[Freeciv-Dev] [bug #17031] Small maps corrupt save files

2010-11-14 Thread pepeto

Follow-up Comment #3, bug #17031 (project freeciv):

The reason is that it fails to restore the 'xsize' or 'ysize' because the
combination of the both settings fail ('ysize' or 'xsize' was not set yet).
It is close to bug #17032.


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[Freeciv-Dev] [patch #2076] Crazy caravan patch

2010-11-14 Thread pepeto

Update of patch #2076 (project freeciv):

 Assigned to:  pepeto => None   


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[Freeciv-Dev] [patch #2202] Distribute a larger size flagset

2010-11-14 Thread pepeto

Follow-up Comment #2, patch #2202 (project freeciv):

According to patch #2154, the capability string would be
"+Freeciv-2.3-spec".


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[Freeciv-Dev] [patch #2202] Distribute a larger size flagset

2010-11-14 Thread Daniel Markstedt

Update of patch #2202 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: s2_3-larger_flagset.diff   Size:61 KB


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[Freeciv-Dev] [patch #2202] Distribute a larger size flagset

2010-11-14 Thread Daniel Markstedt

Update of patch #2202 (project freeciv):

 Planned Release: 2.3.0, 2.40 => 2.3.0, 2.4.0   

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Follow-up Comment #1:

The rendered larger flagset will add about 400kb to the uncompressed
distribution.

(file #11219, file #11220)
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Additional Item Attachment:

File name: convert_png-large  Size:2 KB
File name: mask.png   Size:0 KB


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[Freeciv-Dev] [patch #2202] Distribute a larger size flagset

2010-11-14 Thread Daniel Markstedt

URL:
  

 Summary: Distribute a larger size flagset
 Project: Freeciv
Submitted by: dmarks
Submitted on: Monday 11/15/2010 at 07:21
Category: art
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: dmarks
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0, 2.40

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Details:

To distribute a 2x size flagset that larger tilesets can use.




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[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #17049 (project freeciv):

> You mean borders? The savegame was with foggedborders off. 

OK; then all is fine ;-)

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[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread pepeto

Follow-up Comment #5, bug #17049 (project freeciv):

You mean borders? The savegame was with foggedborders off.


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[Freeciv-Dev] [bug #17082] Connecting roads/railroads/irrigations is broken

2010-11-14 Thread pepeto

URL:
  

 Summary: Connecting roads/railroads/irrigations is broken
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 14.11.2010 à 21:47
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_3
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

Due to a wrong handling of the jumbo maps. Fix attached.




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File Attachments:


---
Date: dimanche 14.11.2010 à 21:47  Name: 0001-Connect-bug.patch  Size: 2 ko 
 By: pepeto



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[Freeciv-Dev] [bug #16436] 1: At control.c, line 2500: attempting to iterate a NULL list

2010-11-14 Thread pepeto

Update of bug #16436 (project freeciv):

  Status:   Need Info => None   

___

Follow-up Comment #2:

I get it on trunk using the moving keys when back to the main page.


1: in key_unit_move() [control.c::2514]: assertion '((void *)0) !=
get_units_in_focus()' failed.



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[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-14 Thread Matthias Pfafferodt

Update of bug #17049 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => syntron

___

Follow-up Comment #4:

Thanks for the savegame. Here is a bug fix:

create the player slot on the client as soon as possible

* if a player is split, send the information about the new player slot to all
connections as soon as possible. This ensures that the player slot is created
on the client(s). Thus, the diplomatic state is available.

But the savegame shows another problem. After the civil war the Sicilian
player gets knowledge about the new map, i.e. the teritorium of both nations
after the civil war.

(file #11217)
___

Additional Item Attachment:

File name:
20101114-trunk-create-the-player-slot-on-the-client-as-soon-as-poss.patch
Size:1 KB


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  <http://gna.org/bugs/?17049>

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[Freeciv-Dev] [patch #2154] Ruleset/Tileset(/Savegame?) capability string

2010-11-14 Thread pepeto

Follow-up Comment #3, patch #2154 (project freeciv):

You are absolutely right. Additional patch attached.


(file #11216)
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Additional Item Attachment:

File name: 0001-Fix-SDL-themespec-format.patch Size:1 KB


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[Freeciv-Dev] [bug #17079] Help text wrong, I think

2010-11-14 Thread pepeto

Update of bug #17079 (project freeciv):

  Status:None => Confirmed  

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Follow-up Comment #1:

Yes, this menu has been moved.


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[Freeciv-Dev] [bug #17080] unused events

2010-11-14 Thread Matthias Pfafferodt

Update of bug #17080 (project freeciv):

  Depends on: => bugs #16963


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[Freeciv-Dev] [bug #17080] unused events

2010-11-14 Thread Matthias Pfafferodt

Update of bug #17080 (project freeciv):

  Depends on: => bugs #16958


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[Freeciv-Dev] [bug #17080] unused events

2010-11-14 Thread Matthias Pfafferodt

URL:
  

 Summary: unused events
 Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 14.11.2010 um 15:29
Category: general
Severity: 2 - Minor
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

after working on bug #16958 and bug #16963 I did check all event if they are
used. Therefore, I wrote the attched script. Unused events are:

E_MY_DIPLOMAT_THEFT (0):
 - fixed in file #11196 of bug #16963
E_HUT_CITY (0):
E_HUT_MERC (0):
E_HUT_SETTLER (0):
E_HUT_TECH (0):
 - all used in the lua script (default.lua)
E_IMP_BUY (0):
 - fixed in file #11195 of bug #16963
E_UNIT_BUY (0):
 - fixed in file #11195 of bug #16963
E_TREATY_EMBASSY (0):
 - not used in the current code / no patch; which events should be connected
to E_TREATY_EMBASSY?



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File Attachments:


---
Date: Sonntag 14.11.2010 um 15:29  Name: events.sh  Size: 2kB   By: syntron


---
Date: Sonntag 14.11.2010 um 15:29  Name: events.search  Size: 52kB   By:
syntron



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[Freeciv-Dev] [patch #2154] Ruleset/Tileset(/Savegame?) capability string

2010-11-14 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #2154 (project freeciv):

Looks good!

Should the capability string of the sdl themes separeted from the tileset
information?

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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-14 Thread Matthias Pfafferodt

Follow-up Comment #7, task #7232 (project freeciv):

> I cannot reproduce. Are you sure it's not related with your
> configuration options (e.g. --prefix or --datadir)? 

I did some further investigation. It is connected to my testing environment.
I'm using the civ script to start the client from the source directory. The
script adds the current directory (.) as well as the build directory to the
path for save games. Thus, files in this directory are listed twice as the
current directory is not resolved and therefore not removed as duplicate.
This is done by the patch.


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[Freeciv-Dev] [bug #17079] Help text wrong, I think

2010-11-14 Thread Joan Creus

URL:
  

 Summary: Help text wrong, I think
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:58
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

When describing the Citizen Governor, you get the following text:

Use 'Game' --> 'Save Settings' to store your presets permanently.

I think this is wrong, at least in the GTK version. It should be 'Game' ->
'Options' -> 'Save Options Now'.

Is this right?




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[Freeciv-Dev] [bug #17078] Corrections to the celtiberian ruleset

2010-11-14 Thread Joan Creus

URL:
  

 Summary: Corrections to the celtiberian ruleset
 Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:51
Category: None
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

I think the celtiberians shouldn't be described as coming from Eastern Spain.
See http://en.wikipedia.org/wiki/File:Ethnographic_Iberia_200_BCE.PNG. They
lived in Central Spain or, at most, East-Central Spain.

I have done some language corrections, too.



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File Attachments:


---
Date: Sunday 11/14/10 at 13:51  Name: celt.diff  Size: 754B   By: jcreus
Patch for the celtiberian ruleset


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[Freeciv-Dev] [patch #2152] cleanup savegame version (compatibility)

2010-11-14 Thread Matthias Pfafferodt

Update of patch #2152 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-14 Thread pepeto

Follow-up Comment #6, task #7232 (project freeciv):

I cannot reproduce. Are you sure it's not related with your configuration
options (e.g. --prefix or --datadir)?


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[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-14 Thread Matthias Pfafferodt

Follow-up Comment #5, task #7232 (project freeciv):

> Does the client really list the savegames or the scenarios
> twice? I cannot reproduce on 2.3.

I can easily reproduce this.

1. start the client (in the build directory)
2. try to load a game

reults: all savegames are listed twice ...

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[Freeciv-Dev] [task #7230] S2_3 network protocol freeze

2010-11-14 Thread pepeto

Follow-up Comment #1, task #7230 (project freeciv):

Attached patch to update the network capability string.


(file #11212)
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Additional Item Attachment:

File name: S2_3_freeciv_network_format.diff Size:0 KB


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[Freeciv-Dev] [patch #2154] Ruleset/Tileset(/Savegame?) capability string

2010-11-14 Thread pepeto

Update of patch #2154 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 

___

Follow-up Comment #1:

Patches attached.


(file #11210, file #11211)
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Additional Item Attachment:

File name: 0001-Freeciv-2.3-tileset-format.patch Size:35 KB
File name: 0002-Freeciv-2.3-ruleset-format.patch Size:22 KB


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[Freeciv-Dev] [task #7229] S2_3 datafile format freeze

2010-11-14 Thread pepeto

Update of task #7229 (project freeciv):

  Dependency Removed: => patch #2076


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[Freeciv-Dev] [task #7231] S2_3 translatable string freeze

2010-11-14 Thread pepeto

Update of task #7231 (project freeciv):

  Dependency Removed: => patch #2076


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[Freeciv-Dev] [patch #2076] Crazy caravan patch

2010-11-14 Thread pepeto

Update of patch #2076 (project freeciv):

  Status:None => Postponed  
 Planned Release:   2.3.0 => 2.4.0  

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Follow-up Comment #3:

There are numerous problems currently. Too much work for a safe
implementetion for 2.3.0... Actually, we would probably need
warclient/warserver trade system to finish the work.


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