URL:
http://gna.org/bugs/?14339
Summary: Don't abort when not needed
Project: Freeciv
Submitted by: pepeto
Submitted on: vendredi 18.09.2009 à 08:24
Category: general
Severity: 3 - Normal
Adding i18n list to cc.
On 18/09/2009, Jordi Negrevernis i Font jnegrever...@jnfprogramari.com wrote:
En/na Marko Lindqvist ha escrit:
2009/9/18 Jordi Negrevernis i Font jnegrever...@jnfprogramari.com:
This text is in a translatable text in Freeciv 2.1.X:
If you find any bugs, then
Follow-up Comment #4, patch #1292 (project freeciv):
Maybe all the others messages of the server must be reviewed...
I could do this work if requested.
That would be great.
After using 'grep Server: server/*', I noticed that only 3 strings were
containing the Server: prefix. So, I guess
URL:
http://gna.org/bugs/?14342
Summary: Remove Server: prefix from event messages
Project: Freeciv
Submitted by: pepeto
Submitted on: vendredi 18.09.2009 à 18:18
Category: general
Severity: 2 - Minor
2009/9/17 Pepeto pepet...@free.fr:
Le mardi 15 septembre 2009 à 21:22 +0300, Marko Lindqvist a écrit :
2009/9/15 pepeto:
if someone tell
me how to compile that win32 client on my computer.
- Install mingw32
- Get winstack-0.6.2.zip (stack of prebuilt libraries) from
URL:
http://gna.org/bugs/?14343
Summary: Tile knowledge tool does not reveal cities
Project: Freeciv
Submitted by: cazfi
Submitted on: Saturday 09/19/2009 at 00:12
Category: editor
Severity: 3 - Normal
URL:
http://gna.org/patch/?1310
Summary: Borders: Border source strength
Project: Freeciv
Submitted by: cazfi
Submitted on: Saturday 09/19/2009 at 00:22
Category: general
Priority: 5 - Normal
2009/9/10 John Wilson mt.kine...@gmail.com:
Maybe new cities shouldn't take away any territory within the city
radius, but still be free to take territory that is out of the radius.
...
I would not like to see the 2.2 system reverted into something more like
2.1. I think that the borders in
Update of patch #1306 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #1291 (project freeciv):
Win32 client does not compile. I looked it a bit and it seems
that quite a lot of work would be required just in order to make
it compile, and even more for it to actually work.
Now it should, thanks to your help.
As I want to keep win32
Follow-up Comment #3, patch #1306 (project freeciv):
This seems like it should imbalance things in the other direction, and a lot
further than the current inaccuracy. Though a ship may be able to attack 5
times, with decreasing health after each attack its usually only viable to
hit 1-2x. So
Follow-up Comment #4, patch #1306 (project freeciv):
Current AI code seems to work better with such inaccuracy here. Until
recently, invasion.attack was boolean value set to TRUE if there were any
attack capable units. Then TRUE value was effectively considered infinite.
Follow-up Comment #1, patch #1288 (project freeciv):
I noticed that client creates some messages as events with function called
create_event(). Are you aware of that, and are you going to add colors to
those messages also? (If you do, open new ticket)
Update of bug #14017 (project freeciv):
Category:None = general
Status:None = Duplicate
Assigned to:None = cazfi
Open/Closed:
14 matches
Mail list logo