[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits

2010-10-13 Thread J.M. Maalderink

Update of patch #2044 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor

2010-10-13 Thread pepeto

Follow-up Comment #6, patch #2062 (project freeciv):

* There is still the usage of magic values for
_game.server.playercolormode_.
* I guess that you should fc_strcasecmp instead of strcmp for testing about
reset.
* Some strings in stdinhand.c use /help command-name (it appears they
are mines), whereas yours show 'help command-name. I don't know what is
the best, but they do all the same.


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[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'

2010-10-13 Thread pepeto

Follow-up Comment #3, patch #2063 (project freeciv):

Nice. I guess in the future, the most events should also emphasize the player
names like this.


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[Freeciv-Dev] [patch #2046] Central American nation

2010-10-13 Thread J.M. Maalderink

Update of patch #2046 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2048] Palmyrene nation

2010-10-13 Thread J.M. Maalderink

Update of patch #2048 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2045] Celtiberian nation

2010-10-13 Thread J.M. Maalderink

Follow-up Comment #4, patch #2045 (project freeciv):

updated ruleset with leaders from your link

(file #10758)
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[Freeciv-Dev] [patch #2047] Iberian nation

2010-10-13 Thread J.M. Maalderink

Follow-up Comment #1, patch #2047 (project freeciv):

updated ruleset with leaders from link in #2045

(file #10759)
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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread Goswin von Brederlow

Follow-up Comment #4, bug #16809 (project freeciv):

Any new barbarian should be easy and any new pirate should be hard.
As player I won't know when barbarians or pirates are created unless they are
near my cities, right? It would also be anoying having to set them every
time.


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[Freeciv-Dev] [bug #16808] Civil war should clone the AI level

2010-10-13 Thread Goswin von Brederlow

Follow-up Comment #2, bug #16808 (project freeciv):

Maybe a server setting is appropriate then switching between using the same
difficulty and the default difficulty.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread pepeto

Follow-up Comment #5, bug #16809 (project freeciv):

 Any new barbarian should be easy and any new pirate should be
 hard.

Why that? I think barbarians and pirates should inherit the AI level from the
default one. And I think this is already the case.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread Goswin von Brederlow

Follow-up Comment #6, bug #16809 (project freeciv):

Just for fun. Some incentive against building coastal towns.
Inland save, coast unsafe.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread pepeto

Follow-up Comment #7, bug #16809 (project freeciv):

Maybe the level commands could be modified into:

/ailevel level
/ailevel level player-name
/ailevel level default
/ailevel level pirates
/ailevel level barbarians

more like the /cmdlevel command.


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[Freeciv-Dev] [patch #1959] Make 'topology', 'killcitizen' 'airliftstyle' bitwise options

2010-10-13 Thread pepeto

Update of patch #1959 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Summary: Make 'killcitizen'  'airliftstyle' bitwise options
= Make 'topology', 'killcitizen'  'airliftstyle' bitwise options

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Follow-up Comment #1:

Patch attached, including a better enumerator name handling, and adding
FIXMEs to warn about the usage of magic values instead of enumerators.


(file #10760)
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File name: trunk_bitwise_settings.diffSize:19 KB


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[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-10-13 Thread pepeto

Follow-up Comment #5, bug #16769 (project freeciv):

Also reported by Martin Melhus (aeronaut _AT_ gmail _DOT_ com) on the
freeciv-dev list.

See http://mail.gna.org/public/freeciv-dev/2010-10/msg00451.html


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Re: [Freeciv-Dev] Bug report

2010-10-13 Thread Pepeto
Hello Martin,

This list is not exactly the right place to report bugs. You should
report bugs at http://gna.org/bugs/?group=freeciv

However, this bug has already been reported, see
http://gna.org/bugs/?16769

Thank you for reporting,
Pepeto

Le samedi 09 octobre 2010 à 11:12 -0500, Martin Melhus a écrit :
 Greetings,
 
 
 I'm running the compiled binary MacOSX version of freeciv, 2.2.3, and
 on startup I get the following error:
 
 
 Did not find closing doublequote for '*include' line
 
   file /opt/com.bitaxis/share/freeciv/default/nations.ruleset, line
 241, pos 10, EOF
 
   looking at: 'nation/zulu.ruleset'
 
   original line: '*include nation/zulu.ruleset'
 
 
 
 It's probably something really simple - looking at the file, the
 closing  is there, but perhaps it's an end reading issue, as this is
 the last line in the file.  I tried editing it, but couldn't get it to
 not be read only, even with su (which doesn't work well on the mac.)
 
 
 Otherwise, love the game, thanks for the effort to develop and
 distribute it.
 
 
 Regards,
 Martin
 
 -- 
 Martin F. Melhus
 aeron...@gmail.com
 
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[Freeciv-Dev] [bug #16862] Black map with compositing enabled

2010-10-13 Thread anonymous

URL:
  http://gna.org/bugs/?16862

 Summary: Black map with compositing enabled
 Project: Freeciv
Submitted by: None
Submitted on: Wednesday 10/13/2010 at 16:12 CEST
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: prowokat...@o2.pl
 Open/Closed: Open
 Release: 2.2, 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

If I enable Compositing ( only in xorg, without using it)
then map is black. I see all other widgets and units on the left but not  the
main map.
2.1.11 version works ok, affected are 2.2.* and trunk
( I think 2.2.1 was ok)
I get then many warnings like that:
(freeciv-gtk2:5684): Gdk-WARNING **: Attempt to draw a drawable with depth 24
to a drawable with depth 32

( in 2.1.11 I get few such warnings per turn but it seems all is ok )

My gtk version is 2.20.1
But I never experencied such behaviour in other games




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[Freeciv-Dev] [bug #16863] faster goto

2010-10-13 Thread anonymous

URL:
  http://gna.org/bugs/?16863

 Summary: faster goto 
 Project: Freeciv
Submitted by: None
Submitted on: Wednesday 10/13/2010 at 16:15 CEST
Category: agents
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: prowokat...@o2.pl
 Open/Closed: Open
 Release: 2.2
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I would like you to make faster goto. If I move 100 the same units from point
A to point B then civclient is calculating it few minutes. So I propose to
cache last reuslt and if next goto is the same liek previous then dont
calculate it again so 100 units calulation should take like 1.




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[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor

2010-10-13 Thread pepeto

Follow-up Comment #7, patch #2062 (project freeciv):

 I did try this but a '#' is an invalid character wrt the
 command line. It has to be added to fc_isalnum() (see
 stdinhand.c:3971)

 We currently can use '#' in command line, using quotes.
 fc_isalnum() (line 3971???) is not a problem. Plain '#' are
 currently cut in cut_comment().

 And cut_comment is called in line 3981 and 3984; quotes do help
 ...

Anyway, I guess that cutting comment is wrong when not reading from a file
(if _0 == read_recursion_).


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[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #2063 (project freeciv):

 Nice. I guess in the future, the most events should also
 emphasize the player names like this. 

The problem is that one can't use the player color as background for the
player name as the color can be dark. Thus the name can't be read. Or some
checks are added to switch the foreground color according to the value of the
background color ...

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[Freeciv-Dev] [patch #2018] [mapimg] implement map image

2010-10-13 Thread Matthias Pfafferodt

Update of patch #2018 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2020] [mapimg] script to generate animated gifs from map images

2010-10-13 Thread Matthias Pfafferodt

Update of patch #2020 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #1:

Should such a script be included in the freeciv tarball?

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[Freeciv-Dev] [patch #1928] [mapimg] remove save_ppm and -P option

2010-10-13 Thread Matthias Pfafferodt

Update of patch #1928 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #2021] [mapimg] add magickwand as another toolkit for the creation of map images

2010-10-13 Thread Matthias Pfafferodt

Update of patch #2021 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [bug #16864] cut_comment only for server scripts

2010-10-13 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?16864

 Summary: cut_comment only for server scripts
 Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 13.10.2010 um 18:37
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

* change needed to define player colors as #ff
* needed for patch #2062



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File Attachments:


---
Date: Mittwoch 13.10.2010 um 18:37  Name:
20101013-trunk-cut_comment-only-for-server-scripts.patch  Size: 1017B   By:
syntron

http://gna.org/bugs/download.php?file_id=10763

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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = bugs #16864


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[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #8, patch #2062 (project freeciv):

updated version; changes:

* rename playercolormode = plrcolormode so it can easily be found by help
* translate 'no color'
* update strings to use '/help' instead of 'help'
* use fc_strcasecmp to check for 'reset'

 There is still the usage of magic values for
 game.server.playercolormode. 

I'm sorry but here I don't know that you mean (or I did changed it in the
attached patch). 'game.server.playercolormode' is defined as GEN_ENUM and all
texts use now the support string as reference. Only in the code magic numbers
are used. Should they be replaced by macros or should I define a real enum
for this setting?


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[Freeciv-Dev] [patch #2065] Slavic nation

2010-10-13 Thread Andrzej G.

Follow-up Comment #1, patch #2065 (project freeciv):

Proto-Slavic nation. Proto-Slavonic names are reconstructed.

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[Freeciv-Dev] [bug #16865] segfault in sdl client - copy_chars_to_string16()

2010-10-13 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?16865

 Summary: segfault in sdl client - copy_chars_to_string16()
 Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 13.10.2010 um 19:23
Category: client-sdl
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

I did found the following segfault in the sdl client while testing the mapimg
patches. This is a patched version of freeciv but the mapimg patches do only
touch color related parts of the sdl code. Thus, it should be reproducedable
on the trunk version.

How to reproduce: start the game and visit the nation dialog.


#0  0x7faf1f32492b in raise () from /lib64/libpthread.so.0
No symbol table info available.
#1  0x0056b5cf in fc_assert_fail (file=0x5849d8 gui_string.c,
function=0x584d70 copy_chars_to_string16, line=196, assertion=value
optimized out, message=0x0)
at log.c:476
level = LOG_FATAL
#2  0x00420685 in copy_chars_to_string16 (pString=0x0,
pCharString=0x43081b0 Name: Ulugh Beg\nNation: Uzbek\nScore: 99\nTeam:
Team 0\nAI: No\nAttitude: -\nEmbassy: -\nDipl.State: -\nVision: \nState:
moving) at gui_string.c:196
n = value optimized out
__FUNCTION__ = copy_chars_to_string16
#3  0x0044c1e6 in real_players_dialog_update () at plrdlg.c:232
pPlayer0 = (struct widget *) 0x4312e90
pPlayer1 = (struct widget *) 0x7f5100
pPlayer = (struct player *) 0x3d18b60
astr = {
  _private_str_ = 0x43081b0 Name: Ulugh Beg\nNation: Uzbek\nScore: 99\nTeam:
Team 0\nAI: No\nAttitude: -\nEmbassy: -\nDipl.State: -\nVision: \nState:
moving, _private_n_ = 120, _private_n_alloc_ = 124}
#4  0x0049ba43 in update_unqueue (data=value optimized out) at
update_queue.c:189
MY_it_iter = (struct iterator *) 0x7fffb691c210
#5  0x004061bd in gui_event_loop (pData=0x0, loop_action=0,
key_down_handler=0x4058c0 main_key_down_handler,
key_up_handler=0x405470 main_key_up_handler,
mouse_button_down_handler=0x405800 main_mouse_button_down_handler,
mouse_button_up_handler=0x4057a0 main_mouse_button_up_handler,
mouse_motion_handler=0x4054a0 main_mouse_motion_handler) at
gui_main.c:734
ID = value optimized out
t_current = value optimized out
t_last_unit_anim = 10673
t_last_map_scrolling = 10769
real_timer_next_call = 10836
tv = {tv_sec = 0, tv_usec = 0}
civfdset = {fds_bits = {0 repeats 16 times}}
result = 0
schot_nr = 0
schot = '\0' repeats 31 times
__FUNCTION__ = gui_event_loop


I could produce another one using trunk (svn16977)


#0  0x0041114e in redraw_widget_info_label (rect=0x0) at
widget.c:489
pText = (SDL_Surface *) 0x0
pBcgd = value optimized out
srcrect = {x = -16174, y = 0, w = 0, h = 0}
dstrect = {x = 0, y = 0, w = 0, h = 0}
pWidget = (struct widget *) 0x7f7430d9af20
#1  0x00405dbd in gui_event_loop (pData=0x0, loop_action=0,
key_down_handler=0x405170 main_key_down_handler,
key_up_handler=0x404d20 main_key_up_handler,
mouse_button_down_handler=0x4050b0 main_mouse_button_down_handler,
mouse_button_up_handler=0x405050 main_mouse_button_up_handler,
mouse_motion_handler=0x404d50 main_mouse_motion_handler) at
gui_main.c:705
ID = 0
t_current = value optimized out
t_last_unit_anim = 48875
t_last_map_scrolling = 48936
real_timer_next_call = 49362
tv = {tv_sec = 0, tv_usec = 0}
civfdset = {fds_bits = {0 repeats 16 times}}
result = 0
schot_nr = 0
schot = '\0' repeats 31 times
__FUNCTION__ = gui_event_loop





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[Freeciv-Dev] [patch #2066] cleanup color handling in the sdl client

2010-10-13 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2066

 Summary: cleanup color handling in the sdl client
 Project: Freeciv
Submitted by: syntron
Submitted on: Mittwoch 13.10.2010 um 19:49
Category: client-sdl
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

* slit game colors (COLOR_*) and sdl theme colors (COLOR_THEME_*)



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File Attachments:


---
Date: Mittwoch 13.10.2010 um 19:49  Name:
20101013-trunk-cleanup-color-handling-in-the-sdl-client.patch  Size: 95kB  
By: syntron

http://gna.org/patch/download.php?file_id=10764

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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Update of patch #1391 (project freeciv):

  Depends on: = patch #2066


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #2061 (project freeciv):

This patch is mandatory for the mapimg patch series. It implements a gui
dependend function which creates the sprites needed for the player colors on
the fly. I did code this function for the gtk client (and it seems to work).
I did try to implement it for the other two supported clients - sdl and xaw -
but at least the xaw implementation crash the client. Any help with regard to
this client is welcome!

gtk client (working): client/gui-gtk-2.0/sprite.c:118:create_sprite()
sdl client (working; but bug #16865):
client/gui-sdl/sprite.c:119:create_sprite()
xaw client (not working): client/gui-xaw/graphics.c:222:create_sprite()

(file #10765)
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Additional Item Attachment:

File name: 20101013-05-trunk-define-player-colors-in-the-ruleset.patch
Size:62 KB


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[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #9, patch #2062 (project freeciv):

 Anyway, I guess that cutting comment is wrong when not reading
 from a file (if 0 == read_recursion). 

I forgot to mention that this is done by bug #16864

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[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #7, patch #2019 (project freeciv):

 (Have a look to the newly-written modules: vote bar, and
 reports notably). 

I will check it but it will need time; The mapimg patch series can be applied
without this patch. Thus, only the possibility to save a map image from the
client will be missing.

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[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #21, patch #1391 (project freeciv):

updated all-in-one patch

(file #10766)
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Additional Item Attachment:

File name: mapimg.diff.bz2Size:63 KB


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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #2061 (project freeciv):

The log for the xaw client shows the following but no core dump is created.


# ./civ --gui xaw -F
Running ./client/freeciv-xaw
Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8
1: Unimplemented set_city_names_font_sizes.
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 2 times (total 6 repeats)
2: Using fallback resources - which is OK
1: Font for charset KSC5601.1987-0 is lacking
1: Font for charset GB2312.1980-0 is lacking
1: Font for charset KSC5601.1987-0 is lacking
1: Font for charset GB2312.1980-0 is lacking
Warning: Missing charsets in String to FontSet conversion
X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
  Major opcode of failed request:  62 (X_CopyArea)
  Resource id in failed request:  0x0
  Serial number of failed request:  4587
  Current serial number in output stream:  16409


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[Freeciv-Dev] [bug #16861] remove #undef FT_COLOR

2010-10-13 Thread Matthias Pfafferodt

Update of bug #16861 (project freeciv):

Priority:   1 - Later = 5 - Normal 
  Status:None = Ready For Test 
 Assigned to:None = syntron


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[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-13 Thread pepeto

Follow-up Comment #8, patch #2019 (project freeciv):

I also can propose you to work on it next saturday.


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[Freeciv-Dev] [bug #16864] cut_comment only for server scripts

2010-10-13 Thread pepeto

Follow-up Comment #1, bug #16864 (project freeciv):

Read again what I wrote in patch #2062. I think actually that we could remove
cut_comment() entirely. Whole line comments are suppressed by an other way, so
we probably can restrict the usage of comment to them.

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread pepeto

Follow-up Comment #8, patch #2061 (project freeciv):

 Should the current ruleset/tileset files be updated as
 '+freeciv2.3'?

I guess that in trunk, it should looks like our network capability string:
+Freeciv.Devel.date


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[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #6, patch #2063 (project freeciv):

 Yes, or maybe the player color should be used only for the
 foreground, letting background as default. 

This would result in a similar problem but with light colors. In the patch it
is solved by displaying data which is not really needed if the color is shown
(i.e the color code).

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[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #9, patch #2061 (project freeciv):

 I guess that in trunk, it should looks like our network
 capability string: +Freeciv.Devel.date 

... using the date of the last change. At the time of a new release it could
be changed to +Freeciv2.3 or something similar.

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[Freeciv-Dev] [bug #16864] cut_comment only for server scripts

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16864 (project freeciv):

OK; this would be the best solution - comments are only allowed on a single
line but not in combination with a command.

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[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client

2010-10-13 Thread Matthias Pfafferodt

Follow-up Comment #9, patch #2019 (project freeciv):

 I also can propose you to work on it next saturday.

I would appreciate this. I could try to code the dialogs but I don't think I
can get the quality of your code.

The function to request the creation of a map image would be 'bool
client_mapimg_save(const char *filename)' in climisc.c line 1351.

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[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)

2010-10-13 Thread Jacob Nevins

Update of bug #16854 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-13 Thread pepeto

Update of bug #16775 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1350] Nations: Mordvin, Bashkir, (Chechen, Abkhaz, Ossetian, Tatar, Paulista)

2010-10-13 Thread Daniel Markstedt

Additional Item Attachment, patch #1350 (project freeciv):

File name: trunk-mordvin_bashkir.diff Size:10 KB
File name: mordovia.svg   Size:0 KB


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[Freeciv-Dev] [patch #2067] Median nation

2010-10-13 Thread Andrzej G.

URL:
  http://gna.org/patch/?2067

 Summary: Median nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Thursday 10/14/2010 at 00:25
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The Ancient Medes.
Flag with symbol of Ahura Mazda (The Medes believed that the prophet
Zaratustra lived in the Media, not Central Asia.).

I would like someone to help in adding cities.



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File Attachments:


---
Date: Thursday 10/14/2010 at 00:25  Name: median.ruleset  Size: 1kB   By:
artaxes

http://gna.org/patch/download.php?file_id=10769

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[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-13 Thread George Koehler

Follow-up Comment #5, bug #16717 (project freeciv):

Uploading -v2 patches. They delete that FIXME comment, and also delete the
'redundant test?' comment, two lines down.

The test '!is_wonder(wonder_city-production.value.building)' is not
redundant, because city might build Barracks instead of wonder when AI has no
tech for wonder.

(file #10770, file #10771)
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File name: ptrunk-keep-wonder-city-v2.diff Size:0 KB


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[Freeciv-Dev] [patch #2065] Slavic nation

2010-10-13 Thread Daniel Markstedt

Update of patch #2065 (project freeciv):

 Assigned to:None = mixcoatl   

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Follow-up Comment #2:

Note that the Pan-Slavic flag is practically identical with the flag of
Yugoslavia. You probably want to make the two nations conflict. Or even
better, create a unique flag based on some ancient Slavic symbol. :)

BTW, I'm pretty sure 'ь' and 'ъ' aren't Latin letters. I wouldn't know how
to read them, at least! According to the Wikipedia article on 'Yer' they are
often transliterated as ь = ĭ, ъ = ŭ - maybe this is something you could
use...

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