[Freeciv-Dev] [patch #2001] Salvadoran nation

2010-09-29 Thread J.M. Maalderink
URL: Summary: Salvadoran nation Project: Freeciv Submitted by: mixcoatl Submitted on: Thursday 09/30/2010 at 06:53 Category: general Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #1994] Senegalese nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1994 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1993] improved Basque nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1993 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1990] Northumbrian nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1990 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1985 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1985] Lusatian nation

2010-09-29 Thread J.M. Maalderink
Follow-up Comment #6, patch #1985 (project freeciv): I've been thinking about making a Moravian nation, but since apparently you like making Slavic nations perhaps you could make one? (file #10514) ___ Additional Item Attachment: File nam

[Freeciv-Dev] [bug #16787] Mali Empire flag

2010-09-29 Thread J.M. Maalderink
Follow-up Comment #1, bug #16787 (project freeciv): We'll have to separate the Malian nation into two nations then, one for the medieval state and one for the modern republic. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1984 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2000] Miao nation

2010-09-29 Thread J.M. Maalderink
Update of patch #2000 (project freeciv): Status:None => In Progress ___ Follow-up Comment #1: For a second I thought this would be a cat version of the chananeans... (file #10513) _

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread Daniel Markstedt
Follow-up Comment #17, patch #1929 (project freeciv): Here are some PD vector valknuts with more elegant code, if you're interested. :) http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra.svg http://commons.wikimedia.org/wiki/File:Valknut-Symbol-triquetra-alternate.svg

[Freeciv-Dev] [patch #1999] Manx nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1999 (project freeciv): Status:None => In Progress Assigned to:None => mixcoatl ___ Reply to this item at:

[Freeciv-Dev] [patch #1976] Seleucid nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1976 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: flag (file #10512) ___ Additional It

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread J.M. Maalderink
Follow-up Comment #16, patch #1929 (project freeciv): Vectorized valknut do we use that one for the Ostrogoths? (file #10511) ___ Additional Item Attachment: File name: valknut.svgSize:3 KB _

[Freeciv-Dev] [patch #1921] Komi nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1921 (project freeciv): Status: In Progress => Need Info ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1908] Etruscan nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1908 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #3: I made a similar flag based on the Chimera of Arezzo instead; that's a bit more Etruscan than

[Freeciv-Dev] [patch #1882] Seljuk nation

2010-09-29 Thread J.M. Maalderink
Update of patch #1882 (project freeciv): Status: In Progress => Need Info ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1717] New Nation - MURCIANS

2010-09-29 Thread J.M. Maalderink
Update of patch #1717 (project freeciv): Status: In Progress => Wont Do Open/Closed:Open => Closed ___ Follow-up Comment #2: nation can now be

[Freeciv-Dev] [patch #2000] Miao nation

2010-09-29 Thread Daniel Markstedt
URL: Summary: Miao nation Project: Freeciv Submitted by: dmarks Submitted on: Thursday 09/30/2010 at 07:37 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [bug #16787] Mali Empire flag

2010-09-29 Thread Daniel Markstedt
URL: Summary: Mali Empire flag Project: Freeciv Submitted by: dmarks Submitted on: Thursday 09/30/2010 at 06:54 Category: art Severity: 1 - Wish Priority: 3 - L

Re: [Freeciv-Dev] Questions about path-finding

2010-09-29 Thread Pepeto
I don't see how it can happen by an other way. Maybe the player is AI controlled? Le mercredi 29 septembre 2010 à 17:34 +0200, Andreas Røsdal a écrit : > > On Wed, 22 Sep 2010, Pepeto wrote: > >> I think that what happen is that the settlers are AI-controlled by the > >> server. You need to free t

Re: [Freeciv-Dev] Questions about path-finding

2010-09-29 Thread Andreas Røsdal
> On Wed, 22 Sep 2010, Pepeto wrote: >> I think that what happen is that the settlers are AI-controlled by the >> server. You need to free the ai data of the unit before calling >> free_unit_orders(). There are some examples, notably in > > Thanks a lot, I think this might solve my problems. > >> T

[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.

2010-09-29 Thread francesco de leo
URL: Summary: Game difficult Level 3 (normal) is too too too hard. Project: Freeciv Submitted by: fran12c Submitted on: mercoledì 29/09/2010 alle 14:34 Category: ai Severity: 4

[Freeciv-Dev] [patch #1929] Gothic nation

2010-09-29 Thread Andrzej G.
Follow-up Comment #14, patch #1929 (project freeciv): OK. Added new Ostrogothic ruleset. (file #10506) ___ Additional Item Attachment: File name: ostrogothic.rulesetSize:1 KB _

[Freeciv-Dev] [patch #1999] Manx nation

2010-09-29 Thread Andrzej G.
URL: Summary: Manx nation Project: Freeciv Submitted by: artaxes Submitted on: Wednesday 09/29/2010 at 12:54 Category: rulesets Priority: 5 - Normal Status: N

[Freeciv-Dev] [patch #1984] Lendian nation

2010-09-29 Thread Andrzej G.
Additional Item Attachment, patch #1984 (project freeciv): File name: lendian.rulesetSize:1 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-09-29 Thread pepeto
Follow-up Comment #1, bug #16778 (project freeciv): Do you have a savegame I could reproduce the first crash? ___ Reply to this item at: ___ Message posté via/

[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread pepeto
Follow-up Comment #4, bug #16777 (project freeciv): > Oh, and yes, that is the same behaviour as #15504. Just a > different cause. Probably a different solution too since it > should just display less units before adding the '>' icon. I think it depends of an interface option (like small_display

[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-09-29 Thread pepeto
Update of bug #16778 (project freeciv): Severity: 3 - Normal => 4 - Important ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread Goswin von Brederlow
Follow-up Comment #3, bug #16777 (project freeciv): Oh, and yes, that is the same behaviour as #15504. Just a different cause. Probably a different solution too since it should just display less units before adding the '>' icon. ___ Reply

[Freeciv-Dev] [bug #16777] Having multiple units on a field resizes the large map view

2010-09-29 Thread Goswin von Brederlow
Follow-up Comment #2, bug #16777 (project freeciv): I've been seeing this for a long time now. Can't say if it was fixed in some versions I didn't use but it is still present in a recent svn checkout (revision 18101). ___ Reply to this it

[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report

2010-09-29 Thread Goswin von Brederlow
Follow-up Comment #1, bug #16776 (project freeciv): Same when changing tax rates. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __