[Freeciv-Dev] [bug #15409] Text Strings not translated in civ script

2010-02-19 Thread Marko Lindqvist

Follow-up Comment #3, bug #15409 (project freeciv):

You should also remember that civ  ser scripts are only helper scripts to
run freeciv from source directory. They are not installed as part of Freeciv.
Translations on the other hand are not usable from source directory - they
have to be installed.

So the issue of civ script translation arises only when you have installed
one instance of Freeciv, but are running another instance from source
directory.

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Re: [Freeciv-Dev] routing crashes

2010-02-19 Thread Marko Lindqvist
On 17 February 2010 06:33, Karl Goetz k...@kgoetz.id.au wrote:
 [3] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=309046

This is fixed in PR #19822 (
http://bugs.freeciv.org/Ticket/Display.html?id=19822 ) It's forward
from debian bug.


 - ML

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[Freeciv-Dev] [bug #15427] Type Wonders of the WOrld in freeciv-xaw

2010-02-19 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?15427

 Summary: Type Wonders of the WOrld in freeciv-xaw
 Project: Freeciv
Submitted by: jtn
Submitted on: Friday 19/02/10 at 13:39
Category: client-xaw
Severity: 2 - Minor
Priority: 1 - Later
  Status: Ready For Test
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0-RC1
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Capitalisation is wrong -- introduced by me in patch #1433.



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File Attachments:


---
Date: Friday 19/02/10 at 13:39  Name: S2_2-xaw-help-cap.diff  Size: 798B  
By: jtn

http://gna.org/bugs/download.php?file_id=8168

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[Freeciv-Dev] [bug #15427] Typo Wonders of the WOrld in freeciv-xaw

2010-02-19 Thread Jacob Nevins

Update of bug #15427 (project freeciv):

 Summary: Type Wonders of the WOrld in freeciv-xaw = Typo
Wonders of the WOrld in freeciv-xaw


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[Freeciv-Dev] [bug #15410] Freeciv does not compile with --enable-debug=yes

2010-02-19 Thread Marko Lindqvist

Follow-up Comment #6, bug #15410 (project freeciv):

 I'd expect more warnings from a newer version, not fewer.

Often yes, but sometimes warning situation detection gets more fine grained
and warning is no longer outputted for completely safe constructs.
I have not checked if it's the case here. Anyway, dereferencing type-punned
pointer will break strict-aliasing rules happens far more with older gcc
versions (I notice it often when cross-compiling to windows, MinGW version of
gcc is 4.2.1) than newer.

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[Freeciv-Dev] [bug #15422] Illness popup in client is inaccurate -- doesn't show risk from trade

2010-02-19 Thread Matthias Pfafferodt

Update of bug #15422 (project freeciv):

 Assigned to:None = syntron

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Follow-up Comment #2:

Thanks for looking into the illness configuration! I think the correct patch
for S2_2 (2.2.1) will be the deactivation of illness due to trade. I will
create this patch and a patch for trunk moving the calculation into the
server, save it within the city struct and send it to the clients.

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Re: [Freeciv-Dev] routing crashes

2010-02-19 Thread Karl Goetz
On Fri, 19 Feb 2010 12:48:45 +0200
Marko Lindqvist cazf...@gmail.com wrote:

 On 17 February 2010 06:33, Karl Goetz k...@kgoetz.id.au wrote:
  [3] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=309046
 
 This is fixed in PR #19822 (
 http://bugs.freeciv.org/Ticket/Display.html?id=19822 )

Ah, are old bugs still in bugs.f.o? I assumed everything had been
migrated to gnaa. Guess I better get an account on there too.

 It's forward
 from debian bug.

Oops. So it is. 
kk

  - ML


-- 
Karl Goetz, (Kamping_Kaiser / VK5FOSS)
Debian contributor / gNewSense Maintainer
http://www.kgoetz.id.au
No, I won't join your social networking group


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[Freeciv-Dev] [bug #15430] Wish: Unit flags should be handled similarly to effects.

2010-02-19 Thread Yoav Luft

URL:
  http://gna.org/bugs/?15430

 Summary: Wish: Unit flags should be handled similarly to
effects.
 Project: Freeciv
Submitted by: luftzig
Submitted on: Saturday 02/20/2010 at 00:49
Category: general
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Unit flags should be externalized as much as possible, by providing unit
effects that act like unit other effects, and have a requirement list. If
requirements are met (e.g, unit 1 has flag A  is on forest, and unit 2 has
flag B) then unit get bonus or can perform certain actions.
Will require a way to differentiate between the current unit (and it's tile,
city, etc.) and the target unit (and it's tile, adjacent units, cities,
nation et cetera). Might require new requirement range.
Doing so will greatly help modders.




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