Re: [Freeciv-Dev] Server command 'metatopic'
'/metatopic' was present in 2.0 in addition to '/metamessage'. It has been removed afterward. In 1.14, the command was named '/metainfo'. It was nearly duplicating '/metamessage'. However, the metaserver uses 2 different strings for the topic and the user message. At http://meta.freeciv.org/metaserver.phtml, you can see the topic. If you click on port, it will display the user message. However, I doubt there is a way to edit the topic string without hacking the server nowadays. Pepeto Le samedi 04 décembre 2010 à 17:37 -0800, Daniel Markstedt a écrit : The FAQ mentioned a server command called 'metatopic' (under How do I change the metaserver info string? - but it's edited out now.) Does anyone know what the function of this command was supposed to be? How was it different from 'metamessage'? It's not a valid command in S2_1, S2_2, or S2_3. The server manual on the wiki does not mention it either. Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17226] Reduce city population - not after attack, not when producing settlers
Follow-up Comment #1, bug #17226 (project freeciv): I installed the openSUSE rpm freeciv-2.3.99git-6.2. This rpm was created by me. It contains additional patches (luasql, mapimg, ...). I will check this. ___ Reply to this item at: http://gna.org/bugs/?17226 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #17226] Reduce city population - not after attack, not when producing settlers
On Sunday 05 December 2010 14:08:12 Matthias Pfafferodt wrote: Follow-up Comment #2, bug #17226 (project freeciv): There is one candidate. I included some work in progress patches which add accessor functions for the city size. If you want to be on the save site please use version 2.2.3. The 2.3.99 version will contain _experimental_ patches as listed in comment #1 and further test patches (patch #2220, patch #2203, patch #1391, bug #13643, patch #1785). If you are interested, I can also create a freeciv version based on the latest trunk. ___ Reply to this item at: http://gna.org/bugs/?17226 ___ Nachricht geschickt von/durch Gna! http://gna.org/ Hallo Matthias, vielen Dank für Deine prompte Antwort. Um zu spielen, dafür ist 2.2.3 sicher die gute Version. In 2.3.99 schnupperte ich nur aus Neugierde, und der Zufallsfund (Bug) sollte beim Entwickeln behilflich sein. Danke für das Angebot, aber eine neue Version tut nich not. Gruß, Uli (Ulrich Zinngrebe, Den Haag) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2240] Client string changes
URL: http://gna.org/patch/?2240 Summary: Client string changes Project: Freeciv Submitted by: dmarks Submitted on: Mon 06 Dec 2010 02:18:51 AM KST Category: client Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Some recent changes to a number of client strings, in particular gui-xaw. ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2240] Client string changes
Update of patch #2240 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: First, to revert the changes to S2_2 to maintain the string freeze. (file #11478) ___ Additional Item Attachment: File name: s2_2-revert_string_changes.diff Size:1 KB ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2240] Client string changes
Update of patch #2240 (project freeciv): Status: In Progress = Need Info ___ Follow-up Comment #3: Committed to S2_2. Now, to discuss whether to re-instate some of the changes post-2.2.4. ___ Reply to this item at: http://gna.org/patch/?2240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Follow-up Comment #2, task #7261 (project freeciv): Reverted the unwanted changes. See patch #2240 ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17226] Reduce city population - not after attack, not when producing settlers
Update of bug #17226 (project freeciv): Status:None = Invalid Assigned to:None = syntron Open/Closed:Open = Closed ___ Follow-up Comment #3: Closing this as invalid as it is a bug report for a patch which was not send to this tracker but only included in my 'testing' rpm. ___ Reply to this item at: http://gna.org/bugs/?17226 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16884] What is a Quincy, anyway?
Update of bug #16884 (project freeciv): Status: Fixed = Ready For Test Open/Closed: Closed = Open Planned Release: 2.3.0 = 2.3.0-beta2, 2.4.0 ___ Follow-up Comment #6: Some additions from feedback on the i18n list. (file #11480) ___ Additional Item Attachment: File name: trunk-s2_3-comment_team_names2.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?16884 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17201] Civil war rebels have no capital city
Update of bug #17201 (project freeciv): Planned Release: 2.2.4,2.3.0,2.4.0 = 2.3.0,2.4.0 ___ Follow-up Comment #4: I agree with pepeto - it's ok to change gameplay behavior moving forward, but let's keep non-fatal and harmless quirks in released stable code. ___ Reply to this item at: http://gna.org/bugs/?17201 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Update of task #7261 (project freeciv): Status:None = In Progress Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7261] Tracking release 2.2.4
Follow-up Comment #3, task #7261 (project freeciv): Release is now tagged at tags/R2_2_4 ___ Reply to this item at: http://gna.org/task/?7261 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17229] Specialist abbreviations ( more?) not translated
Follow-up Comment #1, bug #17229 (project freeciv): Found another one: plural names for nations (send_ruleset_nations()). I expect the same behaviour. ___ Reply to this item at: http://gna.org/bugs/?17229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17229] Specialist abbreviations ( more) not translated
Update of bug #17229 (project freeciv): Summary: Specialist abbreviations ( more?) not translated = Specialist abbreviations ( more) not translated ___ Reply to this item at: http://gna.org/bugs/?17229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2239] doc/FAQ for 2.2
Update of patch #2239 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2239 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17229] Specialist abbreviations ( more) not translated
Update of bug #17229 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: ...and also in nation group names. Patch for all three cases attached. (file #11481) ___ Additional Item Attachment: File name: trunk-S2_3-rule_names_qualifiers.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?17229 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17236] wish - select all idle units.
URL: http://gna.org/bugs/?17236 Summary: wish - select all idle units. Project: Freeciv Submitted by: None Submitted on: Mon Dec 6 05:09:22 2010 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The select tab currently allows you to select all the units of the same type either on the same continent or everywhere. It would be useful to add a select all idle units of the same type. An example: For a large empire dozens of artillery can be created each turn. But many from previous turns are wounded and have been moved to cities to recover. These wounded units can be sentried. Formerly wounded units will cease being sentried when they recover. A selection choice that allows you to gather all new and newly recovered healthy units in a single menu option would be nice. The simplest way to do this would be to select 'idle' units. ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
URL: http://gna.org/bugs/?17238 Summary: Effect of Adam Smith's wonder is not properly calculated after capture. Project: Freeciv Submitted by: None Submitted on: Mon Dec 6 07:45:01 2010 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: When playing a recent longturn game I captured intact the city containing the Adam Smith's Trading Co. wonder. City improvements which would normally have an upkeep of 1 should become free of upkeep, for all my cities. This was shown correctly in the economy tab and in the city tab the cost next to each building was zero. BUT for about 2/3 of my cities the gold produced by the city did not change from the former value. It remained as it was when the buildings cost 1 gold. The total gold produced by my empire was the sum of gold produced by each city. For 2/3 of my cities this did not include the effect of the Adam Smith's Trading Co. wonder. With over 200 cities this meant my total gold income was 100's less than it should have been. This error is retained when I logged off from the server and then relogged on. The error is also retained for many hours after the initial capture of the city. Suggesting that the error is at the server not the client. The fix for this error was to alter the tax rate. At this point the gold produced by each city was correctly re-calculated. I also assume the calculation would have been correctly refreshed at TC but I didn't wait the 24 hours necessary to check this. ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev