 à 20:37, François Marlier a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 I got a 2.1.9 SDL version running, just need to bundle it, will then send it asap cheers, françois Le 17 août 09 à 17:47, Ben a écrit : URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Daniel, I'd love to test the 2.1.9, unfortunately, the last precompiled package for MacOSX is 2.1.6. Should I open a bug about that ? Regards, Benoit On Sun, Aug 16, 2009 at 16:46, Daniel Markstedtmarkst...@gmail.com wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40853 Hi Benoit, Thanks for the crash report. However, this bug tracker has now been closed. If you can still reproduce the problem in version 2.1.9, please go here to report the bug: https://gna.org/bugs/?func=additemgroup=freeciv Regards, Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev