[Freeciv-Dev] [patch #5069] Event icons to Qt-client
Update of patch #5069 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Follow-up Comment #1: done in patch #5133 ___ Reply to this item at: http://gna.org/patch/?5069 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5088] CMA enable/disable button icon
Update of patch #5088 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5088 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Mod for Freeciv
Dear Sir, I just learned about your freeciv game. Perhaps that you might be interested in making a mod of your game, focused on economical warfare. By this I mean making a mod that incorporates both the latest/high-end military equipment (vehicles, artillery, fighter planes, ...), as well as outdated cheap military equipment. I think that even outdated/cheap military equipment can still have a big effect on the battlefield, if used correctly (ie use of bomber planes in areas without airplane defenses, artillery against airplane defenses, ground attack aircraft vs tanks, ...) I was wondering whether perhaps you might make such a mod, or at least propose the making of such a mod on your website (no need to mention me). I added a document in which I gave some more info. The mod would need to take place in the modern age (current year), yet incorporate equipment of upto 60-70 years ago. Perhaps that you might even gather sume funding for making the mod from organisations like demilitarize.org, http://en.wikipedia.org/wiki/List_of_anti-war_organizations, ... Sincerely, JNMOCC RTS game mod ideas.odt Description: application/vnd.oasis.opendocument.text ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5142] Qt-client: Proper sorting in city report
URL: http://gna.org/patch/?5142 Summary: Qt-client: Proper sorting in city report Project: Freeciv Submitted by: mir3x Submitted on: Fri 29 Aug 2014 11:52:37 AM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0-beta2, 2.6.0 ___ Details: Added proper item sorting in city report. ___ File Attachments: --- Date: Fri 29 Aug 2014 11:52:38 AM CEST Name: QtCityRepSort.patch Size: 2kB By: mir3x http://gna.org/patch/download.php?file_id=21946 ___ Reply to this item at: http://gna.org/patch/?5142 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5143] Qt-client: Sorting in economy report
URL: http://gna.org/patch/?5143 Summary: Qt-client: Sorting in economy report Project: Freeciv Submitted by: mir3x Submitted on: Fri 29 Aug 2014 12:53:07 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0-beta2, 2.6.0 ___ Details: Added sorting in economy report ___ File Attachments: --- Date: Fri 29 Aug 2014 12:53:07 PM CEST Name: QtEcoRepSort.patch Size: 2kB By: mir3x http://gna.org/patch/download.php?file_id=21947 ___ Reply to this item at: http://gna.org/patch/?5143 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5131] Move the rule that an actor must have the Diplomat flag to the ruleset
Update of patch #5131 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5131 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5134] Centralize client side diplomat spy action target finding
Update of patch #5134 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5134 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5135] New requirement type MinHitPoints
Update of patch #5135 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5135 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5132] [Rule change] Experimental ruleset: Allow the explorer to establish an embassy
Update of patch #5132 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5132 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5144] Typed priority queues
URL: http://gna.org/patch/?5144 Summary: Typed priority queues Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:22:58 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Open new usage of priority queues, simply by defining SPECPQ_TAG, SPECPQ_DATA_TYPE and SPECPQ_PRIORITY_TYPE and including specpq.h. When applying, be sure to add specpq.h file, and remove pqueue.[ch]. ___ File Attachments: --- Date: ven. 29 août 2014 15:22:58 CEST Name: specpq.patch Size: 30 ko By: pepeto http://gna.org/patch/download.php?file_id=21948 ___ Reply to this item at: http://gna.org/patch/?5144 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Update of bug #22531 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5145] teamplacement setting
Update of patch #5145 (project freeciv): Depends on: = patch #5144 ___ Reply to this item at: http://gna.org/patch/?5145 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5145] teamplacement setting
URL: http://gna.org/patch/?5145 Summary: teamplacement setting Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:25:48 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Similar to the warserver setting, this controls how players are placed on the map, with regard to their team. ___ File Attachments: --- Date: ven. 29 août 2014 15:25:48 CEST Name: team_placement.patch Size: 19 ko By: pepeto http://gna.org/patch/download.php?file_id=21949 ___ Reply to this item at: http://gna.org/patch/?5145 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5146] Fair island generator
URL: http://gna.org/patch/?5146 Summary: Fair island generator Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:27:53 CEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: By popular demand, this is generator ported from warserver, with integrated teamplacement setting handling. ___ File Attachments: --- Date: ven. 29 août 2014 15:27:53 CEST Name: fair_island_generator.patch Size: 36 ko By: pepeto http://gna.org/patch/download.php?file_id=21950 ___ Reply to this item at: http://gna.org/patch/?5146 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5146] Fair island generator
Update of patch #5146 (project freeciv): Depends on: = patch #5145 ___ Reply to this item at: http://gna.org/patch/?5146 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5147] Move the rule that a unit with 1 hit point can't be sabotaged to the ruleset
URL: http://gna.org/patch/?5147 Summary: Move the rule that a unit with 1 hit point can't be sabotaged to the ruleset Project: Freeciv Submitted by: sveinung Submitted on: Fri 29 Aug 2014 01:34:10 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: A unit dies if it is sabotaged but only have 1 HP left. ___ File Attachments: --- Date: Fri 29 Aug 2014 01:34:10 PM UTC Name: Move-the-rule-that-a-unit-with-1-hit-point-can-t-be-.patch Size: 7kB By: sveinung http://gna.org/patch/download.php?file_id=21951 ___ Reply to this item at: http://gna.org/patch/?5147 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5148] Get rid of the restriction that a target unit must be alone at its tile
URL: http://gna.org/patch/?5148 Summary: Get rid of the restriction that a target unit must be alone at its tile Project: Freeciv Submitted by: sveinung Submitted on: Fri 29 Aug 2014 03:02:52 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Requires improved targeting code so the target unit don't change depending on what code process it. Allowing the player to pick a target unit would be nice but isn't required. As long as the same target unit is chosen the restriction can be lifted. ___ Reply to this item at: http://gna.org/patch/?5148 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5149] Qt-client: Upgrading unit message box update
URL: http://gna.org/patch/?5149 Summary: Qt-client: Upgrading unit message box update Project: Freeciv Submitted by: mir3x Submitted on: Fri 29 Aug 2014 05:03:16 PM CEST Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: mir3x Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0-beta2, 2.6.0 ___ Details: Added missing text when upgrading units. ___ File Attachments: --- Date: Fri 29 Aug 2014 05:03:16 PM CEST Name: QtUpgradeUnit.patch Size: 1kB By: mir3x http://gna.org/patch/download.php?file_id=21954 ___ Reply to this item at: http://gna.org/patch/?5149 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()
Update of patch #4997 (project freeciv): Depends on: = patch #5148 ___ Reply to this item at: http://gna.org/patch/?4997 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5148] Get rid of the restriction that a target unit must be alone at its tile
Update of patch #5148 (project freeciv): Depends on: = patch #5134 ___ Reply to this item at: http://gna.org/patch/?5148 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5150] Centralize spy action target finding
URL: http://gna.org/patch/?5150 Summary: Centralize spy action target finding Project: Freeciv Submitted by: sveinung Submitted on: Fri 29 Aug 2014 03:08:53 PM UTC Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ Reply to this item at: http://gna.org/patch/?5150 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5148] Get rid of the restriction that a target unit must be alone at its tile
Update of patch #5148 (project freeciv): Depends on: = patch #5134 ___ Reply to this item at: http://gna.org/patch/?5148 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5151] Let the action enabler know that the target of a spy action must be foreign
URL: http://gna.org/patch/?5151 Summary: Let the action enabler know that the target of a spy action must be foreign Project: Freeciv Submitted by: sveinung Submitted on: Fri 29 Aug 2014 03:44:26 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add the requirement that the target of a spy action must be foreign to the target requirement vector of all spy action action enablers. The C coded restrictions remain in target finding code. ___ File Attachments: --- Date: Fri 29 Aug 2014 03:44:26 PM UTC Name: Let-the-action-enabler-know-that-the-target-of-a-spy.patch Size: 3kB By: sveinung http://gna.org/patch/download.php?file_id=21955 ___ Reply to this item at: http://gna.org/patch/?5151 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5150] Centralize spy action target finding
Update of patch #5150 (project freeciv): Depends on: = patch #5151 ___ Reply to this item at: http://gna.org/patch/?5150 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5144] Typed priority queues
Follow-up Comment #1, patch #5144 (project freeciv): Attached a S2_5 version in case. (file #21956) ___ Additional Item Attachment: File name: S2_5_specpq.patch Size:28 KB ___ Reply to this item at: http://gna.org/patch/?5144 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5145] teamplacement setting
Follow-up Comment #1, patch #5145 (project freeciv): Attached a S2_5 version in case. (file #21957) ___ Additional Item Attachment: File name: S2_5_team_placement.patch Size:19 KB ___ Reply to this item at: http://gna.org/patch/?5145 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5146] Fair island generator
Follow-up Comment #1, patch #5146 (project freeciv): Version 2 of the patch attached: * better land making; * better river making; * added ability to generate huts. Complete version for S2_5 also attached. Not targeting this item for the moment. I think it would be a good feature for the next version of Freeciv we could include this map generator. I think it could give more interest to on-line games and create more emulation inside the community. However, it is maybe to late for including this in 2.5.0. What do you think? Help for an English native speaker for strings would be appreciated, notably for the setting help text. (file #21958, file #21959) ___ Additional Item Attachment: File name: fair_island_generator2.patch Size:38 KB File name: S2_5_fair_island_generator.patch Size:38 KB ___ Reply to this item at: http://gna.org/patch/?5146 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5074] Remove hardcoding that Settlers cannot fortify
Update of patch #5074 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5074 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5079] Display mode list for sdl2-client
Update of patch #5079 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5079 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5082] Remove [help_villages]
Update of patch #5082 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5082 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21639] Minimized chat-view after reconnect
Update of bug #21639 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21639 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5092] Show git commit id on modpack installers
Update of patch #5092 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5092 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5119] Make SDL2-mixer the default
Update of patch #5119 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5119 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5123] Determine max number of ai types configure time
Update of patch #5123 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5123 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5124] Culture to city dialog
Update of patch #5124 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5124 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5130] DIO_PUT() and DIO_GET() macros
Update of patch #5130 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi ___ Reply to this item at: http://gna.org/patch/?5130 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5152] Remove redundant Diplomat flag checks from action enablers
URL: http://gna.org/patch/?5152 Summary: Remove redundant Diplomat flag checks from action enablers Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Aug 2014 02:05:35 AM EEST Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Many action enablers for supplied rulesets have both requirements UnitFlag Diplomat and UnitFlag Spy. Former is redundant. All spies are also diplomats. If that was not the case, this would be even buggy, preventing some spies from doing spy activities. I think the redundant Diplomat requirements should be removed to simplify the requirement list (faster processing, maybe better understood by AI in the future) ___ Reply to this item at: http://gna.org/patch/?5152 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22548] Tech stealing prevented from diplomats
URL: http://gna.org/bugs/?22548 Summary: Tech stealing prevented from diplomats Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Aug 2014 02:08:48 AM EEST Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: In classic ruleset (at least) all tech stealing activities require Spy. I don't think this is intentional rule change. ___ Reply to this item at: http://gna.org/bugs/?22548 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22548] Tech stealing prevented from diplomats
Update of bug #22548 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Fix (file #21960) ___ Additional Item Attachment: File name: DiplSteal.patchSize:2 KB ___ Reply to this item at: http://gna.org/bugs/?22548 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Fullmoon build results
This is build report automatically generated by Fullmoon Ilmarinen (0.5.50.0) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other command(0): Succeeded Component server, Host build.cazfi.net, Phase Build(2): Succeeded Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl, Host build.cazfi.net, Phase Build(2): FAILED Component sdl2, Host build.cazfi.net, Phase Build(2): Succeeded Component xaw, Host build.cazfi.net, Phase Build(2): Succeeded Component stub, Host build.cazfi.net, Phase Build(2): Succeeded ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev