[Freeciv-Dev] [patch #1315] Use GtkUIManager instead of depreciated GtkItemFactory

2009-10-03 Thread pepeto

Update of patch #1315 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [patch #1322] Add vote events types

2009-10-03 Thread pepeto

Update of patch #1322 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [patch #1222] function to access information for different radii

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1222 (project freeciv):

> So the radius_sq is not really square of radius but one
> bigger. Why? 

from the current code:

/* The city includes all tiles dx^2 + dy^2 <= CITY_MAP_RADIUS_SQ */


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[Freeciv-Dev] [patch #1280] add offline events

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #1280 (project freeciv):

to include bug #14285 all server messages could be additional added to the
list of offline events with a flag 'save'. If the game is saved this events
(current + last(?) turn) will be written into the file. If the savegame is
loaded this events will be restored from the savegame and send to the
player(s)

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[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #14311 (project freeciv):

I would like to use something like /end if a savegame was loaded but _not_
started

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[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #1235 (project freeciv):

update

[--/13] patch #1221 - applied
[02/13] patch #1222 - function to access information for different radii
[updated]
[03/13] patch #1223 - add macros CITY_REL2ABS() and CITY_ABS2REL()
[04/13] patch #1224 - implement the city radius as variable save in the city
[updated/rebased]
struct
[05/13] patch #1225 - add comment explaning the new city radii
[06/13] patch #1226 - add possibility to log the city map [update]
[07/13] patch #1227 - use new logging possibilities in aisettler.c
[08/13] patch #1228 - use new logging in sanitycheck.c
[09/13] patch #1229 - use new logging in cm_print_result()
[10/13] patch #1230 - new savegame format
[11/13] patch #1231 - activate different city radii [update]

The following patches are addons:

* update migration to use the city radius to determine the max. migration
distance
[12/13] patch #1232 - update migration to use the city radii

* [new feature] several units can be build per turn; needs some graphical
help
[13/13] patch #1234 - more than one build slot for units


(file #6879)
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[Freeciv-Dev] [patch #1231] activate different city radii

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1231 (project freeciv):

updated patch; changes:

* take into account changes to notify_player

(file #6878)
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File name: 0010-activate-different-city-radii.diff Size:8 KB


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[Freeciv-Dev] [patch #1226] add possibility to log the city map

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1226 (project freeciv):

updated patch; changes:

* print relative and absolute coordinates
* do only print data for valid radii


(file #6877)
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[Freeciv-Dev] [patch #1224] implement the city radius as variable save in the city struct

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1224 (project freeciv):

updated / rebased version of the patch, changes:

* consider the changes in the border code (references to CITA_MAP_RADIUS)
* update to the changes in a previous patch

(file #6876)
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[Freeciv-Dev] [bug #14339] Don't abort when not needed

2009-10-03 Thread pepeto

Update of bug #14339 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [patch #1222] function to access information for different radii

2009-10-03 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1222 (project freeciv):

updated patch; changes:

* save only the number of tiles for each radii; map size and radius_sq are
calculated on the fly by the (macro) functions city_map_radius_sq and
city_map_size


(file #6875)
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[Freeciv-Dev] [bug #14433] Specific options are lost when switching gui-clients

2009-10-03 Thread pepeto

URL:
  

 Summary: Specific options are lost when switching
gui-clients
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 03.10.2009 à 18:03
Category: client
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

Merging the gui-specifics options in client_options.  They gets a prefix like
gui_gtk2_*, gui_sdl_* or gui_win32_* to don't confuse them with normal
settings.  All settings are loaded and saved.




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---
Date: samedi 03.10.2009 à 18:03  Name:
trunk_S2_2_merge_client_gui_options.diff.bz2  Size: 14 ko   By: pepeto



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[Freeciv-Dev] [bug #14413] Starting the turorial makes lua errors.

2009-10-03 Thread pepeto

Update of bug #14413 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1321] Merge view_options and client_options

2009-10-03 Thread pepeto

Update of patch #1321 (project freeciv):

  Status:None => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto

Follow-up Comment #4, bug #14418 (project freeciv):

Missing 'bug' word didn't report the svn commits there.  I am doing it
manually:
* Fixed in trunk at revision 16039
* Fixed in branches/S2_2 at revision 16040


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[Freeciv-Dev] [bug #14305] consider S_S_OVER as savegame server state

2009-10-03 Thread pepeto

Update of bug #14305 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-03 Thread pepeto

Update of bug #14221 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto

Update of bug #14418 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14432] data files missing when compiling all clients

2009-10-03 Thread pepeto

URL:
  

 Summary: data files missing when compiling all clients
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 03.10.2009 à 14:44
Category: general
Severity: 4 - Important
Priority: 7 - High
  Status: None
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

It appeared that 'make install' didn't copy all needed files when the xaw
client and the gtk2 client were compiled.  CLIENT_EXTRA_FILES was defined
twice.


COMMON_CLIENT_FILES =   \
hex2t.tilespec  \
amplio.tilespec \
isophex.tilespec\
isotrident.tilespec \
trident.tilespec\
stdsounds.soundspec \
helpdata.txt
if CLIENT_GUI_XAW
CLIENT_EXTRA_FILES = Freeciv
endif
if CLIENT_GUI_GTK_2_0
CLIENT_EXTRA_FILES = freeciv.rc-2.0
endif
CLIENT_FILES = $(COMMON_CLIENT_FILES) $(CLIENT_EXTRA_FILES)





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---
Date: samedi 03.10.2009 à 14:44  Name: trunk_S2_2_all_client_datas.diff 
Size: 702 o   By: pepeto



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[Freeciv-Dev] [patch #1322] Add vote events types

2009-10-03 Thread pepeto

URL:
  

 Summary: Add vote events types
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 03.10.2009 à 13:51
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

$subject




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---
Date: samedi 03.10.2009 à 13:51  Name: trunk_S2_2_vote_events.diff  Size: 5
ko   By: pepeto



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[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-10-03 Thread pepeto

Update of bug #14055 (project freeciv):

  Status:None => Invalid
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Code checked, it is totally useless to irrigate the city center, it doesn't
increase the food output.


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[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-03 Thread pepeto

Update of patch #1258 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-10-03 Thread pepeto

Update of bug #14084 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14087] Wish: be able to set engineers to irrigate more than 1 square of farmland

2009-10-03 Thread pepeto

Update of bug #14087 (project freeciv):

Priority:  5 - Normal => 3 - Low


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[Freeciv-Dev] [bug #14088] Wish: allow units to follow (and unfollow) other units

2009-10-03 Thread pepeto

Update of bug #14088 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #2:

Closing this bug report, because it duplicates, bug #13946.  Added link to
here there.


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[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-10-03 Thread pepeto

Update of bug #13946 (project freeciv):

Priority:  5 - Normal => 1 - Later  

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Follow-up Comment #11:

See also bug #14088

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[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-10-03 Thread pepeto

Update of bug #14089 (project freeciv):

Priority:  5 - Normal => 1 - Later  


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[Freeciv-Dev] [bug #14091] wish: choose next selected unit logically

2009-10-03 Thread pepeto

Update of bug #14091 (project freeciv):

Priority:  5 - Normal => 1 - Later  


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[Freeciv-Dev] [bug #14092] wish: combative units select path to avoid peaceful/armistice territory

2009-10-03 Thread pepeto

Update of bug #14092 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-10-03 Thread pepeto

Update of bug #14097 (project freeciv):

Priority:  5 - Normal => 1 - Later  


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[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-03 Thread pepeto

Update of bug #14100 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-03 Thread pepeto

Update of bug #14151 (project freeciv):

 Assigned to:None => pepeto 


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[Freeciv-Dev] [bug #14122] Civclient Crash

2009-10-03 Thread pepeto

Update of bug #14122 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #4:

Closing this ticket because it duplicates bug #13498. Added link there.


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[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-10-03 Thread pepeto

Follow-up Comment #16, bug #13498 (project freeciv):

See also bug #14122

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[Freeciv-Dev] [bug #14212] game hangs when research dialog open and next turn button is pressed.

2009-10-03 Thread pepeto

Follow-up Comment #1, bug #14212 (project freeciv):

What client are you using?  Version?  Gui?


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[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-03 Thread pepeto

Follow-up Comment #1, bug #14311 (project freeciv):

I'm not sure to understand what you request, but the attached patch forbid
the usage of /reset after the game has ended.


(file #6871)
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[Freeciv-Dev] [bug #14343] Tile knowledge tool does not reveal cities and units

2009-10-03 Thread pepeto

Update of bug #14343 (project freeciv):

 Summary: Tile knowledge tool does not reveal cities => Tile
knowledge tool does not reveal cities and units

___

Follow-up Comment #1:

Changed patch to also reveal units (e.g. when fog of war is disabled).


(file #6870)
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[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-10-03 Thread pepeto

Follow-up Comment #1, bug #14314 (project freeciv):

Fix attached.


(file #6868)
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[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-03 Thread pepeto

Follow-up Comment #6, bug #14036 (project freeciv):

Other solution (the best I guess): in current check_for_full_turn_done(), if
no player was connected, it wouldn't consider the end of turn stuff.  In this
patch, it needs to also don't be a human player, and be alive.


(file #6866, file #6867)
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[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto

Follow-up Comment #3, bug #14418 (project freeciv):

Tested with modifying the order of the savegame bases, the number, setting
invalid bases in the savegames (and for units orders) and removing bases from
rulesets.

All tests appeared to work correctly, without any complaint from valgrind.


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