[Freeciv-Dev] [patch #4517] Use fc_tristate in meta knowledge and remove mk_eval_result

2014-02-19 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4517

 Summary: Use fc_tristate in meta knowledge and remove
mk_eval_result
 Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 18 Feb 2014 08:58:39 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

One tri state is enough.




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[Freeciv-Dev] [patch #4493] Options to enable sfx and/or music

2014-02-19 Thread Marko Lindqvist
Update of patch #4493 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21607] some xaw anomalies

2014-02-19 Thread Jacob Nevins
Update of bug #21607 (project freeciv):

 Summary:  some xaw naomalies = some xaw anomalies 


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[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-19 Thread Marko Lindqvist
Update of patch #4487 (project freeciv):

  Depends on: = patch #4518


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[Freeciv-Dev] [patch #3793] [metaticket] Help updates for 2.5.0

2014-02-19 Thread Jacob Nevins
Update of patch #3793 (project freeciv):

  Depends on: = patch #4521


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[Freeciv-Dev] [patch #4514] Move along the diplomat queue using choose_action_queue_next()

2014-02-19 Thread Sveinung Kvilhaugsvik
Update of patch #4514 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4518] menu_music_enable_callback()

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4518

 Summary: menu_music_enable_callback()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 05:24:22 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Provide menu_music_enable_callback() for the benefit of clients that provide
ways to change options in pregame. With that callback menu music gets
started/stopped as the setting is applied and not only when next time entering
the menu system (probably next time freeciv is launched)




___

File Attachments:


---
Date: Wed 19 Feb 2014 05:24:22 AM EET  Name: MenuMusicEnableCallback.patch 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=20111

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[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-19 Thread Marko Lindqvist
Update of patch #4487 (project freeciv):

  Depends on: = patch #4519


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[Freeciv-Dev] [bug #21692] Flag display mangled + assertion failures

2014-02-19 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?21692

 Summary: Flag display mangled + assertion failures
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed 19 Feb 2014 00:32:47 UTC
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_4 r24515, trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Certain nation flags are displayed incorrectly in the Gtk3 client's GUI
widgets (e.g. pick nation dialog, F3 Nations report), although they are
displayed fine on the main map.

Symptoms seem to be that flags are cropped to only include a central symbol,
sometimes losing all identity (e.g. Italian tricolor).

Attached examples with S2_4 r24515 demonstrate the issue:
* Arab flag cropped to central symbol
* German flag absent? (Row height less than other rows
* Inca flag shortened vertically
* Indian flag lost top stripe
* Italian flag has become just central white stripe (only visible with
cursor)
* Outlines generally absent compared to Gtk2 client

Also I get a long mixture of the following two assertion failures on the
console when opening Pick Nation (the first is much more common):


1: in get_flag() [plrdlg.c::599]: assertion 'x0 != -1' failed.
1: in get_flag() [plrdlg.c::608]: assertion 'w = 5  h = 5' failed.


Not sure how I would have failed to notice this while working on nation sets,
so maybe it's a recent regression (in Freeciv or Gtk, although I'm still using
the same distro version I was before).

This may be somehow related to bug #21373.



___

File Attachments:


---
Date: Wed 19 Feb 2014 00:32:47 UTC  Name: cropped-arab.png  Size: 13kB   By:
jtn
screen grabs from S2_4 r24515 Gtk3 client
http://gna.org/bugs/download.php?file_id=20109
---
Date: Wed 19 Feb 2014 00:32:47 UTC  Name: cropped-various.png  Size: 29kB  
By: jtn
screen grabs from S2_4 r24515 Gtk3 client
http://gna.org/bugs/download.php?file_id=20110

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[Freeciv-Dev] [bug #21625] Mapgenerator crash if no category Irrigation or Mine extra

2014-02-19 Thread Marko Lindqvist
Update of bug #21625 (project freeciv):

  Status: In Progress = Ready For Test 

___

Follow-up Comment #1:

Patch attached:

- Startpos evaluation considers Irrigation and Mine activity only if it will
add an extra. 1) Terrain transformations are considered too much work in the
beginning of the game for getting startpos improved. 2) Ruleset must have such
an extra
- tile_irrigate() and tile_mine() check against NULL target extra, especially
as I think they can still legally end up there.

(file #20114)
___

Additional Item Attachment:

File name: StartposExtras.patch   Size:3 KB


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[Freeciv-Dev] [task #7668] Tracking release 2.5.0

2014-02-19 Thread Jacob Nevins
Update of task #7668 (project freeciv):

  Depends on: = patch #3793


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[Freeciv-Dev] [bug #21592] (civclient:29856): Gdk-WARNING **: XID collision, trouble ahead

2014-02-19 Thread Jacob Nevins
Follow-up Comment #2, bug #21592 (project freeciv):

See also bug #21677.

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[Freeciv-Dev] [patch #4519] Add support for endgame music

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4519

 Summary: Add support for endgame music
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 06:05:59 AM EET
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Play either music_victory or music_defeat when game ends.



___

File Attachments:


---
Date: Wed 19 Feb 2014 06:05:59 AM EET  Name: EndGameMusic.patch  Size: 5kB  
By: cazfi

http://gna.org/patch/download.php?file_id=20112

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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
URL:
  http://gna.org/bugs/?21683

 Summary: Big map server freeze
 Project: Freeciv
Submitted by: chrisk
Submitted on: Di 18 Feb 2014 21:33:24 CET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.2+
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Freeciv Version 2.4.2+ (modified r24482) seperately started
1 GTK2 client

At some point, the server freezes.

Logfiles, Backtrace, savegame attached.
Core file is 2.6M

Christian




___

File Attachments:


---
Date: Di 18 Feb 2014 21:33:24 CET  Name: bigger-T0063-Y-0925-auto.sav.bz2 
Size: 49kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20102
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: clientlog  Size: 19kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20103
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: serverlog  Size: 26kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20104
---
Date: Di 18 Feb 2014 21:33:24 CET  Name: backtrace  Size: 4kB   By: chrisk

http://gna.org/bugs/download.php?file_id=20105

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[Freeciv-Dev] [patch #4517] Use fc_tristate in meta knowledge and remove mk_eval_result

2014-02-19 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #4517 (project freeciv):

File name: there_can_only_be_one.patchSize:9 KB


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[Freeciv-Dev] [bug #21626] science window slider

2014-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #21626 (project freeciv):

I'm not sure I know what you mean by the horizontal slider? Can you post a
screenshot where you point it out?

(I wondered if you meant the scrollbar, but the horizontal scrollbar doesn't
have arrows for me in any theme I tried.)

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[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-02-19 Thread Jacob Nevins
Update of bug #21585 (project freeciv):

 Summary: All settlers/workers on autosettler do nothing. =
If no cities, settlers/workers on autosettler do nothing.


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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
Follow-up Comment #3, bug #21683 (project freeciv):

Actually, the server froze with no logging at all, so I restarted with
logging. It was compiled with enable-debug=yes though.

I found the 25 iterations of

sending packet type=PACKET_PLAYER_DIPLSTATE(59) len=8 to chris

remarkably.

Christian

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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Jacob Nevins
Follow-up Comment #2, bug #21683 (project freeciv):

Backtrace looks to me like bug #21083. I suspect it won't happen without
verbose logging (-d 3).

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[Freeciv-Dev] [bug #21656] Tile labels not handled in copy+paste

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #21656 (project freeciv):

- S2_4 version

(file #20115)
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Additional Item Attachment:

File name: CopyLabel-S2_4.patch   Size:0 KB


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[Freeciv-Dev] [patch #4508] Alpha mod parameter to alphablit()

2014-02-19 Thread Marko Lindqvist
Update of patch #4508 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21677] Gtk and Gdk critical errors

2014-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #21677 (project freeciv):

Sounds rather like the old symptom from bug #21592.

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[Freeciv-Dev] [bug #21594] readline expansion (tab completion) in server console doesn't understand player name quoting rules

2014-02-19 Thread Jacob Nevins
Update of bug #21594 (project freeciv):

 Summary: readline expansion in server console = readline
expansion (tab completion) in server console doesn't understand player name
quoting rules


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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Christian Knoke
Follow-up Comment #1, bug #21683 (project freeciv):

Here is the freeze quite similar, attached in a all-in-one file.

Turns out the freeze is reproducible from savegame. Just press turn done.

Christian


(file #20106)
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Additional Item Attachment:

File name: bt2Size:11 KB


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
URL:
  http://gna.org/bugs/?21693

 Summary: server crash
 Project: Freeciv
Submitted by: chrisk
Submitted on: Mi 19 Feb 2014 12:46:05 CET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.2+
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Core was generated by `freeciv-server --debug 0 -f
bigger-T0063-Y-0925-auto.sav.bz2'.
Program terminated with signal 11, Segmentation fault.
#0  get_total_defense_power (attacker=0xa3b64a8, defender=0x0) at
combat.c:594
594   return defense_multiplication(unit_type(attacker), 
unit_type(defender),
(gdb) bt
#0  get_total_defense_power (attacker=0xa3b64a8, defender=0x0) at
combat.c:594
#1  0x0818d621 in unit_win_chance (attacker=0xa3b64a8, defender=0x0) at
combat.c:375
#2  0x080941be in compare_units (p1=0xb39c464, q1=0xb39c468) at
unittools.c:2715
#3  0xb6ae13bb in ?? () from /lib/i686/cmov/libc.so.6
#4  0xb6ae134a in ?? () from /lib/i686/cmov/libc.so.6
#5  0xb6ae18d1 in qsort_r () from /lib/i686/cmov/libc.so.6
#6  0xb6ae19ce in qsort () from /lib/i686/cmov/libc.so.6
#7  0x08278804 in genlist_sort (pgenlist=0xb4376a8, compar=0x8094170
compare_units) at genlist.c:640
#8  0x08096a86 in unit_list_sort (punit=0xa36c620) at
../utility/speclist.h:471
#9  unit_survive_autoattack (punit=0xa36c620) at unittools.c:2773
#10 0x0809a466 in unit_move (punit=0xa36c620, pdesttile=0x9f02088,
move_cost=1) at unittools.c:3285
#11 0x08125305 in unit_move_handling (punit=0xa36c620, pdesttile=0x9f02088,
igzoc=value optimized out, 
move_diplomat_city=false) at unithand.c:1602
#12 0x080978e3 in execute_orders (punit=0xa36c620) at unittools.c:3567
#13 0x080989f8 in update_unit_activity (pplayer=0xa1f4208) at unittools.c:904
#14 update_unit_activities (pplayer=0xa1f4208) at unittools.c:571
#15 0x0807ea4b in begin_phase () at srv_main.c:905
#16 srv_running () at srv_main.c:2254
#17 0x0807f3d0 in srv_main () at srv_main.c:2770
#18 0x0807520f in main (argc=5, argv=0xbf876384) at civserver.c:453





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[Freeciv-Dev] [patch #4520] Hard rule to prevent extra unambigiuous with terrain change

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4520

 Summary: Hard rule to prevent extra unambigiuous with terrain
change
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 06:56:31 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Introduce it to the very lowest level of checking if extra can be built to an
tile that EC_IRRIGATION extra cannot be added to an tile that will get
transformed by Irrigation activity, nor EC_MINE extra to an tile that will
transformed by Mining activity.

This probably fixes other problems in AI and Advisor code, but the real effect
is seen in startpos generation - Forest with Irrigation is no longer seen as
the best possible startpos.



___

File Attachments:


---
Date: Wed 19 Feb 2014 06:56:31 AM EET  Name: NextExtraNotTransform.patch 
Size: 800B   By: cazfi

http://gna.org/patch/download.php?file_id=20113

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[Freeciv-Dev] [bug #21442] Client could report incomplete effect knowledge in city dialog

2014-02-19 Thread Jacob Nevins
Update of bug #21442 (project freeciv):

  Status:None = In Progress
 Assigned to:None = jtn
 Planned Release: = 2.4.3,2.5.0,2.6.0  


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[Freeciv-Dev] [patch #4521] Pillaging help not ready for gen-roads or extras

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4521

 Summary: Pillaging help not ready for gen-roads or extras
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Feb 2014 07:18:10 AM EET
Category: client
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Help-Terrain-Terrain Alterations-Pillage lists pillage order for rulesets
where pillage_select is not set (that is: information there is not even
related to classic rulesets but specifically to custom rulesets). There's no
guarantee that custom ruleset would introduce those road (S2_5) or extra
(TRUNK) types, and in such a way that they get pillaged in the order listed
there.




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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Follow-up Comment #1, bug #21693 (project freeciv):

reproducible, savegame attached. press turn done

platform: i386

compile options:
./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all
--enable-fcmp=yes --with-readline --with-efence --with-ggz-client
--with-ggzconfig=/usr/bin/ggz-config --enable-fcdb=all --enable-ipv6=yes
--with-xawrd --enable-mapimg=magickwand

run opts: --debug 0

$ freeciv-server -v
Encodings: Data=UTF-8, Local=UTF-8, Internal=UTF-8
Freeciv Version 2.4.2+ (modified r24482) 

Christian


(file #20117)
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[Freeciv-Dev] [bug #21373] Switching between nationsets causes Cairo-related assertion failure for flags

2014-02-19 Thread Jacob Nevins
Follow-up Comment #5, bug #21373 (project freeciv):

Ran into bug #21692 when I came to look at this; maybe related?

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[Freeciv-Dev] [bug #21660] Middle click popup does not show mine or irrigation build activities

2014-02-19 Thread Marko Lindqvist
Update of bug #21660 (project freeciv):

  Status:None = In Progress
 Assigned to:None = cazfi  

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Follow-up Comment #2:

Taking to myself as this is somewhat tied to bug #21625 changes I'm making.

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[Freeciv-Dev] [bug #21409] Notradesize disabled trade shown as corruption

2014-02-19 Thread Jacob Nevins
Follow-up Comment #3, bug #21409 (project freeciv):

So, how can we improve the UI?

The client clearly has the information to distinguish city-size-based trade
loss from 'real' corruption -- we can split it out from city_waste(). But
what's the patter?

The obvious gloss is that small cities just don't produce trade, but you can
see it coming off the land, so we need some explanation for where it goes
other than 'Corruption'.

I suppose we could just baldly say Size penalty.

 btw what is the default value for server setting 'notradesize' ?
0.

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[Freeciv-Dev] [bug #21540] Client-spawned server always logs at verbose level (level 3) regardless of client log level

2014-02-19 Thread Jacob Nevins
Update of bug #21540 (project freeciv):

 Summary: debug options do not work as expected =
Client-spawned server always logs at verbose level (level 3) regardless of
client log level


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[Freeciv-Dev] [bug #21083] verbose logging (-d 3) + log_error() = server hang due to recursive logging

2014-02-19 Thread Jacob Nevins
Follow-up Comment #2, bug #21083 (project freeciv):

See also bug #21683.

 Maybe the lock is being kept longer than necessary? 
 Why the logfile would need to be locked when one is doing the 
 network part?
The lock is in log_real() around the call to log_write(). log_write() does two
things: writes to the file, and calls log_callback, which in this case is
con_handle_log(), which sends stuff to the network, causing recursive hilarity
to ensue.

It feels like some of the things in con_handle_log() don't want to be called
by multiple threads simultaneously, though.

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[Freeciv-Dev] [bug #21507] Finer controll of ZoC

2014-02-19 Thread Sveinung Kvilhaugsvik
Update of bug #21507 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #28:

Your patch is now in Freeciv trunk (2.6). Congratulations!

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[Freeciv-Dev] [bug #21694] Assertion failure on spy action vs city

2014-02-19 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?21694

 Summary: Assertion failure on spy action vs city
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 19 Feb 2014 04:25:37 PM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 2.6.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

caused by patch #4510



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File Attachments:


---
Date: Wed 19 Feb 2014 04:25:37 PM UTC  Name: not_null.patch  Size: 1kB   By:
sveinung

http://gna.org/bugs/download.php?file_id=20118

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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #2, bug #21693 (project freeciv):

another backtrace, think this is the same bug get_total_defense_power
todays svn w/o options
two savegames

Christian

Spiel begonnen.
 
Der Spieler 'Wang Guangmei' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Oscar II' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'İsmail Enver' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Sukarno' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Henry Morgan' hat jetzt die KI-Spielstärke 'Mogeln'.
Der Spieler 'Genseric' hat jetzt die KI-Spielstärke 'Mogeln'.
 
1: [freeciv-score.log:6] IDs don't match!
game='FA8N21xrzZzWSIJfWJfZCOptv0Oxarvv'
scorelog='OpVzBfh003llwWNopibNhf6eRoVA4ZUu'
Spiel gespeichert als 'bigger-T0075-Y-0625-auto.sav.bz2'
 

1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
Spiel gespeichert als 'bigger-T0076-Y-0600-auto.sav.bz2'
 
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
1: in unit_survive_autoattack() [unittools.c::2784]: assertion '((void *)0) !=
punit_defender' failed.
1: Bitte berichten Sie diese Fehlermeldung unter
http://gna.org/projects/freeciv/
Spiel gespeichert als 'bigger-T0077-Y-0575-auto.sav.bz2'
 Speicherzugriffsfehler (Speicherabzug geschrieben)



chris@leo:~/freeciv/play$ gdb freeciv-server -core core
GNU gdb (GDB) 7.0.1-debian


warning: Can't read pathname for load map: Eingabe-/Ausgabefehler.

Core was generated by `freeciv-server -f bigger-T0074-Y-0650-manual.sav.bz2'.
Program terminated with signal 11, Segmentation fault.
#0  get_total_defense_power (attacker=0xab50a68, defender=0x0) at
combat.c:594
594   return defense_multiplication(unit_type(attacker), 
unit_type(defender),
(gdb) bt
#0  get_total_defense_power (attacker=0xab50a68, defender=0x0) at
combat.c:594
#1  0x08137751 in unit_win_chance (attacker=0xab50a68, defender=0x0) at
combat.c:375
#2  0x08067fbe in compare_units (p1=0xae16650, q1=0xae16654) at
unittools.c:2715
#3  0xb6e703bb in ?? () from /lib/i686/cmov/libc.so.6
#4  0xb6e708d1 in qsort_r () from /lib/i686/cmov/libc.so.6
#5  0xb6e709ce in qsort () from /lib/i686/cmov/libc.so.6
#6  0x081d58c4 in genlist_sort (pgenlist=0xadea730, compar=0x8067f70
compare_units) at genlist.c:640
#7  0x0806c326 in unit_list_sort (punit=0xadd1c88) at
../utility/speclist.h:471
#8  unit_survive_autoattack (punit=0xadd1c88) at unittools.c:2773
#9  0x0806cc33 in unit_move (punit=0xadd1c88, pdesttile=0xa9ec96c,
move_cost=1) at unittools.c:3285
#10 0x080ddbcd in unit_move_handling (punit=0xadd1c88, pdesttile=0xa9ec96c,
igzoc=value optimized out, 
move_diplomat_city=true) at unithand.c:1602
#11 0x080e0d65 in ai_unit_move (punit=0xadd1c88, ptile=0xa9ec96c) at
aitools.c:982
#12 0x0807596c in adv_unit_execute_path (punit=0xadd1c88, path=0xbc03b70) at
advgoto.c:102
#13 0x08075d09 in adv_follow_path (punit=0xadd1c88, path=0xbc03b70,
ptile=0xa9ea738) at advgoto.c:59
#14 0x080e1729 in ai_unit_goto_constrained (punit=0xadd1c88, ptile=0xa9ea738,
parameter=0xbf95edc8)
at aitools.c:419
#15 0x080e1a47 in ai_unit_goto (punit=0xadd1c88, ptile=0xa9ea738) at
aitools.c:690
#16 0x080e2759 in ai_gothere (pplayer=0xa865990, punit=0xadd1c88,
dest_tile=0xa9ea738) at aitools.c:282
#17 0x0812164d in dai_auto_settler_run (pplayer=0xa865990, punit=0xadd1c88,
state=0xbd0e520)
at aisettler.c:1016
#18 0x08074618 in auto_settlers_player (pplayer=0xa865990) at
autosettlers.c:715
#19 0x0804f564 in end_phase () at srv_main.c:1007
#20 

[Freeciv-Dev] [patch #4200] Don't use meta knowledge in the client

2014-02-19 Thread Sveinung Kvilhaugsvik
Update of patch #4200 (project freeciv):

  Status: In Progress = Ready For Test 

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[Freeciv-Dev] [bug #21626] science window slider

2014-02-19 Thread anonymous
Follow-up Comment #2, bug #21626 (project freeciv):

Yes, I meant the horizontal scrollbar, and yes, it has arrows in my standard
gnome2 theme on squeeze. They are greyed out, but when you move the scrollbar
a bit, you should see them. They have button effect then but don't move the
window content.

Christian


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Christian Knoke
Update of bug #21693 (project freeciv):

Category:None = general
Priority:  5 - Normal = 7 - High   
 Release:  2.4.2+ = 2.4.2+,2.5.99  


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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #3, bug #21693 (project freeciv):

Both backtraces show unit_survive_autoattack() so I take it you have
autoattack enabled, and that's relevant.

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[Freeciv-Dev] [bug #21668] Ferry stats not updated when unit changes type

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #2, bug #21668 (project freeciv):

While it's nice to have ferry stats correct and not nagging, they are
primarily just an debugging tool. But usually the same bug that causes ferry
stats to go off has some more serious consequences too. In the case I were
debugging the bug turned out to be that former Caravel and potential cargo
wasted many turns still heading towards rendezvous point after former had been
upgraded to Ironclad.

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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread anonymous
Follow-up Comment #4, bug #21693 (project freeciv):

So. I can continue my game. Yes.

Christian


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[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-19 Thread Andreas Rosdal
Follow-up Comment #4, bug #21666 (project freeciv):

I have now tested building Freeciv-web with Vagrant on Linux (Ubuntu 13.10),
and I've updated the documentation about how to set it up on github:

https://github.com/freeciv/freeciv-web

It would be great if you could give it a new test, so that we know it works on
other systems as well. Thanks for the testing so far!


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[Freeciv-Dev] [bug #21683] Big map server freeze

2014-02-19 Thread Jacob Nevins
Follow-up Comment #4, bug #21683 (project freeciv):

 Actually, the server froze with no logging at all, so I 
 restarted with logging.
I can only reproduce a hang from your savegame (file #20102) with logging
enabled (and the backtrace is like yours).

OK, I think bug #21083 is confusing things. Can you get us a backtrace or a
reproduction case _without_ logging enabled?

 I found the 25 iterations of
 sending packet type=PACKET_PLAYER_DIPLSTATE(59) len=8 to chris
 remarkably.
I think that's normal. Each PACKET_PLAYER_DIPLSTATE describes the relationship
between two players. You have 5 players so there's (about) 25 relationships.

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[Freeciv-Dev] [bug #21641] When gold_upkeep_style = 2, building upkeep not taken into account for taxes

2014-02-19 Thread David Fernandez
Follow-up Comment #3, bug #21641 (project freeciv):

Oh, yes, it is exactly the same bug, I didn't see it.

I understand what you say, and I think mostly the same: if the only difference
comes when the player runs out of money, then gold upkeep styles are not
really needed.
However, for some reason, they affect the AI behavior, and that is the reason
why I use them in my rulesets.

I have not read the AI code much, but from my experience, the AI seems to take
into acount the expenses of a city when it comes time to decide to build
another improvement, and the AI seems balanced when the only expense of the
cities is the gold upkeep of buildings.
However, when we introduce units with gold upkeep in a ruleset (and default
gold_upkeep_style = 0), then the expenses of the cities are increased by these
units, and the AI seems to build less improvements in the cities, but nothing
stops them from creating more units (that I know), and at the end the AI is
not very challenging (too much units that they can not support due to lack of
developed cities).

When I use gold_upkeep_style = 1, the amount of units do not seem to affect
the construction of buildings in AI cities, and the result are AI cities more
similar to rulesets where there are no units with gold upkeep.

Then, there was this gold_upkeep_style = 2, where AI seems to build
improvements as if there were no tomorrow. It is a bug, but in some rulesets
where buildings are really important, the AI was much more challenging this
way.

My guess is that someone introduced those gold_upkeep_style as a workaround to
avoid redesigning the AI behavior to take into account properly the units with
gold upkeep, and it is a solution good enough to me.

But again, I do not know the code, and I might be wrong.
I'll try to test this patch #2863, I'm curious to verify if gold_upkeep_style
= 2 still affect the AI behavior once fixed.

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[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-02-19 Thread Patrick Welche
URL:
  http://gna.org/bugs/?21696

 Summary: [patch] build fix: libfreeciv-srv.la depends on lua
libraries
 Project: Freeciv
Submitted by: prlw1
Submitted on: Thu 20 Feb 2014 12:46:39 AM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The problem still exists in trunk (revision 24142) from code inspection.

Compiling with recent libtool:

  CCLD libfreeciv-srv.la
  CCLD freeciv-server
./.libs/libfreeciv-srv.so: undefined reference to `tolua_tousertype'
../common/.libs/libfreeciv.so: undefined reference to `luaopen_table'
...

It is libfreeciv.so which depends on the lua libraries rather than
freeciv_server.

The following patch against 2.4.2 fixes things for me:

--- server/Makefile.am.orig 2014-02-08 13:17:47.0 +
+++ server/Makefile.am
@@ -133,6 +133,7 @@ srvlibs = \
  $(top_builddir)/server/scripting/libscripting_server.la
 
 libfreeciv_srv_la_LIBADD = \
+ $(LUA_LIBS) $(TOLUA_LIBS) $(LUASQL_LIBS) \
  $(srvlibs)
 
 freeciv_server_LDFLAGS = $(GGZDMOD_LDFLAGS)
@@ -140,7 +141,6 @@ freeciv_server_LDFLAGS = $(GGZDMOD_LDFLA
 freeciv_server_LDADD = \
  ./libfreeciv-srv.la \
  $(top_builddir)/common/libfreeciv.la \
- $(LUA_LIBS) $(TOLUA_LIBS) $(LUASQL_LIBS) \
  $(INTLLIBS) \
  $(MAPIMG_WAND_LIBS) \
  $(FCDB_MYSQL_LIBS) $(FCDB_POSTGRES_LIBS) $(FCDB_SQLITE3_LIBS) \





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[Freeciv-Dev] [bug #21693] server crash

2014-02-19 Thread Jacob Nevins
Follow-up Comment #5, bug #21693 (project freeciv):

Reproduced with S2_4 r24519 from file #20117 (haven't tried the others).

Moving unit is Willy Brandt's Archers [l tgt=unit id=274/], into Dortmund.
Server is considering autoattack from pirates in boat adjacent to city.

In my case it's trying to work out which of Musketeers [l tgt=unit id=393/]
and Barbarian Leader [l tgt=unit id=394/] is the better attacker. But
neither can attack from boats so get_defender() returns NULL, which
compare_units() isn't prepared for.

Think this might have been caused by patch #4445 (post 2.4.2): when building
the autoattack list, unit_survive_autoattack() treats return from
can_unit_attack_unit_at_tile() as boolean, but it's now an enum.

(In passing: I think the return from can_unit_attack_any_at_tile() is now
different if passed the empty list?)

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[Freeciv-Dev] [patch #4512] IS_FREEZE_VERSION

2014-02-19 Thread Marko Lindqvist
Update of patch #4512 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #21696 (project freeciv):

Just to be sure: you use liblua built from freeciv tree (the default in 2.4),
and not external library with --enable-sys-lua.
That *might* make important difference to what is in $(LUA_LIBS), meaning that
more involved patch will be needed.

Also, could you attach your patches as files, and not inline in the message
body in the future (especially given how gna reformats messages so that some
pointer magic may turn out as bold text instead)

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[Freeciv-Dev] [bug #21657] tile_set_label() claims different labels identical

2014-02-19 Thread Marko Lindqvist
Update of bug #21657 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [task #7669] S2_5 datafile format freeze

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #4, task #7669 (project freeciv):

New version of the patch

- Set IS_FREEZE_VERSION (introduced by patch #4512)


(file #20124)
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Additional Item Attachment:

File name: 2.5DatafileFormatFreeze-4.patch.bz2 Size:5 KB


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[Freeciv-Dev] [patch #4522] Correct modpack URL for FREEZE versions

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4522

 Summary: Correct modpack URL for FREEZE versions
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 20 Feb 2014 06:05:45 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Get the FREEZE version modpacks from the stable (frozen format) URL.



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File Attachments:


---
Date: Thu 20 Feb 2014 06:05:45 AM EET  Name: FreezeModpackURL.patch  Size:
528B   By: cazfi

http://gna.org/patch/download.php?file_id=20125

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[Freeciv-Dev] [bug #21698] Wrong client settings file used with development versions

2014-02-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21698

 Summary: Wrong client settings file used with development
versions
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 20 Feb 2014 06:11:24 AM EET
Category: client
Severity: 3 - Normal
Priority: 9 - Immediate
  Status: Ready For Test
 Assigned to: cazfi
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

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Details:

patch #4512 changes to checking macro values was all wrong (checking if macros
are defined at all when they are always defined and should be checking the
value instead)

I will commit attached fix immediately on the basis that current version risks
overwriting people's stable version settings files with development cruft.



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File Attachments:


---
Date: Thu 20 Feb 2014 06:11:24 AM EET  Name: PreprocessorSyntax.patch  Size:
580B   By: cazfi

http://gna.org/bugs/download.php?file_id=20126

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[Freeciv-Dev] [bug #21698] Wrong client settings file used with development versions

2014-02-19 Thread Marko Lindqvist
Update of bug #21698 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21532] Windows installation tries to run modpack installer by wrong name

2014-02-19 Thread Marko Lindqvist
Follow-up Comment #2, bug #21532 (project freeciv):

- Correct start menu links to programs

(file #20127)
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File name: FcmpCmd-2.patchSize:4 KB


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