[Freeciv-Dev] [patch #1233] [fix] missing change to the default lua script
Update of patch #1233 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1233 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1301] Metaticket: settings patch series
Update of patch #1301 (project freeciv): Planned Release:None = 2.3.0 Summary: settings patch series = Metaticket: settings patch series ___ Follow-up Comment #1: I renamed this as metaticket since your comment includes links to all actual patches. ___ Reply to this item at: http://gna.org/patch/?1301 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1293] Ability to select which base to pillage
Update of patch #1293 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1293 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1297] ignore command
Follow-up Comment #3, patch #1297 (project freeciv): This implementation looks me like very too soft. You are using patches from longturn.org. But, there, observing is not allowed, so all connections are players. In a real implementation of this feature, you should take care of all connections. Also, sometimes, people connects with different nicks to escape the ignore command (which cannot happen in longturn.org). For all this, book has done a very different implementation of this feature in warclient. You should have a look into it... ___ Reply to this item at: http://gna.org/patch/?1297 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1285] add offline chat
Follow-up Comment #5, patch #1285 (project freeciv): the server option offlinechat is included in patch #1281 Does it make this ticket redundant? ___ Reply to this item at: http://gna.org/patch/?1285 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1235] variable city radii
Follow-up Comment #3, patch #1235 (project freeciv): links to all parts of the city radii patch series [01/13] patch #1221 - update city map iterator macros [02/13] patch #1222 - function to access information for different radii [03/13] patch #1223 - add macros CITY_REL2ABS() and CITY_ABS2REL() [04/13] patch #1224 - implement the city radius as variable save in the city struct [05/13] patch #1225 - add comment explaning the new city radii [06/13] patch #1226 - add possibility to log the city map [07/13] patch #1227 - use new logging possibilities in aisettler.c [08/13] patch #1228 - use new logging in sanitycheck.c [09/13] patch #1229 - use new logging in cm_print_result() [10/13] patch #1230 - new savegame format [11/13] patch #1231 - activate different city radii [12/13] patch #1232 - update migration to use the city radii [13/13] patch #1234 - more than one build slot for units ___ Reply to this item at: http://gna.org/patch/?1235 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii
Update of patch #1235 (project freeciv): Planned Release:None = 2.3.0 Summary: variable city radii = [Metaticket] variable city radii ___ Reply to this item at: http://gna.org/patch/?1235 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1197] save game settings in game.ruleset
Update of patch #1197 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1197 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1285] add offline chat
Follow-up Comment #6, patch #1285 (project freeciv): yes; I tried to combine patches to single (meaningfull) steps ___ Reply to this item at: http://gna.org/patch/?1285 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.
Follow-up Comment #6, patch #1258 (project freeciv): no problem; working to find the reason for the bug mentioned in comment #4 I did look into the border code - I would need some time to understand it ... for fogged borders only one patch is left; the others can be closed ___ Reply to this item at: http://gna.org/patch/?1258 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1297] ignore command
Follow-up Comment #12, patch #1297 (project freeciv): but then it will be lost if the connection is closed; within the player struct it will survive till a server restart! That's right, but what this feature is for? It is usually to hide the message from any user to any user. Observers and detached connections also should have right to use this feature. Also, storing it in the player structure also some disadvantages. If a user takes over a player, he will ignore some players whereas he didn't want such things, and will probably not notice that. ___ Reply to this item at: http://gna.org/patch/?1297 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1287] Featured text: add the clear links button
Update of patch #1287 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1287 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1290] Featured text: server uses links
Update of patch #1290 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.2.0 ___ Follow-up Comment #1: - This does not apply to current trunk (needs separate patches for trunk S2_2) - It's not obvious from the string that %s in Cannot create a unit at %s because... expands in to coordinates like (x, y). Translator comments to clarify these should be added ___ Reply to this item at: http://gna.org/patch/?1290 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1291] Use genlist for global worklists
Follow-up Comment #1, patch #1291 (project freeciv): Win32 client does not compile. I looked it a bit and it seems that quite a lot of work would be required just in order to make it compile, and even more for it to actually work. As I want to keep win32 client around in 2.2 cycle, I propose that we apply this patch to TRUNK only and drop win32 client support there (of course, anybody is free to start maintaining it). Bad news is that then bugs fixed by this patch series would not be fixed yet in 2.2. Or can we have fixes to those without this particular patch? (At some point I imagined those to be fixable even in S2_1 as earlier patch of the series had also S2_1 version) ___ Reply to this item at: http://gna.org/patch/?1291 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14304] add comments to explain the server states
Update of bug #14304 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?14304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14306] save all settings in the savegame
Update of bug #14306 (project freeciv): Assigned to:None = cazfi Planned Release:None = 2.1.10 ___ Follow-up Comment #1: Compress level exist also in S2_1. Or is it already saved? ___ Reply to this item at: http://gna.org/bugs/?14306 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt
Follow-up Comment #6, bug #14267 (project freeciv): What do you mean by This sequence is also available in single mode, like '[link target=city id=121/]'. I am not sure what single mode means, I assume its that you start and end the link in the same bracket, but this is confusing. I can't think of a better way to say it though. What about something like This sequence is also available within single bracket pair, like '[link target=city id=121/]'. Native speaker should replace single bracket pair with correct term :-) (does 'single bracket' mean only '(' or does it mean '()'?) ___ Reply to this item at: http://gna.org/bugs/?14267 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.
URL: http://gna.org/bugs/?14320 Summary: Assertion `is_tiles_adjacent(punit-tile, ptile)' failed. Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 09/15/2009 at 03:07 Category: None Severity: 4 - Important Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Assert failure from current TRUNK: ai/aitools.c:1038: ai_unit_move: Assertion `is_tiles_adjacent(punit-tile, ptile)' failed. This is from autogame so I'm hopefully able to reproduce. Testing that now. ___ Reply to this item at: http://gna.org/bugs/?14320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.
Follow-up Comment #1, bug #14181 (project freeciv): I'm for keeping value as 100% in default ruleset and adjusting helptext accordingly. Would 25% be correct value for civ2 ruleset? What about civ1? ___ Reply to this item at: http://gna.org/bugs/?14181 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.
Follow-up Comment #1, bug #14320 (project freeciv): This is from autogame so I'm hopefully able to reproduce. Testing that now. Failed to reproduce. ___ Reply to this item at: http://gna.org/bugs/?14320 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev