URL:
http://gna.org/bugs/?16100
Summary: Crash in territory_claiming_base()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 06/01/2010 at 12:08
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16100 (project freeciv):
Given the crash site, the passed pbase must be NULL. If you compile with
debug assertions turned on, do you instead hit the following assertion?
assert(punit-activity_base != BASE_NONE);
server/unittools.c : 719
URL:
http://gna.org/patch/?1688
Summary: Merge bottom and top notebooks on small display
layout
Project: Freeciv
Submitted by: jon_severinsson
Submitted on: tisdag 2010-06-01 den 10:47
Category: client-gtk-2.0
URL:
http://gna.org/patch/?1689
Summary: Reduce the width allocated to the help checkbox in
the Research tab
Project: Freeciv
Submitted by: jon_severinsson
Submitted on: tisdag 2010-06-01 den 11:51
Category:
Follow-up Comment #2, bug #16100 (project freeciv):
If you compile with debug assertions turned on, do you instead
hit the following assertion?
assert(punit-activity_base != BASE_NONE);
I'm not going to turn assertions on on non-beta public servers, but as soon
as I have some spare time,
Follow-up Comment #2, bug #16082 (project freeciv):
After some flailing about, i think i can shed more light here. I compiled
2.2.1, using the exact same versions of dependencies, against three different
versions of OSX. Result: the problem does not exist on OSX 10.4 nor 10.5. By
process of
Follow-up Comment #1, bug #16079 (project freeciv):
Probably 'civmanual' should be changed as well?
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Follow-up Comment #1, bug #16000 (project freeciv):
Here is another tack that is partly related. When a unit is set to 'auto
eXplore', it will happily keep wandering around the armistice territory until
it gets disbanded at the beginning of the peace treaty. Is there a way to
prevent this
Follow-up Comment #3, bug #16082 (project freeciv):
I don't know if this will clarify or confuse the issue, but i notice another
difference in behavior amongst these versions. FreeCiv on 10.4 responds to
GTK hotkeys as expected 'ALT + G', etc. When compiled on 10.5 or 10.6, the
game does not
I was interested to see an impressive amount of work done on this
project, and might be interested in contributing something along the
lines of development, testing and/or documentation. I've started to
have a look through the source, to get some idea of what's going on,
and I've been pleasantly
On Tue, Jun 1, 2010 at 1:55 PM, Tim Reid standsthechurchcl...@gmail.com wrote:
I was interested to see an impressive amount of work done on this
project, and might be interested in contributing something along the
lines of development, testing and/or documentation. I've started to
have a look
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