[Freeciv-Dev] [patch #2335] Check /create argument count

2011-01-17 Thread Marko Lindqvist

Update of patch #2335 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17508] Loading savegames for Britain/Europe scenarios gives many errors and server segfault

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17508 (project freeciv):

 Assigned to:None = syntron
 Planned Release:   2.3.0 = 2.3.0, 2.4.0   

___

Follow-up Comment #1:

Here is a small patch which prevents this crash by reseting the server if
there is a error loading the savegame. I will do further checks if the
requirement of even map sizes is needed for scenarios.

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[Freeciv-Dev] [bug #17508] Loading savegames for Britain/Europe scenarios gives many errors and server segfault

2011-01-17 Thread Matthias Pfafferodt

Additional Item Attachment, bug #17508 (project freeciv):

File name: 20110117-reset-game-after-failure-while-game-loading.patch Size:0
KB


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[Freeciv-Dev] [bug #17508] Loading savegames for Britain/Europe scenarios gives many errors and server segfault

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17508 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #2:

allow odd width and height

* the check were added due to a comment in mapgen_topology.c that the
generator needs even values
* test showed that the current generator works also with odd values

(file #11934)
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Additional Item Attachment:

File name: 20110117-allow-odd-width-and-height.patch Size:2 KB


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[Freeciv-Dev] [bug #16345] [metaticket] AI shouldn't count as 'players' in metaserver

2011-01-17 Thread Marko Lindqvist

Follow-up Comment #5, bug #16345 (project freeciv):

Needed metaserver side changes are now in place.

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[Freeciv-Dev] [bug #17513] fix scenarios

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17513

 Summary: fix scenarios
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 12:57:56 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0, 2.4.0

___

Details:

* onsetbarbarian: was given as year (2.1.x?) but is now defined as turn
* add a check for onsetbarbarian in savegame.c
* convert japan and north_amerika to unix style line endings



___

File Attachments:


---
Date: Mo 17 Jan 2011 12:57:56 CET  Name: 20110117-fix-scenarios.patch  Size:
98kB   By: syntron

http://gna.org/bugs/download.php?file_id=11935

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[Freeciv-Dev] [bug #17514] fix loading of scenarios

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17514

 Summary: fix loading of scenarios
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 12:58:37 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0,2.4.0

___

Details:

* save scenario data after the game was started
* do not save players if the game is not started



___

File Attachments:


---
Date: Mo 17 Jan 2011 12:58:37 CET  Name:
20110117-fix-loading-of-scenarios.patch  Size: 1kB   By: syntron

http://gna.org/bugs/download.php?file_id=11936

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[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17489 (project freeciv):

Category:  client = general
  Status:None = Ready For Test 
 Planned Release: = 2.4.0  

___

Follow-up Comment #1:

as it is possible to do this (and a way for player who can do it to cheat)
display this information for all units. Only the gtk client is supported at
the moment.

(file #11937)
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Additional Item Attachment:

File name: 0021-show-unit-bribe-cost-in-the-client-gtk.patch Size:7 KB


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[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17489 (project freeciv):

 Assigned to:None = syntron


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[Freeciv-Dev] [patch #2344] fix city_workers_queue_remove()

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2344 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17465] genlist.c::358]: assertion '((void *)0) != pgenlist' failed.

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17465 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2341] set savename to freeciv-earth for the scenario earth-80x50-v3

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2341 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2339] add debugging (tech loss; building/unit sold)

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2339 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17494] Tax calculation spam in server console

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17494 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2343] tell the user about the succesful creation of the manual files

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2343 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17466] Improving handling of technology exchange

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #17466 (project freeciv):

Thanks for the patch! Could you remove the debugging code and check the patch
for the coding style (see ./doc/CodingStyle)?

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[Freeciv-Dev] [patch #2342] update Configuration summary

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2342 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2340] reduce data saved in a scenario

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2340 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2338] add command luafile to execute a file with lua commands

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2338 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17488] Configure fails without C++ compiler

2011-01-17 Thread Marko Lindqvist

Update of bug #17488 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #1:

S2_3 version. I'll try to get this one committed before beta2.

TRUNK version will be more complicated and I'm not going to implement it
immediately, so we probably have S2_3 version committed before fix for TRUNK
is available.

(file #11938)
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Additional Item Attachment:

File name: CXXReq-S2_3-17488.diff Size:3 KB


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[Freeciv-Dev] [patch #2354] Print pretty team names

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #2354 (project freeciv):

 But I have no idea what to do about the translation part. 

All but the strings in team_pretty_name() can be replaced. Could you create a
patch?

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[Freeciv-Dev] [patch #2307] Add modpack type to modpack.list

2011-01-17 Thread Marko Lindqvist

Update of patch #2307 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2114] [fcdb01] add luasql files

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2114 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17515] Add README to http://download.gna.org/freeciv/modinst/

2011-01-17 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?17515

 Summary: Add README to
http://download.gna.org/freeciv/modinst/
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 17 Jan 2011 03:43:10 PM EET
Category: docs
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

People browsing http://download.gna.org/freeciv with web browser and checking
modinst firectory tree will wonder what are these modpack.list, xxx.modpack
and other files and how are they should be used. README should be added to
that directory explaining that it's meant to be used with freeciv-modpack
utility.




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Re: [Freeciv-Dev] [Freeciv-commits] r18969 - /trunk/ai/aihand.c

2011-01-17 Thread Marko Lindqvist
On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote:
 Author: syntron
 Date: Mon Jan 17 13:59:35 2011
 New Revision: 18969

 URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev
 Log:
 change debug message to correct level in tax code

 see gna bug #17494

 Please mention bug reporter(s) in your commit messages. This makes it
easier (read: humanly possible) to collect bug reporters to PEOPLE
when making a release. No harm done with this commit as I'm the
reporter and my name will appear in PEOPLE anyway :-)

  In more general level: When I got commit access, Freeciv
maintainer's guide was sent to me. I guess  such a document no longer
exist and new maintainers have to start without one. It would be nice
if things like commit message format was documented (not that we have
very strict requirements for commit messages. Just that all people
involved (bug reporters, patch implementors) are mentioned, ticket
number is mentioned, maybe line width restrictions (don't know if they
make sense 2011) and that message text is good description of what was
changed and why)


 - ML

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[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2011-01-17 Thread Marko Lindqvist

Follow-up Comment #2, bug #13679 (project freeciv):

I still get randomly different savegames with identical seeds.

Note that autogame regression testing is made harder by event cache where
timestamps are saved. Is there a way to disable this feature while doing
autogame testing, or is one supposed to filter it out from savegames
afterwards?

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[Freeciv-Dev] [patch #2311] Move could_unit_move_to_tile() from ai/ to advisors/

2011-01-17 Thread Marko Lindqvist

Follow-up Comment #2, patch #2311 (project freeciv):

It seems that bug #13679 is still alive. So one cannot trust FAILURE results
on autogame reggression testing.
I've checked the patch. It quite trivially moves functions from one
sourcefile to other and I cannot see what could go wrong. So, as we have no
options, I plan to commit it without proper autogame reggression testing. We
probably have to do same thing with following patches.

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[Freeciv-Dev] [patch #2115] [fcdb02] redo lua script

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2115 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [Freeciv-commits] r18969 - /trunk/ai/aihand.c

2011-01-17 Thread Matthias Pfafferodt
Am Montag, 17. Januar 2011, 14:59:20 schrieben Sie:
 On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote:
  Author: syntron
  Date: Mon Jan 17 13:59:35 2011
  New Revision: 18969
  
  URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev
  Log:
  change debug message to correct level in tax code
  
  see gna bug #17494
 
  Please mention bug reporter(s) in your commit messages. This makes it
 easier (read: humanly possible) to collect bug reporters to PEOPLE
 when making a release. No harm done with this commit as I'm the
 reporter and my name will appear in PEOPLE anyway :-)

Sorry; it's my fault - I got lazy with this information.

 
   In more general level: When I got commit access, Freeciv
 maintainer's guide was sent to me. I guess  such a document no longer
 exist and new maintainers have to start without one. It would be nice
 if things like commit message format was documented (not that we have
 very strict requirements for commit messages. Just that all people
 involved (bug reporters, patch implementors) are mentioned, ticket
 number is mentioned, maybe line width restrictions (don't know if they
 make sense 2011) and that message text is good description of what was
 changed and why)

This would be something for the wiki, or? Line width restriction are (kind of) 
enforced by svn.

 
 
  - ML


-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de

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[Freeciv-Dev] [patch #2117] [fcdb04] use fcdb for authentication

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2117 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2293] [fcdb05] add cmd.reply as lua function to tolua_common.pkg

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2293 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2294] [fcdb06] add PACKET_SERVER_SHUTDOWN as valid packet in client_packet_input()

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2294 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 
 Summary: [fcdb06] add PACKET_SERVER_SHUTDOWN as valid packet
in client_packet_input()
 = [fcdb06] add PACKET_SERVER_SHUTDOWN as valid packet in
client_packet_input()


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[Freeciv-Dev] [bug #17085] do not kill gameloss units if unhomed

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17085 (project freeciv):

  Status: In Progress = Fixed  
 Open/Closed:Open = Closed 
 Planned Release:   2.4.0 = 2.3.0, 2.4.0   


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[Freeciv-Dev] [bug #13643] [Metaticket] Use lua for customizable database access

2011-01-17 Thread Matthias Pfafferodt

Update of bug #13643 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #10, patch #1494 (project freeciv):

Most of it is done ... (but there are still differences and, thus, this
ticket is still open)

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[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #3, bug #13679 (project freeciv):

you could disable the event cache - 'set ec_turn 0'

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[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2011-01-17 Thread Marko Lindqvist

Follow-up Comment #4, bug #13679 (project freeciv):

I debugged this to find at least one of the problems.

When starting positions are inserted to hash, tile pointer (memory address)
is used as key - different bucket is used when tile memory is allocated from
different address - iteration over all starting positions return them in
different order - starting positions are allocated to players in different
order.

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[Freeciv-Dev] [bug #17517] set default for fcdb (freeciv databases) to 'no'

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17517

 Summary: set default for fcdb (freeciv databases) to 'no'
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 21:34:37 CET
Category: bootstrap
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

the database connection is a special user case and should default to no



___

File Attachments:


---
Date: Mo 17 Jan 2011 21:34:37 CET  Name:
20110117-set-default-for-fcdb-freeciv-databases-to-no.patch  Size: 699B   By:
syntron

http://gna.org/bugs/download.php?file_id=11940

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[Freeciv-Dev] [bug #13679] Autogames with same gameseed mapseed differ

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #5, bug #13679 (project freeciv):

I did a big test with defined mapseed and gameseed today - besides the name
of the savegame all 11 runs are identical at the end (turn  550). Do you
start using a scenario (start positions?)

(file #11941)
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Additional Item Attachment:

File name: seed.serv.bin  Size:1 KB


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[Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17489 (project freeciv):

updated patch:

* add one extra line for the bribe cost

(file #11942)
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Additional Item Attachment:

File name: 20110117.1-show-unit-bribe-cost-in-the-client-gtk.patch Size:7 KB


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[Freeciv-Dev] [bug #17110] Synchronize images for city with city radius

2011-01-17 Thread Matthias Pfafferodt

Update of bug #17110 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17518] [citizens01] use PLR_DLG_COL_* constants in plrdlg.c (gtk)

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17518

 Summary: [citizens01] use PLR_DLG_COL_* constants in
plrdlg.c (gtk)
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:20:59 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:





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File Attachments:


---
Date: Mo 17 Jan 2011 22:20:59 CET  Name:
20110117-city01-use-PLR_DLG_COL_-constants-in-plrdlg.c-gtk.patch  Size: 2kB  
By: syntron

http://gna.org/bugs/download.php?file_id=11943

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[Freeciv-Dev] [bug #17519] [citizens02] move code in do_city_migration() to create the correct order of the messages

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17519

 Summary: [citizens02] move code in do_city_migration() to
create the correct order of the messages
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:21:58 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0, 2.4.0

___

Details:





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File Attachments:


---
Date: Mo 17 Jan 2011 22:21:58 CET  Name:
20110117-city02-move-code-in-do_city_migration-to-create-the-correct.patch 
Size: 1kB   By: syntron

http://gna.org/bugs/download.php?file_id=11944

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[Freeciv-Dev] [patch #2357] [citizens03] cleanup naming of *vision_site* functions

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2357

 Summary: [citizens03] cleanup naming of *vision_site*
functions
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:22:58 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* vision_owner() = vision_site_owner()
* free_vision_site() = vision_site_destroy()
* create_vision_site() = vision_site_new()
* create_vision_site_from_city() = vision_site_new_from_city()
* update_vision_site_from_city() = vision_site_update_from_city()

* add checks in update_vision_site_from_city()



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:22:58 CET  Name:
20110117-city03-cleanup-naming-of-vision_site-functions.patch  Size: 12kB  
By: syntron

http://gna.org/patch/download.php?file_id=11945

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[Freeciv-Dev] [patch #2358] [citizens04] accessor function for vision_site-size

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2358

 Summary: [citizens04] accessor function for
vision_site-size
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:23:50 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* use new type citizens (= unsigned char) as type for size



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:23:50 CET  Name:
20110117-city04-accessor-function-for-vision_site-size.patch  Size: 8kB   By:
syntron

http://gna.org/patch/download.php?file_id=11946

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[Freeciv-Dev] [patch #2359] [citizens05] accessor function for city-size

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2359

 Summary: [citizens05] accessor function for city-size
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:24:35 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* use new type citizens (= unsigned char) as type for size (as defined in
packets.def)
* fix packets.def (no changes to the format!)
* size of struct city: 2456 = 2328



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:24:35 CET  Name:
20110117-city05-accessor-function-for-city-size.patch  Size: 91kB   By:
syntron

http://gna.org/patch/download.php?file_id=11947

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[Freeciv-Dev] [patch #2360] [citizens06] add citizens framework (common and server part)

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2360

 Summary: [citizens06] add citizens framework (common and
server part)
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:25:23 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* ruleset option to (de)activate it
* changes to the network protocol



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:25:23 CET  Name:
20110117-city06-add-citizens-framework-common-and-server-part.patch  Size:
26kB   By: syntron

http://gna.org/patch/download.php?file_id=11948

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[Freeciv-Dev] [patch #2361] [citizens07] add sg_warn() macro to savegame2.c

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2361

 Summary: [citizens07] add sg_warn() macro to savegame2.c
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:26:08 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:





___

File Attachments:


---
Date: Mo 17 Jan 2011 22:26:08 CET  Name:
20110117-city07-add-sg_warn-macro-to-savegame2.c.patch  Size: 1kB   By:
syntron

http://gna.org/patch/download.php?file_id=11949

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[Freeciv-Dev] [patch #2363] [citizens09] network protocol changes to send citizens information to the client

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2363

 Summary: [citizens09] network protocol changes to send
citizens information to the client
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:27:33 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* changes the network protocol



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:27:33 CET  Name:
20110117-city09-network-protocol-changes-to-send-citizens-informatio.patch 
Size: 3kB   By: syntron

http://gna.org/patch/download.php?file_id=11951

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[Freeciv-Dev] [patch #2364] show citizens in the gtk client

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2364

 Summary: show citizens in the gtk client
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:28:13 CET
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* sort it: nation with the most citizens at the top
* please check it for memory leaks!



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:28:13 CET  Name:
20110117-city10-show-citizens-in-the-gtk-client.patch  Size: 22kB   By:
syntron

http://gna.org/patch/download.php?file_id=11952

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[Freeciv-Dev] [patch #2365] [citizens11] convert a citizen to the nation of the owner each x turns

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2365

 Summary: [citizens11] convert a citizen to the nation of the
owner each x turns
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:29:06 CET
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* with ruleset option
* or better an effect?



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:29:06 CET  Name:
20110117-city11-convert-a-citizen-to-the-nation-of-the-owner-each-x-.patch 
Size: 9kB   By: syntron

http://gna.org/patch/download.php?file_id=11953

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[Freeciv-Dev] [patch #2364] [citizens10] show citizens in the gtk client

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2364 (project freeciv):

 Summary: show citizens in the gtk client = [citizens10]
show citizens in the gtk client


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[Freeciv-Dev] [patch #2366] [citizens12] convert citizens if a city is conquered

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2366

 Summary: [citizens12] convert citizens if a city is
conquered
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:30:17 CET
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* with ruleset option (percent)
* or as effect?



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:30:17 CET  Name:
20110117-city12-convert-citizens-if-a-city-is-conquered.patch  Size: 7kB   By:
syntron

http://gna.org/patch/download.php?file_id=11954

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[Freeciv-Dev] [patch #2367] [citizens13] poison citizens of the city owner

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2367

 Summary: [citizens13] poison citizens of the city owner
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:31:04 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

other possible uses of the citizens framework:

* rebel cities (back to the nation with the majority of citizens)
* number of partisans
* migration
* ...



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File Attachments:


---
Date: Mo 17 Jan 2011 22:31:04 CET  Name:
20110117-city13-poison-citizens-of-the-city-owner.patch  Size: 1kB   By:
syntron

http://gna.org/patch/download.php?file_id=11955

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[Freeciv-Dev] [patch #2368] [citizens14] use citizens information for migration

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2368

 Summary: [citizens14] use citizens information for migration
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:32:05 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:

* citizens going to a city of the original nation increase the score
* a citizens of the correct nation is added to the target city



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:32:05 CET  Name:
20110117-city14-use-citizens-information-for-migration.patch  Size: 3kB   By:
syntron

http://gna.org/patch/download.php?file_id=11956

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[Freeciv-Dev] [bug #17520] [citizens15] activate real_sanity_check_feelings()

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?17520

 Summary: [citizens15] activate real_sanity_check_feelings()
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:32:54 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0

___

Details:

* switch loop for category and feelings
* activate it; city_refresh() has to be called before!



___

File Attachments:


---
Date: Mo 17 Jan 2011 22:32:54 CET  Name:
20110117-city15-activate-real_sanity_check_feelings.patch  Size: 10kB   By:
syntron

http://gna.org/bugs/download.php?file_id=11957

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[Freeciv-Dev] [patch #2369] [citizens16] add more sanity checks (city)

2011-01-17 Thread Matthias Pfafferodt

URL:
  http://gna.org/patch/?2369

 Summary: [citizens16] add more sanity checks (city)
 Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:33:31 CET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

___

Details:





___

File Attachments:


---
Date: Mo 17 Jan 2011 22:33:31 CET  Name:
20110117-city16-more-sanity-checks-city.patch  Size: 4kB   By: syntron

http://gna.org/patch/download.php?file_id=11958

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[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-01-17 Thread Matthias Pfafferodt

Update of patch #2265 (project freeciv):

  Depends on: = patch #2357


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[Freeciv-Dev] [patch #2265] [metaticket] citizens

2011-01-17 Thread Matthias Pfafferodt

Follow-up Comment #4, patch #2265 (project freeciv):

Split the patch in small tickets for testing ...

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[Freeciv-Dev] [bug #17521] Units are not managed in a sane order

2011-01-17 Thread anonymous

URL:
  http://gna.org/bugs/?17521

 Summary: Units are not managed in a sane order
 Project: Freeciv
Submitted by: None
Submitted on: Tue 18 Jan 2011 12:01:23 AM UTC
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: nor...@normanstevens.plus.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

When units are managed they are presented to the user in a random order. The
display flits from one continent to another.

After one unit has been managed the next nearest unit (or one which can
attack the same city etc) should be selected.

The current algorithm seems to be to select the unit farthest away from the
current unit.

When units are activated from the dialog they should be put to the top of the
queue for being managed.




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[Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-17 Thread anonymous

URL:
  http://gna.org/bugs/?17522

 Summary: Fortifying a unit on a disputed square does not
gain the production of that square
 Project: Freeciv
Submitted by: None
Submitted on: Tue 18 Jan 2011 12:04:01 AM UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: nor...@normanstevens.plus.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

If you fortify a land unit (or sentry a naval unit) on a square you ought to
gain the output from that square.






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  http://gna.org/bugs/?17522

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Re: [Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-17 Thread Lavrentij P Berija

 18.01.2011 5:04, anonymous wrote:

Details:

If you fortify a land unit (or sentry a naval unit) on a square you ought to
gain the output from that square.


Do you play with or without borders?

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Re: [Freeciv-Dev] [bug #17489] Display the bribe/revolt cost of own units/cities.

2011-01-17 Thread akfaew
On Mon, Jan 17, 2011 at 09:46:12PM +0100, Matthias Pfafferodt wrote:
 
 Follow-up Comment #2, bug #17489 (project freeciv):
 
 updated patch:
 
 * add one extra line for the bribe cost

Why not add this to client/text.c:popup_info_text()?

-- 
Michal akfaew Mazurek
http://akfaew.jasminek.net

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