[Freeciv-Dev] [bug #17823] ppm images

2011-03-01 Thread akfaew
URL: Summary: ppm images Project: Freeciv Submitted by: akfaew Submitted on: Wed 02 Mar 2011 04:05:01 AM GMT Category: None Severity: 1 - Wish Priority: 5 - Nor

[Freeciv-Dev] [bug #17710] tile->worked more than init_city_radius away not zeroed for enemy cities

2011-03-01 Thread Marko Lindqvist
Update of bug #17710 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #16471] Info displayed on Happiness tab

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #7, bug #16471 (project freeciv): Looking the code it seems to me that making the generic fix would require so big changes I don't consider it feasible at the moment. Attached untested patch handles Hanging Gardens case by making only one effect to provide full effect in city w

[Freeciv-Dev] [bug #17392] City size x, citizen count y for abc

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #8, bug #17392 (project freeciv): See bug #17816 for autogame to reproduce this ___ Reply to this item at: ___ Message sent via/by Gna! http

[Freeciv-Dev] [patch #2538] Function headers to files in client/agents

2011-03-01 Thread Marko Lindqvist
Update of patch #2538 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2540] citymap_free()

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #2540 (project freeciv): - Updated against current svn (file #12606, file #12607) ___ Additional Item Attachment: File name: CitymapFree_2540-2.diffSize:1 KB File name: CitymapFree-S2_3_2540-2.diff Si

[Freeciv-Dev] [bug #17708] -1 humans at metaserver

2011-03-01 Thread Marko Lindqvist
Update of bug #17708 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Planned Release: => 2.3.0, 2.4.0

[Freeciv-Dev] [patch #2500] Add ~/.freeciv//scenarios to default FREECIV_SCENARIO_PATH

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #2, patch #2500 (project freeciv): - Updated against current svn (file #12605) ___ Additional Item Attachment: File name: VerSpecificScenPath_2500-3.diff Size:3 KB __

[Freeciv-Dev] [patch #2569] Replace deprecated GtkCombo with GtkComboBoxEntry in ruleset selection

2011-03-01 Thread Marko Lindqvist
Update of patch #2569 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17784] 'depressed' invalid when selecting leader list for nation NULL

2011-03-01 Thread Marko Lindqvist
Update of bug #17784 (project freeciv): Status:None => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #17811] autogen warnings on Ubuntu

2011-03-01 Thread Marko Lindqvist
Update of bug #17811 (project freeciv): Category:None => bootstrap Status:None => Ready For Test Planned Release: => 2.3.0, 2.4.0 _

[Freeciv-Dev] [bug #17332] Multiplayer ruleset: Sun Tzu Veteran_Combat bonus only applies to units in cities

2011-03-01 Thread Jacob Nevins
Update of bug #17332 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => jtn Operating System:None => Any

[Freeciv-Dev] [bug #17337] Multiplayer ruleset: Fundamentalism differences from civ2

2011-03-01 Thread Jacob Nevins
Update of bug #17337 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => jtn Release: => 2.3.0-beta3 Operating System:

[Freeciv-Dev] [bug #17730] Strike through currently-useless city build targets in more places

2011-03-01 Thread Jacob Nevins
Update of bug #17730 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: => 2.3.0-beta3

[Freeciv-Dev] [bug #17731] More consistency when deciding a building is useless/replaced/redundant

2011-03-01 Thread Jacob Nevins
Update of bug #17731 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Release: => 2.3.0-beta3

[Freeciv-Dev] [patch #2581] More consistent logging of generator/startpos fallbacks

2011-03-01 Thread Jacob Nevins
Update of patch #2581 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2580] Review maxplayers for supplied scenarios

2011-03-01 Thread Jacob Nevins
Update of patch #2580 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2579] Tweak documentation of map size server settings

2011-03-01 Thread Jacob Nevins
Update of patch #2579 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2578] Improve documentation for 'generator' and 'startpos' settings

2011-03-01 Thread Jacob Nevins
Update of patch #2578 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2577] Validate 'maxplayers' setting against available starting positions

2011-03-01 Thread Jacob Nevins
Update of patch #2577 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2576] Magic numbers for startpos still in map_fractal_generate()

2011-03-01 Thread Jacob Nevins
Update of patch #2576 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2539] adv_is_player_dangerous()

2011-03-01 Thread Marko Lindqvist
Update of patch #2539 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2143] [RFC] AI interface using lua

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #6, patch #2143 (project freeciv): > starts a lua ai (default ai called via a lua instance) This cannot work correctly. (Well, it does as long as you use *all* parts of default ai, and don't reimplement any part yourself). Most notable problem is that default ai code depends h

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #2, patch #2554 (project freeciv): In any case I think we should finish refactoring of default ai code before lua ai module stuff starts to go in. I don't want latter to postpone former by adding complexities. Default ai work is more than our internal cleanup (of default ai itse

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-03-01 Thread Marko Lindqvist
Follow-up Comment #1, patch #2554 (project freeciv): Trying to open file #12399: "Non-authorized access to file attached to private item" ___ Reply to this item at: _