[Freeciv-Dev] [patch #1233] [fix] missing change to the default lua script

2009-09-14 Thread Marko Lindqvist

Update of patch #1233 (project freeciv):

  Status:None = Duplicate  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2009-09-14 Thread Marko Lindqvist

Update of patch #1301 (project freeciv):

 Planned Release:None = 2.3.0  
 Summary:   settings patch series = Metaticket: settings
patch series

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Follow-up Comment #1:

I renamed this as metaticket since your comment includes links to all actual
patches.

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[Freeciv-Dev] [patch #1293] Ability to select which base to pillage

2009-09-14 Thread Marko Lindqvist

Update of patch #1293 (project freeciv):

  Status:None = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1297] ignore command

2009-09-14 Thread pepeto

Follow-up Comment #3, patch #1297 (project freeciv):

This implementation looks me like very too soft.  You are using patches from
longturn.org.  But, there, observing is not allowed, so all connections are
players.  In a real implementation of this feature, you should take care of
all connections.  Also, sometimes, people connects with different nicks to
escape the ignore command (which cannot happen in longturn.org).  For all
this, book has done a very different implementation of this feature in
warclient.  You should have a look into it...


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[Freeciv-Dev] [patch #1285] add offline chat

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #5, patch #1285 (project freeciv):

 the server option offlinechat is included in patch #1281

Does it make this ticket redundant?

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[Freeciv-Dev] [patch #1235] variable city radii

2009-09-14 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1235 (project freeciv):

links to all parts of the city radii patch series

[01/13] patch #1221 - update city map iterator macros
[02/13] patch #1222 - function to access information for different radii
[03/13] patch #1223 - add macros CITY_REL2ABS() and CITY_ABS2REL()
[04/13] patch #1224 - implement the city radius as variable save in the city
struct
[05/13] patch #1225 - add comment explaning the new city radii
[06/13] patch #1226 - add possibility to log the city map
[07/13] patch #1227 - use new logging possibilities in aisettler.c
[08/13] patch #1228 - use new logging in sanitycheck.c
[09/13] patch #1229 - use new logging in cm_print_result()
[10/13] patch #1230 - new savegame format
[11/13] patch #1231 - activate different city radii
[12/13] patch #1232 - update migration to use the city radii
[13/13] patch #1234 - more than one build slot for units


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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-09-14 Thread Marko Lindqvist

Update of patch #1235 (project freeciv):

 Planned Release:None = 2.3.0  
 Summary: variable city radii = [Metaticket] variable
city radii


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[Freeciv-Dev] [patch #1197] save game settings in game.ruleset

2009-09-14 Thread Marko Lindqvist

Update of patch #1197 (project freeciv):

  Status:None = Duplicate  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1285] add offline chat

2009-09-14 Thread Matthias Pfafferodt

Follow-up Comment #6, patch #1285 (project freeciv):

yes; I tried to combine patches to single (meaningfull) steps

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[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-09-14 Thread Matthias Pfafferodt

Follow-up Comment #6, patch #1258 (project freeciv):

no problem; working to find the reason for the bug mentioned in comment #4 I
did look into the border code - I would need some time to understand it ...

for fogged borders only one patch is left; the others can be closed

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[Freeciv-Dev] [patch #1297] ignore command

2009-09-14 Thread pepeto

Follow-up Comment #12, patch #1297 (project freeciv):

 but then it will be lost if the connection is closed; within the
 player struct it will survive till a server restart!

That's right, but what this feature is for?  It is usually to hide the
message from any user to any user.  Observers and detached connections also
should have right to use this feature.  Also, storing it in the player
structure also some disadvantages.  If a user takes over a player, he will
ignore some players whereas he didn't want such things, and will probably not
notice that.


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[Freeciv-Dev] [patch #1287] Featured text: add the clear links button

2009-09-14 Thread Marko Lindqvist

Update of patch #1287 (project freeciv):

  Status:None = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1290] Featured text: server uses links

2009-09-14 Thread Marko Lindqvist

Update of patch #1290 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:None = 2.2.0  

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Follow-up Comment #1:

- This does not apply to current trunk (needs separate patches for trunk 
S2_2)
- It's not obvious from the string that %s in Cannot create a unit at %s
because... expands in to coordinates like (x, y). Translator comments to
clarify these should be added


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[Freeciv-Dev] [patch #1291] Use genlist for global worklists

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #1, patch #1291 (project freeciv):

Win32 client does not compile. I looked it a bit and it seems that quite a
lot of work would be required just in order to make it compile, and even more
for it to actually work.

As I want to keep win32 client around in 2.2 cycle, I propose that we apply
this patch to TRUNK only and drop win32 client support there (of course,
anybody is free to start maintaining it). Bad news is that then bugs fixed by
this patch series would not be fixed yet in 2.2. Or can we have fixes to those
without this particular patch? (At some point I imagined those to be fixable
even in S2_1 as earlier patch of the series had also S2_1 version)

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[Freeciv-Dev] [bug #14304] add comments to explain the server states

2009-09-14 Thread Marko Lindqvist

Update of bug #14304 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:None = 2.3.0  


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[Freeciv-Dev] [bug #14306] save all settings in the savegame

2009-09-14 Thread Marko Lindqvist

Update of bug #14306 (project freeciv):

 Assigned to:None = cazfi  
 Planned Release:None = 2.1.10 

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Follow-up Comment #1:

Compress level exist also in S2_1. Or is it already saved?

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[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #6, bug #14267 (project freeciv):

 What do you mean by This sequence is also available in single
 mode, like '[link target=city id=121/]'. I am not sure what
 single mode means, I assume its that you start and end the
 link in the same bracket, but this is confusing. I can't think
 of a better way to say it though.

What about something like This sequence is also available within single
bracket pair, like '[link target=city id=121/]'.
Native speaker should replace single bracket pair with correct term :-)
(does 'single bracket' mean only '(' or does it mean '()'?)

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[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?14320

 Summary: Assertion `is_tiles_adjacent(punit-tile, ptile)'
failed.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 09/15/2009 at 03:07
Category: None
Severity: 4 - Important
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Assert failure from current TRUNK:
ai/aitools.c:1038: ai_unit_move: Assertion `is_tiles_adjacent(punit-tile,
ptile)' failed.

This is from autogame so I'm hopefully able to reproduce. Testing that now.




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[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #1, bug #14181 (project freeciv):

I'm for keeping value as 100% in default ruleset and adjusting helptext
accordingly. Would 25% be correct value for civ2 ruleset? What about civ1?

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[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #1, bug #14320 (project freeciv):

 This is from autogame so I'm hopefully able to reproduce.
 Testing that now.

Failed to reproduce.

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