[Freeciv-Dev] [patch #1413] Amendment to nations policy
Follow-up Comment #1, patch #1413 (project freeciv): For your second amendment, do you mean only one title that is not a default or does not appear in any other nation set? In other words: can a nation have, say, president (non-default, but already appears in other nations) for republic and marquess (non-default, and not other nation has this one yet) for monarchy, or is it only one of both and no other custom ruler title whatsoever for the same nation? The first restriction seems sensible to me, but the second one would go a bit too far. ___ Reply to this item at: http://gna.org/patch/?1413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1413] Amendment to nations policy
Follow-up Comment #2, patch #1413 (project freeciv): This is what the proposed version of the policy document has to say about the second matter: A nation may only introduce one new title, but is allowed to use any number that have already been defined by other nations. It's a bit clearer I think. As you see there are no restrictions on titles that are already there. In the case you want to introduce more than that with a nationset, consider adding these new titles to other nations at the same time. BTW, 'President' for Republic wouldn't be allowed according to the other new policy, since that's the default title for Democracy. ;) ___ Reply to this item at: http://gna.org/patch/?1413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15092] Trade route revenue lower than expected
Update of bug #15092 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15092 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor
Update of bug #15125 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15125 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15133] Server crash when alt flag is missing
Update of bug #15133 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15133 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15144] notradesize not honored for capital city
Update of bug #15144 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15144 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15042] Keymap doesn't work
Update of bug #15042 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15042 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1408] Raise custom signal on log assertion failure
Update of patch #1408 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1408 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1413] Amendment to nations policy
Follow-up Comment #3, patch #1413 (project freeciv): I don't have anything against the new policy, but I feel like I need to bring up a related point. I find it hard to play as, or against, nations that have unpronounceable names all over. I understand that we want to keep a certain amount of historical accuracy, and I'm all for that, but when a leader title is not much more than a translation of 'president' into the native tongue (which tends to be pretty exotic, with names that have 5+ consecutive consonants and the like) I have a very hard time saying that in my head, and therefore remembering that name, whether its the name of a city, leader, or title. Its nice to be able to know what government a nation is in by the title, but I don't know that when the title is extremely esoteric and unpronounceable. I can't keep track of which city is which if I can't even begin to pronounce the word in my head, most of the time I remember my own cities by some combination of letters rather than the name because the name makes no sense to me. ___ Reply to this item at: http://gna.org/patch/?1413 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14717] install for all users
Update of bug #14717 (project freeciv): Assigned to:None = cproc ___ Reply to this item at: http://gna.org/bugs/?14717 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15000] Impossible to save in windows 7 DA?
Update of bug #15000 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #4: The attached patch adds wrapper functions for fopen(), gzopen(), opendir(), remove() and stat() and changes the already existing make_dir() wrapper function to convert the given file/directory names from Freeciv internal encoding (UTF-8) to system local encoding (e.g. CP1250) on Windows. I've also applied the patch to the 2.2.0-beta3 Windows installer packages that are available for download now. (file #7728, file #7729, file #7730) ___ Additional Item Attachment: File name: bug_15000-S2_1-2010-01-19.diff Size:17 KB File name: bug_15000-trunk-2010-01-19.diff Size:18 KB File name: bug_15000-S2_2-2010-01-19.diff Size:18 KB ___ Reply to this item at: http://gna.org/bugs/?15000 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15144] notradesize not honored for capital city
Follow-up Comment #5, bug #15144 (project freeciv): This bug happened because Freeciv used normal corruption for notradesize/fulltradesize. Improvements that reduce corruption (Courthouse and Palace) worked against notradesize/fulltradesize. I played a game with notradesize=2, fulltradesize=4. Some capital city lost its only trade point to corruption, but some other capital city had trade surplus, when all capital cities were size 1 or size 2. Later, I noticed that AI built Courthouse in many cities. Courthouse increased trade in size 2 and size 3 cities, including if government was Democracy. The patch might fix notradesize but not fulltradesize. After I update Freeciv, I might want to check if Courthouse can still increase trade in cities between notradesize and fulltradesize; if so, then I might open another bug. ___ Reply to this item at: http://gna.org/bugs/?15144 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev