[Freeciv-Dev] [patch #2044] Split off Greenlander nation from the Inuits
Update of patch #2044 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2044 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor
Follow-up Comment #6, patch #2062 (project freeciv): * There is still the usage of magic values for _game.server.playercolormode_. * I guess that you should fc_strcasecmp instead of strcmp for testing about reset. * Some strings in stdinhand.c use /help command-name (it appears they are mines), whereas yours show 'help command-name. I don't know what is the best, but they do all the same. ___ Reply to this item at: http://gna.org/patch/?2062 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'
Follow-up Comment #3, patch #2063 (project freeciv): Nice. I guess in the future, the most events should also emphasize the player names like this. ___ Reply to this item at: http://gna.org/patch/?2063 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2046] Central American nation
Update of patch #2046 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2046 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2048] Palmyrene nation
Update of patch #2048 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2048 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2045] Celtiberian nation
Follow-up Comment #4, patch #2045 (project freeciv): updated ruleset with leaders from your link (file #10758) ___ Additional Item Attachment: File name: celtiberian.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?2045 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2047] Iberian nation
Follow-up Comment #1, patch #2047 (project freeciv): updated ruleset with leaders from link in #2045 (file #10759) ___ Additional Item Attachment: File name: iberian.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?2047 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #4, bug #16809 (project freeciv): Any new barbarian should be easy and any new pirate should be hard. As player I won't know when barbarians or pirates are created unless they are near my cities, right? It would also be anoying having to set them every time. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16808] Civil war should clone the AI level
Follow-up Comment #2, bug #16808 (project freeciv): Maybe a server setting is appropriate then switching between using the same difficulty and the default difficulty. ___ Reply to this item at: http://gna.org/bugs/?16808 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #5, bug #16809 (project freeciv): Any new barbarian should be easy and any new pirate should be hard. Why that? I think barbarians and pirates should inherit the AI level from the default one. And I think this is already the case. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #6, bug #16809 (project freeciv): Just for fun. Some incentive against building coastal towns. Inland save, coast unsafe. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #7, bug #16809 (project freeciv): Maybe the level commands could be modified into: /ailevel level /ailevel level player-name /ailevel level default /ailevel level pirates /ailevel level barbarians more like the /cmdlevel command. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1959] Make 'topology', 'killcitizen' 'airliftstyle' bitwise options
Update of patch #1959 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Summary: Make 'killcitizen' 'airliftstyle' bitwise options = Make 'topology', 'killcitizen' 'airliftstyle' bitwise options ___ Follow-up Comment #1: Patch attached, including a better enumerator name handling, and adding FIXMEs to warn about the usage of magic values instead of enumerators. (file #10760) ___ Additional Item Attachment: File name: trunk_bitwise_settings.diffSize:19 KB ___ Reply to this item at: http://gna.org/patch/?1959 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )
Follow-up Comment #5, bug #16769 (project freeciv): Also reported by Martin Melhus (aeronaut _AT_ gmail _DOT_ com) on the freeciv-dev list. See http://mail.gna.org/public/freeciv-dev/2010-10/msg00451.html ___ Reply to this item at: http://gna.org/bugs/?16769 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Bug report
Hello Martin, This list is not exactly the right place to report bugs. You should report bugs at http://gna.org/bugs/?group=freeciv However, this bug has already been reported, see http://gna.org/bugs/?16769 Thank you for reporting, Pepeto Le samedi 09 octobre 2010 à 11:12 -0500, Martin Melhus a écrit : Greetings, I'm running the compiled binary MacOSX version of freeciv, 2.2.3, and on startup I get the following error: Did not find closing doublequote for '*include' line file /opt/com.bitaxis/share/freeciv/default/nations.ruleset, line 241, pos 10, EOF looking at: 'nation/zulu.ruleset' original line: '*include nation/zulu.ruleset' It's probably something really simple - looking at the file, the closing is there, but perhaps it's an end reading issue, as this is the last line in the file. I tried editing it, but couldn't get it to not be read only, even with su (which doesn't work well on the mac.) Otherwise, love the game, thanks for the effort to develop and distribute it. Regards, Martin -- Martin F. Melhus aeron...@gmail.com ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16862] Black map with compositing enabled
URL: http://gna.org/bugs/?16862 Summary: Black map with compositing enabled Project: Freeciv Submitted by: None Submitted on: Wednesday 10/13/2010 at 16:12 CEST Category: client-gtk-2.0 Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: prowokat...@o2.pl Open/Closed: Open Release: 2.2, 2.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: If I enable Compositing ( only in xorg, without using it) then map is black. I see all other widgets and units on the left but not the main map. 2.1.11 version works ok, affected are 2.2.* and trunk ( I think 2.2.1 was ok) I get then many warnings like that: (freeciv-gtk2:5684): Gdk-WARNING **: Attempt to draw a drawable with depth 24 to a drawable with depth 32 ( in 2.1.11 I get few such warnings per turn but it seems all is ok ) My gtk version is 2.20.1 But I never experencied such behaviour in other games ___ Reply to this item at: http://gna.org/bugs/?16862 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16863] faster goto
URL: http://gna.org/bugs/?16863 Summary: faster goto Project: Freeciv Submitted by: None Submitted on: Wednesday 10/13/2010 at 16:15 CEST Category: agents Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: prowokat...@o2.pl Open/Closed: Open Release: 2.2 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: I would like you to make faster goto. If I move 100 the same units from point A to point B then civclient is calculating it few minutes. So I propose to cache last reuslt and if next goto is the same liek previous then dont calculate it again so 100 units calulation should take like 1. ___ Reply to this item at: http://gna.org/bugs/?16863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor
Follow-up Comment #7, patch #2062 (project freeciv): I did try this but a '#' is an invalid character wrt the command line. It has to be added to fc_isalnum() (see stdinhand.c:3971) We currently can use '#' in command line, using quotes. fc_isalnum() (line 3971???) is not a problem. Plain '#' are currently cut in cut_comment(). And cut_comment is called in line 3981 and 3984; quotes do help ... Anyway, I guess that cutting comment is wrong when not reading from a file (if _0 == read_recursion_). ___ Reply to this item at: http://gna.org/patch/?2062 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'
Follow-up Comment #4, patch #2063 (project freeciv): Nice. I guess in the future, the most events should also emphasize the player names like this. The problem is that one can't use the player color as background for the player name as the color can be dark. Thus the name can't be read. Or some checks are added to switch the foreground color according to the value of the background color ... ___ Reply to this item at: http://gna.org/patch/?2063 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2018] [mapimg] implement map image
Update of patch #2018 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2018 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2020] [mapimg] script to generate animated gifs from map images
Update of patch #2020 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Should such a script be included in the freeciv tarball? ___ Reply to this item at: http://gna.org/patch/?2020 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1928] [mapimg] remove save_ppm and -P option
Update of patch #1928 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1928 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2021] [mapimg] add magickwand as another toolkit for the creation of map images
Update of patch #2021 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2021 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16864] cut_comment only for server scripts
URL: http://gna.org/bugs/?16864 Summary: cut_comment only for server scripts Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 13.10.2010 um 18:37 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: syntron Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: * change needed to define player colors as #ff * needed for patch #2062 ___ File Attachments: --- Date: Mittwoch 13.10.2010 um 18:37 Name: 20101013-trunk-cut_comment-only-for-server-scripts.patch Size: 1017B By: syntron http://gna.org/bugs/download.php?file_id=10763 ___ Reply to this item at: http://gna.org/bugs/?16864 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)
Update of patch #1391 (project freeciv): Depends on: = bugs #16864 ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor
Follow-up Comment #8, patch #2062 (project freeciv): updated version; changes: * rename playercolormode = plrcolormode so it can easily be found by help * translate 'no color' * update strings to use '/help' instead of 'help' * use fc_strcasecmp to check for 'reset' There is still the usage of magic values for game.server.playercolormode. I'm sorry but here I don't know that you mean (or I did changed it in the attached patch). 'game.server.playercolormode' is defined as GEN_ENUM and all texts use now the support string as reference. Only in the code magic numbers are used. Should they be replaced by macros or should I define a real enum for this setting? ___ Reply to this item at: http://gna.org/patch/?2062 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2065] Slavic nation
Follow-up Comment #1, patch #2065 (project freeciv): Proto-Slavic nation. Proto-Slavonic names are reconstructed. ___ Reply to this item at: http://gna.org/patch/?2065 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16865] segfault in sdl client - copy_chars_to_string16()
URL: http://gna.org/bugs/?16865 Summary: segfault in sdl client - copy_chars_to_string16() Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 13.10.2010 um 19:23 Category: client-sdl Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: I did found the following segfault in the sdl client while testing the mapimg patches. This is a patched version of freeciv but the mapimg patches do only touch color related parts of the sdl code. Thus, it should be reproducedable on the trunk version. How to reproduce: start the game and visit the nation dialog. #0 0x7faf1f32492b in raise () from /lib64/libpthread.so.0 No symbol table info available. #1 0x0056b5cf in fc_assert_fail (file=0x5849d8 gui_string.c, function=0x584d70 copy_chars_to_string16, line=196, assertion=value optimized out, message=0x0) at log.c:476 level = LOG_FATAL #2 0x00420685 in copy_chars_to_string16 (pString=0x0, pCharString=0x43081b0 Name: Ulugh Beg\nNation: Uzbek\nScore: 99\nTeam: Team 0\nAI: No\nAttitude: -\nEmbassy: -\nDipl.State: -\nVision: \nState: moving) at gui_string.c:196 n = value optimized out __FUNCTION__ = copy_chars_to_string16 #3 0x0044c1e6 in real_players_dialog_update () at plrdlg.c:232 pPlayer0 = (struct widget *) 0x4312e90 pPlayer1 = (struct widget *) 0x7f5100 pPlayer = (struct player *) 0x3d18b60 astr = { _private_str_ = 0x43081b0 Name: Ulugh Beg\nNation: Uzbek\nScore: 99\nTeam: Team 0\nAI: No\nAttitude: -\nEmbassy: -\nDipl.State: -\nVision: \nState: moving, _private_n_ = 120, _private_n_alloc_ = 124} #4 0x0049ba43 in update_unqueue (data=value optimized out) at update_queue.c:189 MY_it_iter = (struct iterator *) 0x7fffb691c210 #5 0x004061bd in gui_event_loop (pData=0x0, loop_action=0, key_down_handler=0x4058c0 main_key_down_handler, key_up_handler=0x405470 main_key_up_handler, mouse_button_down_handler=0x405800 main_mouse_button_down_handler, mouse_button_up_handler=0x4057a0 main_mouse_button_up_handler, mouse_motion_handler=0x4054a0 main_mouse_motion_handler) at gui_main.c:734 ID = value optimized out t_current = value optimized out t_last_unit_anim = 10673 t_last_map_scrolling = 10769 real_timer_next_call = 10836 tv = {tv_sec = 0, tv_usec = 0} civfdset = {fds_bits = {0 repeats 16 times}} result = 0 schot_nr = 0 schot = '\0' repeats 31 times __FUNCTION__ = gui_event_loop I could produce another one using trunk (svn16977) #0 0x0041114e in redraw_widget_info_label (rect=0x0) at widget.c:489 pText = (SDL_Surface *) 0x0 pBcgd = value optimized out srcrect = {x = -16174, y = 0, w = 0, h = 0} dstrect = {x = 0, y = 0, w = 0, h = 0} pWidget = (struct widget *) 0x7f7430d9af20 #1 0x00405dbd in gui_event_loop (pData=0x0, loop_action=0, key_down_handler=0x405170 main_key_down_handler, key_up_handler=0x404d20 main_key_up_handler, mouse_button_down_handler=0x4050b0 main_mouse_button_down_handler, mouse_button_up_handler=0x405050 main_mouse_button_up_handler, mouse_motion_handler=0x404d50 main_mouse_motion_handler) at gui_main.c:705 ID = 0 t_current = value optimized out t_last_unit_anim = 48875 t_last_map_scrolling = 48936 real_timer_next_call = 49362 tv = {tv_sec = 0, tv_usec = 0} civfdset = {fds_bits = {0 repeats 16 times}} result = 0 schot_nr = 0 schot = '\0' repeats 31 times __FUNCTION__ = gui_event_loop ___ Reply to this item at: http://gna.org/bugs/?16865 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2066] cleanup color handling in the sdl client
URL: http://gna.org/patch/?2066 Summary: cleanup color handling in the sdl client Project: Freeciv Submitted by: syntron Submitted on: Mittwoch 13.10.2010 um 19:49 Category: client-sdl Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: syntron Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: * slit game colors (COLOR_*) and sdl theme colors (COLOR_THEME_*) ___ File Attachments: --- Date: Mittwoch 13.10.2010 um 19:49 Name: 20101013-trunk-cleanup-color-handling-in-the-sdl-client.patch Size: 95kB By: syntron http://gna.org/patch/download.php?file_id=10764 ___ Reply to this item at: http://gna.org/patch/?2066 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)
Update of patch #1391 (project freeciv): Depends on: = patch #2066 ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #4, patch #2061 (project freeciv): This patch is mandatory for the mapimg patch series. It implements a gui dependend function which creates the sprites needed for the player colors on the fly. I did code this function for the gtk client (and it seems to work). I did try to implement it for the other two supported clients - sdl and xaw - but at least the xaw implementation crash the client. Any help with regard to this client is welcome! gtk client (working): client/gui-gtk-2.0/sprite.c:118:create_sprite() sdl client (working; but bug #16865): client/gui-sdl/sprite.c:119:create_sprite() xaw client (not working): client/gui-xaw/graphics.c:222:create_sprite() (file #10765) ___ Additional Item Attachment: File name: 20101013-05-trunk-define-player-colors-in-the-ruleset.patch Size:62 KB ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2062] [mapimg] new setting playercolormode + command /playercolor
Follow-up Comment #9, patch #2062 (project freeciv): Anyway, I guess that cutting comment is wrong when not reading from a file (if 0 == read_recursion). I forgot to mention that this is done by bug #16864 ___ Reply to this item at: http://gna.org/patch/?2062 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client
Follow-up Comment #7, patch #2019 (project freeciv): (Have a look to the newly-written modules: vote bar, and reports notably). I will check it but it will need time; The mapimg patch series can be applied without this patch. Thus, only the possibility to save a map image from the client will be missing. ___ Reply to this item at: http://gna.org/patch/?2019 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] [Metaticket] new code to generate stats (graphics)
Follow-up Comment #21, patch #1391 (project freeciv): updated all-in-one patch (file #10766) ___ Additional Item Attachment: File name: mapimg.diff.bz2Size:63 KB ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #5, patch #2061 (project freeciv): The log for the xaw client shows the following but no core dump is created. # ./civ --gui xaw -F Running ./client/freeciv-xaw Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8 1: Unimplemented set_city_names_font_sizes. 1: last message repeated 2 times 1: last message repeated 2 times (total 4 repeats) 1: last message repeated 2 times (total 6 repeats) 2: Using fallback resources - which is OK 1: Font for charset KSC5601.1987-0 is lacking 1: Font for charset GB2312.1980-0 is lacking 1: Font for charset KSC5601.1987-0 is lacking 1: Font for charset GB2312.1980-0 is lacking Warning: Missing charsets in String to FontSet conversion X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 62 (X_CopyArea) Resource id in failed request: 0x0 Serial number of failed request: 4587 Current serial number in output stream: 16409 ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16861] remove #undef FT_COLOR
Update of bug #16861 (project freeciv): Priority: 1 - Later = 5 - Normal Status:None = Ready For Test Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?16861 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client
Follow-up Comment #8, patch #2019 (project freeciv): I also can propose you to work on it next saturday. ___ Reply to this item at: http://gna.org/patch/?2019 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16864] cut_comment only for server scripts
Follow-up Comment #1, bug #16864 (project freeciv): Read again what I wrote in patch #2062. I think actually that we could remove cut_comment() entirely. Whole line comments are suppressed by an other way, so we probably can restrict the usage of comment to them. ___ Reply to this item at: http://gna.org/bugs/?16864 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #8, patch #2061 (project freeciv): Should the current ruleset/tileset files be updated as '+freeciv2.3'? I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ___ Reply to this item at: http://gna.org/patch/?2061 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2063] [mapimg] update display for 'list players'
Follow-up Comment #6, patch #2063 (project freeciv): Yes, or maybe the player color should be used only for the foreground, letting background as default. This would result in a similar problem but with light colors. In the patch it is solved by displaying data which is not really needed if the color is shown (i.e the color code). ___ Reply to this item at: http://gna.org/patch/?2063 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2061] [mapimg] define player colors in the ruleset
Follow-up Comment #9, patch #2061 (project freeciv): I guess that in trunk, it should looks like our network capability string: +Freeciv.Devel.date ... using the date of the last change. At the time of a new release it could be changed to +Freeciv2.3 or something similar. ___ Reply to this item at: http://gna.org/patch/?2061 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16864] cut_comment only for server scripts
Follow-up Comment #2, bug #16864 (project freeciv): OK; this would be the best solution - comments are only allowed on a single line but not in combination with a command. ___ Reply to this item at: http://gna.org/bugs/?16864 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2019] [mapimg] map image support for the client
Follow-up Comment #9, patch #2019 (project freeciv): I also can propose you to work on it next saturday. I would appreciate this. I could try to code the dialogs but I don't think I can get the quality of your code. The function to request the creation of a map image would be 'bool client_mapimg_save(const char *filename)' in climisc.c line 1351. ___ Reply to this item at: http://gna.org/patch/?2019 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16854] Misleading help text for oceanic terrains (custom rules)
Update of bug #16854 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16854 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'
Update of bug #16775 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Nations: Mordvin, Bashkir, (Chechen, Abkhaz, Ossetian, Tatar, Paulista)
Additional Item Attachment, patch #1350 (project freeciv): File name: trunk-mordvin_bashkir.diff Size:10 KB File name: mordovia.svg Size:0 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2067] Median nation
URL: http://gna.org/patch/?2067 Summary: Median nation Project: Freeciv Submitted by: artaxes Submitted on: Thursday 10/14/2010 at 00:25 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: The Ancient Medes. Flag with symbol of Ahura Mazda (The Medes believed that the prophet Zaratustra lived in the Media, not Central Asia.). I would like someone to help in adding cities. ___ File Attachments: --- Date: Thursday 10/14/2010 at 00:25 Name: median.ruleset Size: 1kB By: artaxes http://gna.org/patch/download.php?file_id=10769 ___ Reply to this item at: http://gna.org/patch/?2067 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often
Follow-up Comment #5, bug #16717 (project freeciv): Uploading -v2 patches. They delete that FIXME comment, and also delete the 'redundant test?' comment, two lines down. The test '!is_wonder(wonder_city-production.value.building)' is not redundant, because city might build Barracks instead of wonder when AI has no tech for wonder. (file #10770, file #10771) ___ Additional Item Attachment: File name: p22-keep-wonder-city-v2.diff Size:0 KB File name: ptrunk-keep-wonder-city-v2.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2065] Slavic nation
Update of patch #2065 (project freeciv): Assigned to:None = mixcoatl ___ Follow-up Comment #2: Note that the Pan-Slavic flag is practically identical with the flag of Yugoslavia. You probably want to make the two nations conflict. Or even better, create a unique flag based on some ancient Slavic symbol. :) BTW, I'm pretty sure 'ь' and 'ъ' aren't Latin letters. I wouldn't know how to read them, at least! According to the Wikipedia article on 'Yer' they are often transliterated as ь = ĭ, ъ = ŭ - maybe this is something you could use... ___ Reply to this item at: http://gna.org/patch/?2065 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev