[Freeciv-Dev] [bug #16639] fix assert in dbv_isset() at server exit

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #2, bug #16639 (project freeciv): Still getting this assert on the exact same line S2_3 r18506 (during the autogame mentioned in bug #17100) ___ Reply to this item at:

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #2, bug #17100 (project freeciv): This was a game started from scratch. Check the Danish borders in this savegame. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-17 Thread Daniel Markstedt
Additional Item Attachment, bug #17100 (project freeciv): File name: freeciv-T0020-Y-3000-auto.sav.bz2 Size:27 KB ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)->owner)' failed.

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #1, bug #17101 (project freeciv): Here's the latest autosave from that game. (file #11260) ___ Additional Item Attachment: File name: freeciv-T0288-Y01826-auto.sav.bz2 Size:73 KB ___

[Freeciv-Dev] [bug #17101] assertion '((void *)0) != ((pcenter)->owner)' failed.

2010-11-17 Thread Daniel Markstedt
URL: Summary: assertion '((void *)0) != ((pcenter)->owner)' failed. Project: Freeciv Submitted by: dmarks Submitted on: Thursday 11/18/2010 at 11:08 Category: None Severity: 3

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-17 Thread pepeto
Follow-up Comment #1, bug #17100 (project freeciv): Do you started the game or loaded? Could you attach a savegame? ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #17100] Unconnected border "islands"

2010-11-17 Thread Daniel Markstedt
URL: Summary: Unconnected border "islands" Project: Freeciv Submitted by: dmarks Submitted on: Thursday 11/18/2010 at 10:05 Category: None Severity: 2 - Minor P

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread pepeto
Update of bug #17040 (project freeciv): Status: Need Info => Confirmed ___ Follow-up Comment #3: I never noticed this menu... ___ Rep

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-17 Thread pepeto
Follow-up Comment #8, task #7240 (project freeciv): Similar things should be done for rulesets too. Actually, all things that affect user usage should be mentioned at _Wikia_. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #9, bug #16726 (project freeciv): Sure thing. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt
Update of bug #16726 (project freeciv): Status: Fixed => Ready For Test Open/Closed: Closed => Open ___ Reply to this item at:

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Matthias Pfafferodt
ment: File name: 20101117-trunk-clear-event-cache-from-tileset-demo.sav.patch Size:10 KB ___ Reply to this item at: <http://gna.org/bugs/?16726> ___ Nachricht geschickt von/durch

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #2, bug #17040 (project freeciv): Able to repro S2_3 r18506: 1)Start a new local game from client 2)Play a couple of turns (to let the AI players establish a couple of cities) 3)Become global observer with /obs 4)Click on a city on the map to open up the city dialog 5)Open city

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #7, bug #16726 (project freeciv): That's a good idea. Are you volunteering to... ? =) (I'm not familiar with the event cache syntax) ___ Reply to this item at:

[Freeciv-Dev] [bug #17078] Corrections to the celtiberian ruleset

2010-11-17 Thread Daniel Markstedt
Update of bug #17078 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2205] Better Saxony flag

2010-11-17 Thread Daniel Markstedt
Update of patch #2205 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #7, task #7240 (project freeciv): > I am for doing them on Wikia. Or, we will again need to > synchronize this documentation. I'm OK with this. But it should be mentioned somewhere. (file #11257) ___ Additional Item Atta

[Freeciv-Dev] [patch #2142] Remove old modules?

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2142 (project freeciv): I'm all for it; in patch #2210 I have also removed some old (and unused) function definitions. If there is a rewritten module, the old one should be replaced/removed. Thus, only one module for each job is available. ___

Re: [Freeciv-Dev] memory requirement (statistics)

2010-11-17 Thread Matthias Pfafferodt
Am Mittwoch, 17. November 2010, 18:53:07 schrieb Goswin von Brederlow: > Andreas Røsdal writes: > > On Tue, 16 Nov 2010, Matthias Pfafferodt wrote: > >> After the increase of the number of players and the map size I did plan > >> a check of the memory requirement of the different freeciv versions.

Re: [Freeciv-Dev] [bug #13813] Where are the FUADEC pics?

2010-11-17 Thread Vasco Alexandre da Silva Costa
PS: Someone used to keep their own backup of the contents at old.freeciv.org. I do not remember if it was Per or Jason. Perhaps they still have it. On Wed, Nov 17, 2010 at 6:07 PM, Vasco Alexandre da Silva Costa < vasco.co...@gmail.com> wrote: > Last time I heard about the box it was somewhere in

Re: [Freeciv-Dev] [bug #13813] Where are the FUADEC pics?

2010-11-17 Thread Vasco Alexandre da Silva Costa
Last time I heard about the box it was somewhere in California. AFAIK it was kept on until it crashed due to a hardware failure of some sort. Paul and his family moved to Africa a couple of years back to do missionary work. I do not know if he has come back or not. His website is at: http://zastoup

Re: [Freeciv-Dev] memory requirement (statistics)

2010-11-17 Thread Goswin von Brederlow
Andreas Røsdal writes: > On Tue, 16 Nov 2010, Matthias Pfafferodt wrote: >> After the increase of the number of players and the map size I did plan a >> check of the memory requirement of the different freeciv versions. I finished >> this now and the attached pdf files shows some results. >> >> T

[Freeciv-Dev] [patch #1303] [Metaticket] Remove warmap

2010-11-17 Thread pepeto
Update of patch #1303 (project freeciv): Depends on: => patch #2142 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #2142] Remove old modules?

2010-11-17 Thread pepeto
Update of patch #2142 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Planning to remov

[Freeciv-Dev] [patch #2211] Move goto_is_sane() to "ai/aitools.h"

2010-11-17 Thread pepeto
Update of patch #2211 (project freeciv): Category: general => ai ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #2211] Move goto_is_sane() to "ai/aitools.h"

2010-11-17 Thread pepeto
URL: Summary: Move goto_is_sane() to "ai/aitools.h" Project: Freeciv Submitted by: pepeto Submitted on: mercredi 17.11.2010 à 16:00 Category: general Priority: 5 - Normal

[Freeciv-Dev] Freesound soundset

2010-11-17 Thread Gavin van Lelyveld
Hi all. I'm interested in getting some feedback from you dev's on my soundset. Does anyone use it? Do you think it could become the default soundset? Gav ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-11-17 Thread pepeto
Update of patch #1700 (project freeciv): Status: In Progress => Done Assigned to: pepeto => None Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-11-17 Thread pepeto
Update of bug #16769 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Planned Release: => 2.2.4, 2.3.0, 2.4.0 _

[Freeciv-Dev] [patch #1656] Export specenum_gen enums in the Lua event scripting API

2010-11-17 Thread pepeto
Follow-up Comment #3, patch #1656 (project freeciv): Patch updated against current trunk. ___ Reply to this item at: ___ Message posté via/par Gna! http://gn

[Freeciv-Dev] [patch #1656] Export specenum_gen enums in the Lua event scripting API

2010-11-17 Thread pepeto
Update of patch #1656 (project freeciv): Category:None => general Status: In Progress => Ready For Test ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1555] Scripting: Allow saving tables to script state

2010-11-17 Thread pepeto
Update of patch #1555 (project freeciv): Assigned to: pepeto => None Planned Release: 2.3.0 => ___ Follow-up Comment #2: I am not sure to

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread pepeto
Update of bug #17040 (project freeciv): Status:None => Need Info ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #16509] Blank hostname

2010-11-17 Thread pepeto
Update of bug #16509 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk_S2_3_S2_2_blank_hostname.diff Size:1 KB __

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-17 Thread pepeto
Follow-up Comment #6, task #7240 (project freeciv): I am for doing them on _Wikia_. Or, we will again need to synchronize this documentation. ___ Reply to this item at: _

[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #5, task #7240 (project freeciv): would it be helpfull to add a file to the development branch where changes to the ruleset/tileset/... hsould be noted during development? Thus, the list of changes are easily available if needed.

[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2010-11-17 Thread pepeto
Follow-up Comment #6, bug #15519 (project freeciv): Of course, this can be done with a hash table. And this is a very good candidate for. ___ Reply to this item at:

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-17 Thread pepeto
Follow-up Comment #5, bug #17050 (project freeciv): Reading this again... I said everything wrong at comment #2. What crashed was the server, not the client... ___ Reply to this item at: __

[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #15519 (project freeciv): changes 20101117: * contemplate_new_city() also needs an initiated settler map (see aicity.c) would it possible to use a hash table for the cache map? Thus, only the elements really needed would be saved. Something like: void

[Freeciv-Dev] [bug #17098] fix crash as observer

2010-11-17 Thread pepeto
Update of bug #17098 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #17098] fix crash as observer

2010-11-17 Thread pepeto
Follow-up Comment #2, bug #17098 (project freeciv): It is really probably related to bug #17050, as I noticed many other assertions when I was observing globally some auto-games. I probably have use the middle button many times. ___ Reply

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-17 Thread Matthias Pfafferodt
Update of task #7232 (project freeciv): Depends on: => bugs #17098 ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [bug #17098] fix crash as observer

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17098 (project freeciv): and a simplified patch (file #11248) ___ Additional Item Attachment: File name: 20101117-trunk-fix-crash-as-observer.patch Size:1 KB

[Freeciv-Dev] [bug #17098] fix crash as observer

2010-11-17 Thread Matthias Pfafferodt
ttwoch 17.11.2010 um 12:15 Name: 20101117-trunk-fix-crash-as-observer.patch Size: 4kB By: syntron <http://gna.org/bugs/download.php?file_id=11247> ___ Reply to this item at: <http://gna.

[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #16726 (project freeciv): perhaps the event cache data should be removed? ___ Reply to this item at: ___ Nachricht geschickt von/durch

[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2010-11-17 Thread Matthias Pfafferodt
Update of bug #15519 (project freeciv): Depends on: => patch #2210 ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #15519] [autosettler] move cachemap for AI auto settler into player ai data struct

2010-11-17 Thread Matthias Pfafferodt
ai auto settler handling: funcs.auto_settler_(init|run|free) questions: * should ai_data (advdata.h) be split in an advisor part and an AI part? (file #11246) ___ Additional Item Attachment: File name: 20101117-02-trunk-move-cachemap-for-

[Freeciv-Dev] [patch #2210] [autosettler] cleanup auto settler code

2010-11-17 Thread Matthias Pfafferodt
hments: --- Date: Mittwoch 17.11.2010 um 11:20 Name: 20101117-01-trunk-cleanup-auto-settler-code.patch Size: 12kB By: syntron <http://gna.org/patch/download.php?file_id=11245> ___ Reply to

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-17 Thread Matthias Pfafferodt
Update of bug #17049 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-17 Thread Matthias Pfafferodt
Update of task #7232 (project freeciv): Depends on: => bugs #17080 ___ Reply to this item at: ___ Nachricht ge

[Freeciv-Dev] [bug #17080] unused events

2010-11-17 Thread Matthias Pfafferodt
m Attachment: File name: 20101117-trunk-use-E_TREATY_EMBASSY-if-an-embassy-is-established-du.patch Size:1 KB ___ Reply to this item at: <http://gna.org/bugs/?17080> ___ Nachricht gesch