[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread Marko Lindqvist
Follow-up Comment #3, bug #20095 (project freeciv):

How about also moving them to _LDADD from _LDFLAGS?

(file #16436, file #16437)
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[Freeciv-Dev] [bug #16976] Certain ruler titles are used for more than one government

2012-08-27 Thread J.M. Maalderink
Follow-up Comment #3, bug #16976 (project freeciv):

Attached a patch with these fixes, plus bug #19871 and some misc. leader name
changes.

(file #16438)
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[Freeciv-Dev] [bug #19871] Leader name female forms: Chairman vs Chairwoman/Chairperson, etc

2012-08-27 Thread J.M. Maalderink
Follow-up Comment #2, bug #19871 (project freeciv):

picked up in bug #16976

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[Freeciv-Dev] [bug #20097] Use GtkOrientation (migrate from gtk2) and fix GdkModifierType mask handling

2012-08-27 Thread RafałMużyło
Follow-up Comment #3, bug #20097 (project freeciv):

@comment #2:
That's exactly what I've meant by I can't reproduce - this works correctly
here, even if the code isn't really correct.

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread Daniel Markstedt
Follow-up Comment #4, bug #20095 (project freeciv):

Strangely enough, still bailing out with the same message. (And yes, I ran
make clean and autogen.sh inbetween...)

Here are a couple of massive logs, if this helps you at all.

(file #16439)
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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread Daniel Markstedt
Follow-up Comment #5, bug #20095 (project freeciv):

Too massive for Gna, so now here cropped in half.

(file #16440)
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[Freeciv-Dev] [patch #3510] Alien World: Radiating terrain flag

2012-08-27 Thread Marko Lindqvist
Update of patch #3510 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread RafałMużyło
Follow-up Comment #6, bug #20095 (project freeciv):

Perhaps a silly question, but does OS X have a *separate* libm ?
(IIRC, that's a valid question for i.e. OpenBSD (or was that just about were
*some* of math functions are ?))

Also, both LUA_AS_DEPENDENCY and LUA_LIBS carry '-lm'.

As for the other part, changing _LDFLAGS to _LDADD is actually a more generic
bug fix (though *perhaps* some of those should be moved to libtolua_la_LIBAD
in tolua-5.1/src/lib)


(also, it seems that 'massive' log from comment #4 got truncated)

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[Freeciv-Dev] [patch #3515] Update stdlib_h.m4 to upstream serial 39

2012-08-27 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3515

 Summary: Update stdlib_h.m4 to upstream serial 39
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 27 Aug 2012 05:38:09 PM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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---
Date: Mon 27 Aug 2012 05:38:09 PM EEST  Name: Stdlhm4.patch  Size: 7kB   By:
cazfi

http://gna.org/patch/download.php?file_id=16441

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread RafałMużyło
Follow-up Comment #7, bug #20095 (project freeciv):

Looking at tolua-5.1/src/bin/Makefile.am again, *unless* I'm missing
something, after changing _LDFLAGS to _LDADD it would seem tolua_DEPENDENCIES
are redundant - see if removing it helps.

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread Marko Lindqvist
Update of bug #20095 (project freeciv):

  Status:  Ready For Test = In Progress

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Follow-up Comment #8:

 Also, both LUA_AS_DEPENDENCY and LUA_LIBS carry '-lm'.

Oh, that explains it. LUA_AS_DEPENDENCY expects filenames, not linker options.
This actually makes one to wonder why it's not erroring in other environments.

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread Marko Lindqvist
Follow-up Comment #9, bug #20095 (project freeciv):

Fix to not to pollute LUA_AS_DEPENDENCY with -lm. Note that all places that
link against liblua are affected - tolua just happens to be first one.

_LDFLAGS - _LDADD change was just a test, and I don't think it's even right
thing to do (we are not building library of which libm is part).

Original duplicate -lm removal patch is probably wrong too - if libtolua
requires libm itself and not just because of liblua, one should not rely on
liblua flags to provide it.

(file #16443)
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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread RafałMużyło
Follow-up Comment #10, bug #20095 (project freeciv):

What about what I've wrote in comment #7 ?
After all, the reason dependencies were not computed correctly before was
exactly that those libs were passed via _LDFLAGS instead of _LDADD.

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread RafałMużyło
Follow-up Comment #11, bug #20095 (project freeciv):

...also passing '-lm' to libtolua_la_LIBADD (if it's actually needed there and
not for liblua itself) should make it easier to propagate it down the tree.

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[Freeciv-Dev] [patch #3464] Make it possible to use database.lua from srcdir in --enable-debug builds

2012-08-27 Thread Marko Lindqvist
Update of patch #3464 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Planned Release: = 2.5.0  

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Follow-up Comment #1:

Patch

(file #16444)
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[Freeciv-Dev] Diplomacy with AI - no alliances option

2012-08-27 Thread xei...@tiscali.it
Dear all,

first of all let me thank you for this wonderful game. I 
bought Civilization on Amiga, at its first release, and since then I'm 
a fan of this saga.
I discovered FreeCiv just an year ago, and I keep 
on playing it regularly during lunch time, thanks to its low graphical 
requirements and deep immersion. I really love your game.

I use to 
play all my games with only AI opponents. I find the games well 
balanced and I really enjoy them; still there are two points that make 
the game end always and only as a total war of me against all the AIs.

The first thing is that, whatever I do, no importance if I have contact 
or not after the first no-aggression pact, the AI relationship to me 
lowers and lowers and never recover. There is no way to raise it up, at 
least in my experience. A guide on this would be really helpful (maybe 
on the wikia pages?) and a fine tuning as well. It is impossible to run 
even simply the idea of a diplomatic game, as all the other countries 
will declare war on me soon or later.
The second thing is that the AI 
doesn't recognize who is the first on declaring war. This means that if 
AI_1 declares war on me and AI_1 is allied with AI_2, then AI_2 will 
always declare war on me, regardless on who is the aggressor and if 
there is a chance of winning, or relationship between the nations. I 
know that this is a long term pending issue, and I hope to see it 
solved in the future, but in the meanwhile could be possible to 
include, in the diplomatic options at the beginning of the game, a no 
alliances allowed option? This would allow all the diplomatic actions 
with a one-on-one basis, but would prevent the domino effect of one 
country declaring war causing all the nations going to war (usually 
against the human player).

I hope that you could evaluate these 
suggestions, and that at least the no alliances allowed could be 
included in the next release.
I also wait for a review of the AI code, 
but I know that this is a long, hard task.

Thank you very much for the 
game and for the effort you put in it. Keep up the good work!! :-)



Andrea


Invita i tuoi amici e Tiscali ti premia! Il consiglio di un amico vale più di 
uno spot in TV. Per ogni nuovo abbonato 30 € di premio per te e per lui! Un 
amico al mese e parli e navighi sempre gratis: http://freelosophy.tiscali.it/

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[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-27 Thread RafałMużyło
Follow-up Comment #12, bug #20095 (project freeciv):

OK, it's better to write the patch on your own.

This is against trunk r21843.

freeciv-server, freeciv-manual, freeciv-modpack and gtk2/gtk3 clients seems to
build correctly with it.

Please test.

(file #16445)
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[Freeciv-Dev] [bug #20057] Error when trying to compile with --enable-debug

2012-08-27 Thread David Fernandez
Follow-up Comment #5, bug #20057 (project freeciv):

Your patch fixes the reported error, thank you. But now I get a different
error:

trunk:

cc1: warnings being treated as errors
map.c: In function ‘startpos_iter_init’:
map.c:1608: warning: type-punning to incomplete type might break
strict-aliasing rules
make[4]: *** [map.lo] Error 1


S_4:

cc1: warnings being treated as errors
map.c: In function ‘startpos_iter_init’:
map.c:1558: warning: type-punning to incomplete type might break
strict-aliasing rules
make[4]: *** [map.lo] Error 1


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[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-27 Thread David Fernandez
Follow-up Comment #14, bug #20045 (project freeciv):

I'm afraid it keeps failing with the same error. I tested S_4 r21843 that
includes the mentioned patch.
The error appears when I reload the savegame posted here, and also when I
start a new clean game.


1: in unit_virtual_destroy() [unit.c::1715]: assertion
'!unit_transported(punit)' failed.



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