[Freeciv-Dev] [bug #17749] ai skill level not respected
URL: http://gna.org/bugs/?17749 Summary: ai skill level not respected Project: Freeciv Submitted by: alocritani Submitted on: gio 17 feb 2011 11:27:13 GMT Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 beta3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: enter game setup, set normal skill level, leave the page enter again in game setup, all ai will have level easy despite normal is being displayed on left side. Try adding a new ai: new ai will be inserted as easy ___ Reply to this item at: http://gna.org/bugs/?17749 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2026] Liburnian nation
Follow-up Comment #3, patch #2026 (project freeciv): Proposal flag is ready. Based on this clipart from: http://www.mitidelmare.it/PROFILI_GRANDI/Profili%2001/Nave_greca_600_aC.jpg (file #12476) ___ Additional Item Attachment: File name: liburnia.svg Size:234 KB ___ Reply to this item at: http://gna.org/patch/?2026 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17749] ai skill level not respected
Update of bug #17749 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed. This is similar to bug #16913: the synchronisation between the client and server is poor. This one could probably be bodged around without a proper fix by resetting the client's view of the option to match the server's presumed default whenever the pregame page is launched. ___ Reply to this item at: http://gna.org/bugs/?17749 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List
Follow-up Comment #2, bug #16913 (project freeciv): See also bug #17749. ___ Reply to this item at: http://gna.org/bugs/?16913 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17746] Rulesetdir failed silently
Follow-up Comment #1, bug #17746 (project freeciv): I get error messages on the server console (Ruleset directory foo not found) if I specify a duff ruleset either interactively or in a script read with -r. Was this a manually started server or a client-spawned one? Perhaps this is a side effect of the fix for bug #15472? ___ Reply to this item at: http://gna.org/bugs/?17746 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17751] Server settings not saved in client rc-file
URL: http://gna.org/bugs/?17751 Summary: Server settings not saved in client rc-file Project: Freeciv Submitted by: jtn Submitted on: Fri Feb 18 00:40:03 2011 Category: client Severity: 4 - Important Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Any Planned Release: 2.2.5,2.3.0,2.4.0 ___ Details: Unfortunately the fix for bug #17122 is such that while gameseed/mapseed are not saved in the client's rc-file, neither are any other server options for client-spawned servers. ___ Reply to this item at: http://gna.org/bugs/?17751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17751] Server settings not saved in client rc-file
Additional Item Attachment, bug #17751 (project freeciv): File name: trunk-S2_3-client-save-server-opts.diff Size:0 KB File name: S2_2-client-save-server-opts.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17742] Setting killcitizen messes memory
Follow-up Comment #1, bug #17742 (project freeciv): S2_3 is the same as trunk in this regard, I think. However, in my build at least, (struct packet_game_info).killcitizen (as instantiated in game.info.killcitizen) is declared as int (even though it's UINT8 in packets.def). You'd normally (always?) expect this to be the same size as unsigned -- messy (cf bug #16457) but not actually a memory scribbler. However, I don't know if the content of packets_gen.h is machine-dependent or something. Is this something you found with valgrind? ___ Reply to this item at: http://gna.org/bugs/?17742 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17755] Appearance of Message This deal is not very good ... etc
URL: http://gna.org/bugs/?17755 Summary: Appearance of Message This deal is not very good ... etc Project: Freeciv Submitted by: alocritani Submitted on: ven 18 feb 2011 07:52:42 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0 beta3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: This message only appears if you add proposal on your side but not if you add proposals on their side. by the way, is there any message option in order to remove these messages but keeping at the same times other diplomatic messages? I found the this deal... message unuseful, because you already know the outcome looking at thumbs up / down icons. ___ Reply to this item at: http://gna.org/bugs/?17755 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev