[Freeciv-Dev] [bug #22518] Crash loading game in FreeCiv 2.4.x after a few close/re-load cycles

2014-08-25 Thread Matthiasbasler
URL:
  http://gna.org/bugs/?22518

 Summary: Crash loading game in FreeCiv 2.4.x after a few
close/re-load cycles
 Project: Freeciv
Submitted by: matthiasbasler
Submitted on: Mo 25 Aug 2014 16:55:02 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

This is  bug which I encountered in FreeCiv 2.4 beta and 2.4.3 alike und
Windows 7, 64 bit, German, in single-player mode (local server):
 
This bug is 100% reproducable:
1. Start or load and start a saved game.
2. Quit the game (but not the application)
3. Load and start a saved game
4. Quit the game (but not the application)
5. Load and start a saved game
6. Quit the game (but not the application)
7. Load and start a saved game (for the fourth time)
Freeciv will now crash. See attached screenshot.

(Not sure if this is a client or server issue. Therefore no category chosen.)



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File Attachments:


---
Date: Mo 25 Aug 2014 16:55:02 UTC  Name: FreeCiv 2.4.4 load crash.PNG  Size:
362kB   By: matthiasbasler

http://gna.org/bugs/download.php?file_id=21841

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[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)

2014-08-25 Thread Matthiasbasler
URL:
  http://gna.org/bugs/?22519

 Summary: Save game function unable to cope with special
characters (e.g. umlauts)
 Project: Freeciv
Submitted by: matthiasbasler
Submitted on: Mo 25 Aug 2014 17:02:17 UTC
Category: client-gtk-2.0
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

Whenever I try to save a game with special characters in them, such as Umlauts
(ä,ö,ü) or question mark, the game will quietly not be saved. Instead
Freeciv seems to continue normally, but at the end of the round (when
pressing  Done!) the game crashes. 
After a restart the saved game is not in the list for loading.

This is 100% reproducable for me.






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[Freeciv-Dev] [bug #14904] gtk-client city dlg production time updates to previous value

2014-08-25 Thread Matthiasbasler
Follow-up Comment #3, bug #14904 (project freeciv):

Just wanted to report this, but obviously this bug is already known:

In the city window, on the Production tab, if I change the order of two
different items selected for production, which results in a different item
being produced *right now*, the production progress bar doesn't update. It
still shows the progress for the previously ordered item. See screenshot.

Sometimes is phenomenon of the production progress bar not updating also
happens in other use cases, such as when clicking on Change production, but
this is not reproducable.

Win7 64 bit, on version 2.4.3 (already found in 2.4 beta)

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[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)

2014-08-26 Thread Matthiasbasler
Follow-up Comment #2, bug #22519 (project freeciv):

I save the game using the Game menu.
(I wasn't even aware of the the other options.)

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[Freeciv-Dev] [bug #22519] Save game function unable to cope with special characters (e.g. umlauts)

2014-08-26 Thread Matthiasbasler
Follow-up Comment #4, bug #22519 (project freeciv):

First let me apologize. I did the bug report out of my mind after having the
problem specifically with question mark again.

I did several tests now and have to correct me as follows:

- The game does not crash, it just quits the current game and returns to
the start window (with Start new game, load game etc.)

- A ? or / in a savegame name causes the game to quit, and this does not
necessarily happen only after pressing Done!. It just happened to me when
moving a worker around after saving.

- Umlauts like äöüÄÖÜ do NOT cause a crash or quit but rather cause a
box like [X] in the savegame name, so this is a lower severity. Maybe the
font used there cannot show these characters? Probably should be a separate
issue.

- Special characters !, # and  work just fine.
I didn't test any further special characters yet.

To your question. The chat console shows:
Matthias: 'save testä'
resp.
Matthias: 'save test?'

That's all. No failure notice in the latter case.

P.S. Can someone please update the issue title to reflect these test results?

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[Freeciv-Dev] [bug #22519] Save game command crashes with invalid filenames

2014-08-26 Thread Matthiasbasler
Follow-up Comment #6, bug #22519 (project freeciv):

 It seems that the characters :/|?* are reserved on windows, this may
explain why the server crashes.

Indeed they are.

It didn't occur to me that what I write as savegame titles results 1:1 as
filenames. Since obviously this is the case then using the above characters is
a no-go under windows and should ideally be rejected by FreeCiv under windows.
(Not sure if other OS's dislike such characters as well...)

Alternative idea is to escape such characters and have a transparent
encoding/decoding the way modern browsers handle it for URLs in the address
bar.

Thanks for the hint, pepeto!

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